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Sunday, June 17, 2007Happy Father's Day!Gamasutra is running a timely feature, "What Father's Day Means To Game Developers". OK, it's not so much a feature as industry folks with family responding to how having kids influences their work, and what they're currently playing as a family.There's some good stuff from game folks who are making use of their built-in age and gender demographics. From a less utilitarian perspective, it's obvious to see families inform game creator's motivation and passion for their craft, making it more than "just" a job. And if you're looking for a Texas connection, there are interviews with Michael Sellers (CEO and Chief Alchemist) over at Online Alchemy; Dan Magaha, a producer over at NCSoft Austin; Rob Fermier, who's a programmer, Ensemble Studios; and Erik Doescher, lead designer and artist at Gearbox Software. See? Topical and regional. That's a free twofer. Happy Father's Day. Don't miss Gamasutra's other Father's Day offering, "How Killing People With My Dad Improved Our Relationship". Oh, and for those completists amongst you:
Labels: companies, development process Share: | | | TinyUrl | Twitter SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. 0 Comments: |
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