Adam Creighton, Computer and Video Gaming (Subscribe)
Friday, February 05, 2010
Microsoft Drops Xbox Live Support for Original Xbox Games
Bummer.
In mid-April, Microsoft's pulling the online rug out from under original Xbox consoles and games, including Xbox games playable on a Xbox 360, and the Xbox Originals they sell in the Xbox Live Games Marketplace.
While it sucks that they're going back on Xbox Live support for the awesome that was the backwards compatible games list [sic], it's surprising they're also yanking network support for their Xbox Originals, which are Xbox v1 games downloadable and playable on 360, that they sell on Xbox Live Marketplace (granted, only like 4 of them support mutliplayer, but hey -- it's the principle).
Bigger, though, is Microsoft calling out that this will also include Halo 2. Now, the cynical savvy side of me says H2 (and maybe other Xbox 1 games) are waaay to popular on Xbox Live, and cannabilizing sales on online play of other 360 (and maybe even, specifically, Halo titles).
This is far from conspiracy theory. Back when Microsoft's resident mouthpiece, Larry "Major Nelson" Hryb (majornelson.com), was actually reporting breakout of Xbox Live activity, Halo 2 was far and away more played than 360 titles. He at one point even briefly removed original Xbox games from his list, until people cried foul, and it went back on the report -- but without the unique user data that was pretty damning for Xbox 360 online titles.
Admittedly, holding on to and supporting older tech can slow down forward movement quite a bit (look at Sony's waffling about PS2 support, first supported with what was basically a physical PS2 inside the PS3, and then later removed from post-launch versions of the console).
Worst case, this reduces cost for Microsoft (which is balls as far as benefits for gamers, since it's not like cost savings will be passed on).
Part of me is hopeful that the upcoming breaking changes that are "incompatible with" original Xbox games will be so compelling that folks don't even miss the dropped support for original Xbox titles.
And honestly, as a guy working in games, I find myself playing fewer and fewer older titles on a recreational basis, since it's kind of like designing the next version of an operating system and using Windows ME as my reference materials.
But, I am concerned Microsoft is making this change "because they can" -- what are gamers going to do?
Anyway, here's the official announcement from Xbox LIVE GM Marc Whitten (Notwen):
A Letter from Marc Whitten: Discontinuation of Xbox LIVE for Original Xbox Games
Dear Xbox LIVE Members,
On April 15 we will discontinue the Xbox LIVE service for original Xbox consoles and games, including Xbox v1 games playable on Xbox 360 and Xbox Originals. I want to start by saying this isn't a decision we made lightly, but after careful consideration, it is clear this will provide the greatest benefit to the Xbox LIVE community.
Seven years ago we laid out our vision for the connected console when we launched Xbox LIVE. We believed then that the power of the Internet to connect people would revolutionize living room entertainment. It started with amazing multiplayer games, and we've since seen that bet pay off again and again with the launches of Xbox 360, Marketplace, Netflix and powerful social features like Facebook, Twitter and Last.fm. None of this would have been possible without the success of LIVE as a multiplayer gaming network.
There’s no greater example of the power of the Xbox LIVE community than the “Halo” franchise. “Halo 2” has had an amazing run on LIVE, with a dedicated community more than five years after launch and well into the next generation of consoles. It has fundamentally changed the way we play video games. And while it’s difficult to see that run come to an end, the “Halo” franchise continues to act as the benchmark for multiplayer gaming in this generation, with “Halo 3,” “Halo 3: ODST” and soon “Halo: Reach” on Xbox 360.
Your Xbox LIVE community has grown to 23 million strong. And as we look down the road, we’ll continue to evolve the service with features and experiences that harness the full power of Xbox 360. To reach our aspiration, we need to make changes to the service that are incompatible with our original Xbox v1 games. We will contact the Xbox LIVE members directly impacted by this change and if this includes you, I encourage you to check your LIVE messages and associated e-mail account over the coming weeks for more details and opportunities. We view you as a partner in this process.
