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Adam Creighton, Computer and Video Gaming (Subscribe)

Friday, September 08, 2006

AGC Day 2: "New Frontiers in Digital Acting. A BioWare Perspective"

I next went to BioWare's presentation on creating digital actors. This was a great, low-key presentation on the end-to-end process of creating high-caliber game characters.

To sum up? BioWare has a freaking high bar. For everything. And I'm grateful. And I'm grateful they have that same high bar for flesh-and-blood voice and film actors.

Nice group of fellas, too (Ken Thain, Cinematic Designer; Mac Walters, Designer / Writer; and Mike Laidlaw, Lead Writer). And I could understand them through their accents, those witty Canadians. And Mike's funny.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

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