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Adam Creighton, Computer and Video Gaming (Subscribe) |
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Thursday, March 30, 2006Free Xbox Live weekend (this weekend)
NEWS: 1. Free Xbox Live this weekend Microsoft and Verizon are offering the first free Xbox Live Gold Weekend this weekend, March 31 through April 2. You get 72 hours of multiplayer gaming bliss as we grant every U.S. Xbox 360 gamer Xbox Live Gold status for the entire weekend!... to give gamers tons of great programming, contests, and surprises.The events kick off at midnight tonight (PST), and go through Midnight Sunday. Check out the full schedule of events: 2. Games aded to Xbox 360 backwards compatibility list Black, Star Wars Battlefront II, and World Soccer Winning Eleven 9 have been added to the list. Yes, Black -- now that I'm almost finished with it ... The full list of supported games: 3. GDC Rumors and Rumblings Lotta news, nuggets, and nuances from this year's Game Developers Conference (GDC)
4. Xbox.com adds "friends management" I should be able to send Friend requests to play a game, or respond to requests from the Website. I should be able to group friends the way I can in Messenger, so rather than doing an "Invite all" to my entire Friends list, I can "Invite co-workers", etc. I should be able to manage alerts so I get SMSes only for the people I want to know are online, versus everybody in my friends list (during spring break, people on my list jumped on-and-off titles and Xbox Live multiple times, every day for 10 days. In one week, I exceeded by SMS limit for the month. Thanks, kids. I'm excited about the X-Men 3 tie-in game from Activision. The game is looking to do a movie franchise tie-in right -- by being the transition vehicle between the 2nd and 3rd film, not regurgitating either, and letting players partially play as franchise favorite Nightcrawler (who won't be in the third film). And, Activision brought on "the" X-Men writer Chris Claremont to cowrite the game with Zak Penn, who cowrote both X2 and this summer's X-Men: The Last Stand. Beowulf is a combat-driven action adventure game set in the realms of nordic mythology. I'm a sucker for anything Norse, and Rune is a seriously under-rated game. Plus, the Beowulf game's Website teases at some good stuff. "Yes, Ubisoft will be closing its Wolfpack studio on May 15, 2006," a representative of the company told GameSpot News. "The decision to close Wolfpack is part of an overall strategy to concentrate Ubisoft's development in its larger studios where more resources are available." I'm thinking they mean China, where Shanghai did such a "stellar" job on the Xbox version of G.R.A.W. I don't know how this'll hit Shadowbane, the Wolfpack-developed MMO. Earlier in March, Ubisoft made the game free to play. Share: | | | TinyUrl | Twitter
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
Nintendo Revolution to play Nintendo, Genesis, TurboGrafx games Pretty cool, could be a console seller, and may impact Xbox Live Arcade in a big way ... Share: | | | TinyUrl | Twitter
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
Sony, on the other hand, besides having a history of stellar First Party titles, is taking specific steps to have a potentially huge launch roster, with details hopefully announced at E3 this May. The stakes are higher for Sony, who needs exclusive games that will make gamers want to buy their console (Microsoft doesn't currently suffer the same problem, since their console is the only Next-Gen box to buy). So what has Sony done? They bought Zipper Interactive, the development studio behind the SOCOM franchise. At a time when Xbox was crowing about reaching 1.5 million total Xbox Live subscribers, SOCOM allegedly had 1 million players for a single title. By purchasing them, Sony potentially has an in-house, more controllable launch title with a solid franchise history. A quick spin through the Zipper job listings points to openings for "current and next generation platforms" and "multi-threaded systems". SOCOM for PS3 may not be a flagship title, but it would be a solid multiplayer addition and revenue generator (SKU and related sales). Sony also bought Guerilla Games, who made the PS2 Killzone, and is "now recruiting for its flagship PS3 title" (Killzone 2). By purchasing Guerilla Games, Sony pulls a Microsoft-buying-Bungie (which made Halo an Xbox, console-selling exclusive), and potentially has an in-house, more controllable AAA launch title. While the first Killzone was supposed to be the "Halo-killer", it fell a bit short. If the next game matches the target visuals and gameplay in the pre-rendered CGIs from last year's E3, I'd buy a PS3 to play that game. But first Sony needs to undo the damage they did last year in claiming the pre-rendered stuff was