We’ll share more details soon, but in the meantime I want to assure you that the best is yet to come for Xbox LIVE. I believe we’ll look back on 2010 as a landmark year in gaming and home entertainment, and I couldn't be more excited about what we have in store with “Project Natal” and LIVE. The LIVE community is the driving force behind everything we do, and it’s because of the community that ground-breaking experiences on Xbox continue to be possible.
See you on LIVE,
Marc Whitten Gamertag - Notwen www.twitter.com/notwen
To review from last time, I list the games I'm excited about as an armchair analyst, industry professional (?), and gamer -- particularly with an affinity for co-op games (so, L4D2, New Super Mario Bros., and Borderlands rise to the top.
Here are the games:
Dreamkiller (360, PC) -- There need to be more, frenetic, memorable PC first-person shooters, a la Painkiller (not related to this title, other than it looks like it's unofficially "inspired-by"). So, this title has my interest because of that, and because I've been carefully watching ASPYR and it its evolving business model over the years. I hope the game does well on PC, and while I hope for the same on 360, I expect it to falter as it goes up against top-notch FPS offerings like Modern Warfare 2, ODST, and even L4D2 -- but especially against Serious Sam HD on XBLA, which will provide that same super-frenetic action, with über polish and a fractional price point.
South Park Let's Go Tower Defense Play! (XBLA) -- A South Park tower defense game? Brilliant!
Lucidity (XBLA) -- LucasArts brings a new platformer to the XBLA platform? Brilliant!
Magna Carta 2 (360) -- I'm always on the lookout for a gorgeous, accessible JRPG. Magna Carta 2, the sequel to the 2002 PC title, may just foot the bill.
A Boy and His Blob (Wii) -- I'm a big fan of the original, and the absolutely beautiful nature of this new one has me really excite. I own a Wii, but play very few games for myself, but Q42009 will likely change that.
Brütal Legend (360, PS3) -- It's Tim [bleeping] Schafer, ladies and gents! And while this game was on my "must get, but maybe not right away" list, the demo changed that for me. If it's representative, this game is the perfect mix of Shafer humor and gameplay, Jack Black is used appropriately (not overwhelmingly), and the game seems to be scratching every itch for me. I'm excited. Wicked excited.
Fallout 3: Game of the Year Edition (360, PC, PS3) -- This single-player, first-person RPG is one of my all-time favorites, and now you can get the GOTY edition, which comes with the original game, and all five DLC expansion packs (The Pitt, Operation: Anchorage, Broken Steel, Point Lookout and Mothership Zeta). And you'll probably be able to find it for cheaper than full price or with purchase incentives. If you haven't bought this game before, you should. Both of you.
Marvel Super Hero Squad (Wii, PS2, NDS, PSP) -- I am such a fan of Marvel's cutified franchise, and while I worry about the possible rushed quality of this licensed brawler title, I'm likely to pick it up regardless for its scratching my multiplayer-plus-fanboy itch.
FIFA Soccer 2010(360, PC, PS3, Wii, PS2, PSP, NDS) -- I'm not a big soccer fan, but I'm savvy enough to know this sport is the big dog 'round the world, and one of the biggest movers for EA (and therefore, biggest moments for sports-minded gamers). So it gets listed.
Uncharted 2: Among Thieves (PS3) -- This Sony exclusive is arguably the big-dog for October, and probably the first of the genuine heavy hitters for the holiday. Taking a Tomb Raider formula that actually works, injecting top visuals and gameplay mechanics, story, and the introduction of multiplayer, this week's midnight launch will likely have people stacked up like cordwood throughout the nation.
Ratchet & Clank Future: A Crack in Time (PS3) -- You gotta respect the R&C, and this additional PS3-exclusive is (I think) going to make those console faithful happy with an updated take on the franchise.
