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Adam Creighton, Computer and Video Gaming (Subscribe) |
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Tuesday, June 02, 2009Sony E3 presserSony rounded out the big 3 E3 pressers, and while having the benefit of going last, had less than an hour to make any adjustments (if needed) in response to Nintendo's just completed press conference. The "press" crowd in attendance seemed a lot more animated than the other two platform attendees.Their intro video was pretty slick, both in showcasing titles, and in providing the sub-text of power, growth, expansion, and history ( along with an explicit "One World. One Vision." background vocal riff). Jack Tretton, President and CEO of Sony Computer Entertainment of America (SCEA), lead off, and he was engaging and entertaining, despite a stated admission of nerves. Tretton said 364 games are coming out on PlayStation platforms (PS3, PS2, and PSP) this year alone, designed to meet "Every taste. Every Budget. And Every Need." He also made some understandably bold words about 2009 being everything they wanted. Of the titles he listed out of the gate (Modern Warfare 2, FFXIII, Rock Band: The Beatles, Batman: Arkham Asylum, Ratchet & Clank, and Heavy Rain), only the last two are PS3 exclusives. Tretton led off with PS2 numbers, and touted it and its 2,0000-game library as the "perfect family console", and continued the party line of PS2 being the gateway drug to PS3 (he used different words). Sony grew install base by 22 million units over the last year, and has 24 million worldwide PSN accounts, and said there will be more than 35 PlayStation exclusives this year. On the games front, Tretton led off with Infamous, the PS3 exclusive which is selling and reviewing extremely well. Smart to show current success representative of what the PS3 can do commercially, technically, and critically. Naughty Dog showed Uncharted 2: Drake's Fortune canned single player gameplay, which looks Assassins Creedish (in a good way) in places, and I like the duck, cover, and related combat and evade mechanics (Naughty Dog, like Sony dev Insomniac knows how to push the hardware). The game launches its multiplayer beta tonight (at least for those that bought Infamous). MAG (one year later) finally got to show off its live multiplayer gameplay. Zipper Interactive guys brought us Socom, and now they bring us massive online firefights at a whole new level. I like what they've done with things like the player-controlled helicopters with mini-guns bringing in players who have died and respawned. I can't tell if the footage was "live live", or "recorded live". They said "live", but the live narration was a little too matched to events onscreen. The game comes out this fall. Shifting to the PSP, Tretton gave a brief history of the handheld (hardware and software). The large number of titles he listed for teen and tween girls felt a bit like a bulkhead against the same kind of fare on rival Nintendo's handheld platfroms. But Sony'll be releasing a lavendar PSP. Kaz Harai, President and CEO Sony Computer Entertainment, Inc., absent at last-year's Sony E3 press event, took the stage to talk about changes to the design and features of the PSP that have built its successor -- the PSP Go. Not meant to be a replacement for the PSP or PSP 3000, per se, it will be marketed alongside those platforms. It will launch October first of this year, and sell for $249 / 259 Euros (the same price as when the PSP first launched). All PSP titles moving forward will also be available via digital download (in addition to UMD for the non-Go versions of the PSPs). There was a brief aside that PSP toolkits will drop 80% in cost to developers, which is a smart move in making it easier and lower risk for developers to get content onto Sony's handheld platform, and seemed an unintentional rebuttal to Nintendo's just-previous press conference statement that the Nintendo DS is low-cost platform on which innovative game developers can take risks. Sony also smartly announced their new "Media Go" initiative / service / technology (I'm not sure the degree of each the "thing" addresses each), which replaces the current media interface. Media Go will make it easier to access media across the PSP, PC, and PS3 platforms, hopefully heading in the direction of a more leverage able media experience for a company that has a massive content library frankly not getting into Sony platform holders hands. The PlayStation video service will be available natively on the PSP and PSP Go shortly, and Sony is launching new content from a host of content providers, from Showtime to Viz Entertainment. Kazunouri Yamauchi (Polyphony Digital) annnounced Gran Tourismo PSP, and showed it running on PSP Go -- a launch title running at 60fps, 800 cars, huge number of tracks (and tons of variations on each track). It looks to be the be-all end-all of the full Gran Tourismo experience, and tailored to the unique