in-game, and show some real in-game (or better, playable) assets at this year's E3. Finally, Metal Gear Solid 4, the latest in the arguable strongest PlayStation franchise, from Kojima Productions, is to me the most intriguing of the pending PS3 playables. After reading the Game Informer Magazine interview and looking at the accompanying screenshots, I'm excited about what Hideo Kojima plans to do in terms of gameplay and "heart" for the game, and the promise of "a revolutionary change that will lead us away from the past concept based on 'reality' towards the 'natural.'" Sure, the visuals were admittedly target visuals, but Kojima-san is "confident" this is what the game will look like. There are even more titles scheduled for at or just after launch, like the Sony/Incognito Studios' remake of Warhawk (which will allegedly be playable on the show floor at E3 this year), the slick and stylish Insomniac Games' Resistance: The Fall of Man (what was I-8) and the sometime release of the Next-Generation Ratchet & Clank. If Sony could just add a solid launch platformer, they could diversify the appeal of the PS3, and fracture Nintendo's launch -- if Nintendo's launch doesn't fracture theirs. Not that it will be easy. Sony's giving Microsoft a full year of game catalog development, with spring, summer, fall, and Holiday "buckets" of releases. And though I doubt Microsoft will counter the PS3 launch with "the mythical" Halo 3, they may counter with the Next Big Thing -- Gears of War (site's been down for a couple days; odd, that). Of course, gamers win with all of this. Especially the lifetime gamers who grew up on Atari, Coleco, and Commodore (the real ones, not the current ones), and have income (if not the time) to buy multiple iPods, DVD players ... and Next-Gen gaming consoles ... Share: | | | TinyUrl | Twitter
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
Full production of the console's components are underway at Celestica, Microsoft's third manufacturing outlet, which will mean a supply increase of "two to three times" (according to Microsoft). Microsoft also announced that by June, there will be around 80 total titles available for the Xbox 360. Though they did qualify this would include Xbox Live Arcade titles. Though only Dead or Alive 4 was released between the console launch and Feb. 14, starting this month, things really start to heat up on the game front (Ghost Recon Advanced Warfighter, Oblivion, and Blazing Angels: Heroes of WWII). And with the recent confirmation of the PlayStation 3 delay until fall of 2006, Microsoft probably has at least 3 big "waves" of games before competing with the PS3. Check out my semi-updated video game calendar: 2. Xbox 360 to dominate With Sony's recent announcement of the PS3 delay and Microsoft's increase in supply production, some analysts have updated their projections, with folks like Friedman Billings Ramsey analyst Shawn Milne saying the Xbox 360 will outsell the PS3 through 2010. Insiders say the engineers tied up on the Xbox 360 for the last 7-8 months are now focusing on the "PSP and iPod killer", and the release of a Microsoft handheld is a "when, not if". This may seem like an unwise move for Microsoft, so close to launching the 360, but I'll comment on that in a separate post. Also, see my older post on ideas for Microsoft's handheld: 4. Windows Vista delayed to 2007 This is going to be problemmatic for people buying or getting laptops or PCs over the holidays, because their PC will be obsolete less than a month after Christmas, and if the past ineptitude from Microsoft, retailers (Best Buy, Circuit City) and PC manufacturers (HP, Sony) repeats from the Windows XP Media Center Edition 2002-to-2004-to-2005 continues, new laptop/PC owners could find themselves spending hundreds of dollars to get the current OS, with no guarantee their machines will even be compatible. Share: | | | TinyUrl | Twitter
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
... and the promise of a violent, painful death by bludgeoning. Sounds like a good kids franchise. More info (the game does sound kind of compelling): Share: | | | TinyUrl | Twitter
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