Demon's Souls (PS3) -- YAPE (Yet Another PS3 Exclusive), this game is already garnering rave reviews, with people trumpeting the game's difficulty, but difficulty that makes you a far better gamer (akin to Ninja Gaiden, but with seemingly less profanity; slightly less). And the game looks slick.
DJ Hero(360, PS3, Wii) -- While it doesn't exactly float my boat, there are going to be a number of DJ-type games hitting shelves as the next wave of music-related games, so I'm curious to watch the trend. And peripherals make people lots of money. And it does look kind of nifty.
Borderlands (360, PC, PS3) -- (This one actually moved to Q4 after I did the original post) Teased for so long, with a relatively recent shiny new coat of paint, I have worked hard not to lose interest in this one. Gearbox has earned their place in the industry, so I'll likely pick up this game just to vote with my dollars as to how to do it right, and I'm guessing the game will live up to the studio that made it. This may be overselling it, but think "4-player co-op Fallout 3."
Tekken 6(360, PS3) -- I've got a hankering for a new fighting game, and I like the marketing win of one of PlayStation's most venerable exclusive fighting franchises now bing on the 360 (starting with 5). That and I want to be able to pit a panda against a kangaroo. Over and over again.
Fairytale Fights (360, PS3) -- Twisted fairy tale trope at its best (and most violent). Think cutesy plus Kill Bill plus online multiplayer. Let's see if lands as expected.
Dragon Age Origins (360, PC, PS3) -- I think this Bioware RPG is going to be Oblivion / Fallout 3 awesome. Yes. That awesome.
Call of Duty: Modern Warfare 2 (360, PC, PS3) -- I actually expect this game to be the big mover for the holiday season. It addresses all of the right markets -- it's not console exclusive, so it sells more individual units; it's an FPS, so it hits that crowd; It's not as hardcore as a simulation, but hardcore enough to get both casual and hardcore FPS fans on board; it's not niche-genre ("modern war" is much broader than "zombie"); etc. Members of my CoD clan are actually planning to take the day off to play this game. Seriously. (There will also be derivations of this game on Wii, PSP, and NDS, but they are differently titled, obviously have very different game mechanics.)
New Super Mario Bros. (Wii) -- It's Mario. On the Wii. With co-op (and adversarial, it looks like), a la classic Super Mario Bros. My hope is to be playing this all holiday long with my sweetie, which may cost me Xbox and NDS time (and will be well worth it).
Phantasy Star ∅ (NDS) -- This game (which would make my list just because of my love of the franchise) is allegedly an action RPG amalgam of the best of Phantasy Star Online and Phantasy Star Universe. Sign me up!
Left 4 Dead 2 (360, PC) -- I should not be this addicted to the first game. It's short, it's too niche, etc. Instead, I'm like a social crackhead at a snow party. Every Tuesday night (every), I and 3 other guys get online and play and replay the same campaigns, go after insane achievements, and pull other peopleion for the online modes. And just a year after that game, the sequel is shipping, which makes me all sorts of happy. All sorts.
Assassin's Creed II (360, PC, PS3) -- This sequel to a great stealth title from two years ago looks to up the ante on quality, gameplay diversity, and historical tie-in significance.
Ok, that's what I have. Dates my change, I feel like I've missed some titles, etc.
But it's still more than I can play without being professionally paid to do so.
Regardless, while a lot of GDC Europe and Gamescom did not float my boat (and Microsoft's presser certainly didn't), I am excited by the recent Sony / Microsoft tête-à-tête.
What tête-à-tête, you may ask?
Why, the $299 PS3 "Don't - call - me - 'Slim' - 'cause - Sony - says - it's - just - the - new - PS3", and the $299 Xbox 360 Elite.
So, now, both consoles have a 120Gb hard drive, both have HDMI, both are at the same price.
Now things are getting interesting.
The new Ps3 "not-slim" is smaller than the original PS3. But it doesn't have backwards compatability (which the 360 does for a boatload of titles, along with full game downloads). Online play is free for Sony-ites via its online service (PSN), whereas Xbox 360 charges $50 a year for access to Xbox Live (but you get a lot more content for that fifty bucks, so arguably you get what you pay for).
