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Adam Creighton, Computer and Video Gaming (Subscribe) |
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Tuesday, September 15, 2009AGDC: Effective Marketing For Indie Game DevelopersThe final indie summit session I attended was "AGDC: Effective Marketing For Indie Game Developers":"How do you use your own website, social networking channels (from Twitter This was a decent little session, though it's probably better couched as case study of a small (4-person?) indie studio figuring out what worked and what didn't, and how they used what works. It was interesting, not least of which because it's an be an advocacy for a formal PR function within an indie environment. Graham's a sharp guy, and it's impressive to see what the team has done to build buzz and put out useful content for their community. I'd really like to understand the details and timeline of their core business, technology, and game, to have context on how the PR maps to the reality of the project. Someone needs to do an in-depth case study on there guys (they'd totally do it). Labels: AGDC, AGDC09, events, indie development, innovation Share: | | | TinyUrl | Twitter SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others. 0 Comments: |
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