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Adam Creighton, Computer and Video Gaming (Subscribe)

Wednesday, March 04, 2009

Gamebryo LightSpeed

I'm wicked stoked Emergent Game Technologies has finally announced our new product, Gamebryo LightSpeed.
We'll be launching LightSpeed at his year's Game Developer Conference, where you'll likely see me running around like a madman presenting, meeting with partners, and working with Customers.
We'll be unveiling more and more as we drive toward the formal launch in a few weeks, and you'll be getting more and more feature details in various press releases and interviews.
As background information, though, we're trying to offer better tech that makes it easier for people to make their games and other interactive experiences. Building onto (not just "bolting on") the success that is Gamebryo, we've spent the last n years to create tools and technology that let game developers stand up content quickly in a playable form to evaluate technology, assess level and asset look and feel, and gameplay mechanics, and rapidly iterate to change their game without recompiling their assets (art, world, logic, etc.).
And while we've been successful with Gamebryo on the engineering and art pipeline fronts, LightSpeed, in particular, introduces some new functionality and features for game designers of multiple types (gameplay, level, content, technical, and system).
Not only are we introducing new features and functionality, but we're introducing new tools that make it easier to do something with that functionality. So we're not just introducing the shizzle, we're introducing a way to play with the shizzle. (Or something.)
One particular reason I'm excited about this new product (besides finally being able to talk about something that's pretty much consumed me for a while now) is because I made the professional move into the games industry from where I was. I had a good gig, but I wanted to get good tech into game developers hands so they can make great games. I'm an avid gamer, and I wanted to be a contributor, in addition to a consumer (same reason I'm an actor).
Gamebryo enables great game making. Gamebryo LightSpeed does that in spades.
Stated another way, we took the awesome provenness of Gamebryo, and added much more awesomer to it.
More to come.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

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