The PS3 has built-in Blu-ray support, and the 360's HD-DVD add-on is a dead goat (or something). But Xbox has streaming Netflix exclusivity, which is huge for me (and it has Netflix party, but in it's current state, I call a negative).
Microsoft has (for me) way more compelling arcade titles, and I like their indie games marketplace (though the crap to more-like-gold ratio is high). Sony is getting ready to launch "minis", which sound like cheap(ish), polished short-attention-span-theater-style games (which sounds great). But those are likely just PSP.
Sony looks like they're offering just the $299 version as a single SKU offering; Microsoft has both the Elite at $299, and the Arcade at $199 (which is cheaper than the Wii).
So ... does this change anything for you? Sway you one way or another? PS3 because of the new, smaller (not slimmer) form factor? Xbox 360 because the Elite is now $299?
Let me know in the comments. Though things could get more interesting. Microsoft's got more levers (what if they made Xbox Live cheaper? Free?). Sony could actually do something on their box (media wise) with all of the film, audio, and distribution studios and companies they own.
Three different live feeds, stuff was slow as all get-out.
Anyway, freaking exciting stuff.
It started out with the announcement that 1 vs. 100 should be live tonight, Rock Band Beatles looks fantastic (and had Beatles on-hand to amp up the coolness, and has exclusive song "All You Need is Love" for the Xbox).
Square-Enix (producers from Final Fantasy XIII) took the stage, and demoed the game running on the 360 -- A big (to me, kind of surreal) deal for gamers / industry folk. And they announced a spring 2010 release date.
New games premiers:
Tony Hawk's new game (and new skate deck controller) looks sharp
Modern Combat 2 continues to impress, but the trailer looks like the one shown on Spike's E3 preview last week. The live gameplay by the game devs looks stellar (though I'm a bit bummed by it's presentation, because while things like first-person ice climbing and massive snowstorm particle effects are cool, they're a bit slow to show at a presser). Snowmobile fighting was very cool, though. Two Modern Warfare 2 map packs will be timed exclusive to Xbox 360.
Exclusives -- titles secured just for Microsoft's console:
Shadow Complex -- Epic's (Chair Entertainment, represented by Donald Mustard) next Xbox exclusive is a AAA XBLA title, and it looks like an uber bastard child of Gears of War 2 and Contra. Still gonna feel weird if Xbox gets an arcade exclusive and PS3 gets a full-title exclusive.
Joy Ride -- a Big Park Live XBLA title, which allow for in-game Avatar use,
Crackdown 2 -- I was so hoping for this, it looks amazing (though it was cut-scene only), and now the bad guys are super-charged, too. Couldn't tell if this is going to be more of the same(ish) crime family motif, or more adversarial / /co-op / multiplayer, etc. I would like all of the above, please.
Left 4 Dead 2 -- I am very surprised at how quickly this coming (I believe November), and that it's an exclusive (in addition to PC, of course; which also helps Microsoft).
Tom Clancy Splinter Cell: Conviction -- Looks like it got a much-needed makeover, and looks intense and grittier. I really like how mission objectives and info are projected on the in-game scenes -- almost like playing a French indie action film. Things like the "mark and execute" mechanic may make the thing much more usable (and brutal). It will be shipping this fall.
Forza Motorsport 3 -- The successor to the Microsoft racing franchise, from Turn-Ten Studios. Set to be the "best-looking racing game on any platform". The community-inclusion aspect of custom painted cars, community videos, etc. built into the game is pretty impressive.
Halo 3 ODST -- Joe Staten showed off new cut scene and playable footage. the playable character is primarily the "rookie" -- alone and separated from his squad. It looks to have nice gimicks for ODST visor and sound-suppressed weapons. And the pistol smacks of Halo CE awesomeness. I also like the gameplay device that flashes back to other playable ODSTs for gameplay diversity and "piecing together the mystery". I don't like that the voices sound like "Red v. Blue" cast voices, which takes me out of the gameplay. It will have co-op (yay!). Ships December.