Sony has confirmed the new PlayStation 3 (PS3) console will launch simultaneously worldwide in November of 2006. At a Tokyo game developers conference, Sony Computer Entertainment President Ken Kutaragi said the console would launch within the first ten days of November. Reasons for the delay weren't given, but he did discuss delays in finalizing the specification of the Blu-ray drive. Kutaragi hinted Sony expects to have a production capacity of one million units a month by November, and to ship six million units by the end of March 2007 (with maybe half of those in 2006). While November is a big delay to the previously announced launch date of spring (assumed just for Japan), the U.S. is largely within expectations, and a November date for Europe is actually much earlier than assumed. Kutaragi also briefly discussed plans for an Xbox Live style online service (currently called the "PlayStation Network Platform"; *yawn*). The possibly free service may include matchmaking, messaging, rankings, friends lists, voice and video chat, in-game shopping and game downloads. Publishers can connect their own servers (kind of like LucasArts and Electronic Arts with Xbox Live), but Sony Online Entertainment will provide the hardware infrastructure, and GameSpy will provide middleware tools and software. Probably a smart "buy; don't build" decision on Sony's part Not much discussion on the PS3's hardware, other than its use of a 60GB hard drive pre-installed with Linux, which will apparently be mandatory for playing games. However, reports say Kutaragi indicated Sony had not yet decided whether the drive would be shipped with the console. Uh, "mandatory for playing games", but "[may not be] shipped with the console"? Kutaragi re-confirmed backwards compatibility with PSone and PlayStation 2 titles (at higher resolutions, akin to what the Xbox 360 does), and said all PS3 games would be pressed on Blu-ray discs. Final controllers and development kits will supposedly be sent to developers by May (maybe in time for E3?), and this would be better lead time than Microsoft gave developers for the 360 (where August/September dev kits were available for a November release). On the PlayStation Portable front, Sony Announced a US PSP price cut, from $249 to $199, but the cheaper bundle may not include the 32MB Memory Stick Duo, soft case, remote control or headphones. Heading off Nintendo's "Revolution"-ary ability (*groan*) to download and play classic first-party titles, Sony announced an "E-Distribution" emulator for the PSone, where users can download original 32-bit era PlayStation games and play them on the PSP. No further details were given on the service, launch, or how games would be adapted to play with one analogue controller. More telling to me is current PSP bundles only come with a 32 megabyte memory card, so the download service, along with price reductions on the current hardware, maybe hints at a new version of the PSP on its way (just like Nintendo did recently with the Nintendo DS price reduction and incentive bundles) -- possibly with a larger capacity storage device for the portable. Sony announced support for video voice over IP (VVOIP), available in October via a webcam peripheral which Kutaragi described as an EyeToy – though it might not be used to play games. Kutaragi also confirmed rumors of PSP Web browser support for Macromedia Flash games and RSS feeds. Finally, he said their would be support for global positioning satellite (GPS) functionality (kind of like the sadly defunct Gizmondo), although no timeline was given for any these additions. Share: | | | TinyUrl | Twitter
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
Canadian videogame developer BioWare Corp. announced the opening of a new studio in Austin -- the first to be located outside of Canada. Rich Vogel joins the Austin managing team (this is the project/company Vogel was so cagey about a few weeks ago at the "How to Break Into the Game Industry" conference), along with James Ohlen (BioWare Corp.'s Creative Director) and Gordon Walton. Vogel arguably started the Sony Austin studio, and Walton was an executive producer at Sony Online Entertainment as well as VP and Executive Producer at Electronic Arts. Hey, they're hiring for a "Service Director" position. I'm a Service Director. Rich, you have my contact info -- give me a call ... ;-) Share: | | | TinyUrl | Twitter
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
www.origamiproject.com has revealed week #3, and it is a handheld -- the Ultra-Mobile PC. Microsoft says it's "is portable, lightweight, and configured to connect on the go. It’s the device that you’ll always want with you" and "you can connect and communicate, accomplish any task anywhere and at any time". Pretty broad statements for device that seems to have mixed technology and stuff not locked down. For example, it trumpets "the power of Windows XP" (not Vista),; and vagaries like 'Approximately 7” diagonal display (or smaller)'; and "Minimum 800 x 480 resolution". There are some interesting things: Nothing about gaming. The current models are made by ASUS and Samsung, and ... I think they look sucky. The tablet and 'Net devices I worked on 6 years ago were sexier looking than these things. No word on a street date yet. Details and picts at http://www.microsoft.com/umpc/. Share: | | | TinyUrl | Twitter
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.
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