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Adam Creighton, Computer and Video Gaming (Subscribe)

Thursday, April 09, 2009

Zorsis is Dead Space for Wii's Daddy

OK, not really, but I am pretty tickled by the similarities.

If you're not up to speed on the Wii offering for the top-notch survival horror Dead Space title from Electronic Arts, it's not going to be a port -- it's going to be a prequel, implemented totally differently as an on-rails, almost light-gun(esque) title.

If you're not familiar with "Forbidden Terror on Station Z!" (aka, "Zorsis"), it's the technical demo Emergent Game Technologies did for our Wii engine offering for the 2008 GDC (I wanted a gritty, atypical Wii "grown-up" demo), and it's a zombie on-rails "light-gun" shooter (in space).

Here's a Zorsis screen cap from GDC a year ago:

Zorsis screenshot from Emergent Game Technologies; contact Adam Creighton for more information
And here's a screen cap of Dead Space: Extraction (shipping from EA this fall):

Dead Space Extraction  Various

Even the Extraction targeting reticules have the same blue and orange motif!

All kidding aside, kudos to EA for not just shoe-horning Dead Space as a quick-and-dirty port to the Wii. This new entry in the franchise really showcases their commitment to treating it like a leverage able IP (not that the comic books, animated film, etc. didn't).

Still, there is a weird, kindred similarity to "Zorsis" ...

Zorsis gameplay vids (PC and Wii) can be found on YouTube, and you can download the PC version of the demo to play as well.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Tuesday, February 19, 2008

Come see Emergent at GDC!

I'm in the final throes of getting ready for my first Game Developers Conference. And though I'm new to the game industry (at least on the non - voice - acting - and - blogging - professional side of it), I'm not new to trade shows, biz dev, meeting great new folks, and making something happen through all of that.

I think Emergent's going to make a really strong showing, and I'm stoked to be a part of it.

I probably won't be liveblogging that much. Between me being booked with meeting licensees, prospects, partners, and biz folks throughout the day -- and the HTC Touch not being as great as my Treo at liveblogging (or maybe I'm not used to it) -- you're probably better off with catching updates at Kotaku.com or Joystiq.com.

I will probably be Twittering, though, so catch updates there.

If you are going to be GDC, swing by and check us out Emergent's booth (Booth # 5716 in the North Hall). I'll be previewing stuff and doing joint presentations with one of our amazing licensees.

See me presenting Wednesday (10:30am, 1pm, and 1:30pm), Thursday (12:30pm and 4pm), and Fri. 1pm and 1:30 p.m.).

Of course, feel free to come by our booth and talk to folks any time, and shoot me an Email, IM, text, or call if you want to meet up and talk middleware, game engines, and the future of gaming.

Um, the dark, blurry pict below? Some talented guys burning the midnight oil to put some additional polish on a finished GDC demo -- something with which I think you're going to be pretty impressed -- even if my last-minute voice over hadn't make it in.


Oh, and Sony PLAYSTATION®3 developers? We have something for you.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Wednesday, February 06, 2008

Going to GDC?

Going to the Game Developers Conference in a couple of weeks?

I am, and I'd like to chat.

I'm booked pretty solid with meeting licensees, partner meetings, IHV hookups, and doing presentations.

But if you want to hang out or talk with other folks at Emergent Game Technologies, let me know. Or let us know.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.


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