features fo the PSP platforms (including the networking and social aspects of the platforms). Harai re-took the stage to introduce Hideo Kojima (Kojima Productions), and he introduced Metal Gear Solid: Peace Walker -- a PSP Go game that takes place 10 years after the first Metal Gear as a "true sequel" set in the 1970s. Kojima is deeply involved in writing the script and producing the title, and several Metal Gear Sold 4 devs will be involved in its production. The game will be published by Konami. Tretton rejoined the stage to announce Resident Evil Portable. He also announced other PSP titles including Little Big Planet, Socom, Jack & Daxter, Motorstorm, Monster Hunter, Harry Potter, Guitar Hero, and more, coming to PSP this fall. Tretton re-stated PSN has 24 million users (11 million in North America), Sony has seen 150% growth in console install base (I'm assuming that's across all platforms), and more than 90 unique titles this year alone. He also said more than 50 PSOne titles will launch this year on PSN, starting wtih Final Fantasy VII from the PSOne on PSN today. I know people who's heads just exploded. PlayStation Home currently has 6.5M users (and Sony wants us to know they have an 85% return rate), and Home Spaces are on the rise. They showed a brief video showing its growth and pervasiveness, but for me I didn't understand the differentiation between it and, say, Second Live branded islands. Sony showed a really impressive PS3 title sizzle reel. With so many games and no title or developer / publisher text, I struggled to determine what the titles were, how many there were, how many were duped, and which were exclusive. Agent from Rockstar North was announced as a PS3 exclusive. Rockstar can certainly deliver polished innovative content, and maybe Agent will take them in a direction with as high a caliber, but not the social contention, of the GTA series. Reps from Ubisoft took the stage to show off Assassin's Creed II, set during the Renaissance, and shifting the story and character development to start with a non-assassin (who will become one). Using Renaissance personalities like inventor Leonardo DaVinci, new game mechanics like flight and the double-handed assassination (which got a great crowd response) are additions over the last game. Thirty total weapons (things like the smoke bomb) are available in the game, plus an additional 6 if you play and unlock them from Assassin's Creed: Bloodlines on the PSP. Both titles will be available holiday 2009. Tretton used the PSP / PS3 connectivity in Assassin's Creed for what sounded like a launch point for more connectivity discussions, but instead showed new footage for Final Fantasy XIII. Much bigger, Sony announced PS3-exclusive Final Fantasy XIV Online, I believe slated for 2010. Tretton then intro'd next-gen successor to the controller / EyeToy synergy -- "true, one-to-one tracking" via the EyeToy and a prototype motion controller (alternately called that, a wand, and I think just an "Eye"). They showed off a variety of tech demos, which were interesting and representive of the functionality. Sony's message is you need both the camera and the controller. Given the tech demo and the stilted presentation, I wonder if this was originally planned for the Sony presser, or was reactive to Microsoft's Natal announcement Monday. I liked the RTS tech demo, because it showed a concrete game demo application, as did did the combat demo (sword and shield, throwing stars, and archery). Tretton says the tech will launch Spring 2010, which seems extremely aggressive. Shifting gears, Sony announced Little Big Planet will be getting a ton of new content. PS3 owners tell me LBP is a console mover for them. This was an stepping pad to announce another PS3 exclusive from United Front Games / Sony San Diego Studios -- ModNation Races (the next incarnation of the "Play. Create. Share." umbrella that includes Little Big Planet). This game and customization looked like a ton of fun -- very stylish, and the track editor looks intuitive and powerful (5 minutes to create a brand-new track with variable elevations, levels, mountains and lakes, hills, props, weapons, upgrades, etc.). Sony announced PS3-exclusive The Last Guardian from Team Ico / Sony Japan Studio. Looks freaky cool (the giant animal looks like a ginormous cross between a coyote puppy, gryphon, and a rat). There was also a quick tease of Gran Tourismo 5, which I install has a huge install base for the franchise, but it felt really disjoint after the Ico reveal. Not sure why it wasn't used to bridge the conversation from Gra Tourismo PSP to the larger sibling platform. That's how I would have done it. Finishing off, Sony live demoed God of War III as an appropriate capstone to the PS3 exclusives. Labels: announcements, E3, E3 2009, events, PlayStation3, Sony Share: | | | TinyUrl | Twitter SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. 0 Comments: |
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