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Adam Creighton, Computer and Video Gaming (Subscribe) |
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Tuesday, February 27, 2007The Hollywood business / development process ...As part of my day (and night, and weekend) job, I manage software, services, and development teams at the Enterprise level.I've been meaning to write about this for some time, but this recent blog post from JC Barnett, "Do as the Hollywodians" [sic], motivated me to do it. Barnett does a good job (as far as I can tell) of breaking out the video game development process (or asset pipeline, or business relationship) in theory, versus in practice, versus what could work -- the "Hollywood example". This third development model ("The system of tomorrow"), though a bit simplified, is something that has merit, along with challenges. Interestingly, I think the proposal lags a bit from a US perspective (Barnett is in Japan), which may be due in part to geographic limitations (they're a little further away from Hollywood), and in part to cultural constraints (which comes out in the "Cons" section of the article). Also, this is the "Business as Unusual" mentality that is the foundation for Wideload Games (check out the excellent postmortem on Stubbs the Zombie: Rebel Without a Pulse, which I reviewed here). And it's kind of the model it looks like new publisher Gamecock is going to support (depending on who you ask). And, honestly, it's not that far from development at BigHugeCorp (mine or others), where a Product or Marketing group (analogous to a video game publisher) is trying to get things made as cheaply and professionally and as completely as possible. They honestly don't care whether that's done by an in-house team, via domestic outsourcing, onshored, offshored, or if it's one or multiple companies. But I have questions:
As I consider making a change from my current BigHugeCorp kind of gig, I'm trying to marry my Enterprise development and outsourcing background, video game aspirations, Biz involvement, and federation of independent development and QA resources (yeah, I've got peeps, and we're arguably more Romulan than Federation) into something more appealing than a hideous, multi-headed monster. And more powerful. More powerful beyond words ... I want insight. So if you know something (and are willing to share), contact me through my Website (or directly if you already have that contact info). I'm looking forward to hearing from someone who knows.... Share: | | | TinyUrl | Twitter SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. 0 Comments: |
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