Halo Reach -- The top-secret project from Bungie leaked though a forum gaffe this weekend, the game hits 2010, but people buying Halo 3 ODST will get a beta key for Halo Reach. Halo Whores, unite!
Alan Wake -- From Remedy Entertainment, the playable footage they showed gives me hope the the action genre is back. The flashlight-weakening mechanic to weaken enemies before shooting is cool, and the generator start up and flare gun was a cool twist on that.
Metal Gear franchise -- Hideo Kojima said the next title, Metal Gear Solid Rising, is in development for the Xbox 360 -- and will feature Raiden. Not sure this one is an exclusive, but given Microsoft's "everything from here on out is exclusive to Xbox 360", it seems like it.
Media convergence:
Last.fm -- Microsoft announced a music deal with Last.fm, making it available later this year to gold members for free. I know people there, and I am impressed they did not leak this to me. Though I would not have leaked the leakage.
Netflix -- They've updated the service to remove needing a PC to set up the download queue, and simplified it -- just click "play".
Sky TV -- Brings live TV to the UK. Hey, what about the U.S.?
Zune video -- Microsoft's updating the Xbox video library to full 1080p, there's going to be no delay in play, the user experience has been streamlined, and the service is expanding to 18 countries (from 8)
Social Technology -- special versions for Microsoft's console:
"Every Xbox Live game, music, and video experience can be an Xbox Live Party experience."
Facebook integrated with Xbox Live (friends, photos, status, and sharing screenshots to Facebook from in-game; sounds like games will need to explicitly take advantage of the functionality, and hopefully it's taken advantage of more than the PS3 YouTube functionality).
Twitter integration with the Xbox 360 dash (my office mate will hate this, and I will rub his face in it).
Hardware announcements:
Super controller "Natal" -- Microsoft announced its own full-body motion capture, voice recognition uber controller. Looks ambitious, and if it delivers -- boy howdy -- "Controller free entertainment". It will work with every past Xbox, and will ship with every new Xbox. Steven Spielberg joined Microsoft's Don Mattrick on-stage in pushing the new technology, is at least tertiarily involved in the project, and will be "coming up with some good stuff" to take advantage of the technology.
Kudo Tsunoda was on-stage to narrate the demonstration of "Natal" -- I was wondering what he was up to since the Fight Night franchise, and did not expect this. As an aside, I think paint party is great fodder for a drinking game over Xbox Live . I am concerned about the "stencil" functionality :- . Very compelling live demo, though.
Peter Molyneux was on-stage to show what Lionhead is doing with the Natal technology. The Milo demo -- a virtual boy with emotional demonstration and response -- was stunning. I had shivers. You have to see the video to believe it, and if it's real ...
Anyway, Microsoft is first out of the gate, and their media blackout may have done its job -- I'm 90% ready to declare a presser winner right now.
E3 is coming, and hopes to nod more toward its glory days from before the past few years -- and it may just do that.
I'm looking forward to several things, and while there are lot of predictions out there, I'm keeping mine fairly small and fairly me-centric.
And while I'm going to comment on some of the rumors out there, I'm not going to chat up anything I may have knowledge about thanks to my day job -- that would be bad form, and this industry has enough problems with loose lips.
First up and close to home, I'm excited about four titles powered by Gamebryo tech from Emergent Game Technologies that will likely be making a big splash next week. Two will definitely be on the show floor, two are likely, and I'm not going to announce any of them until they make their debut. And we have some long-time and new licensees that will be doing some exciting pitch work at the show, but I won't talk about that, either.
See, I'm starting out as a tease.
Here's the big presser line-up:
Microsoft conference – 6/1, 10:30 a.m. Pacific
Electronic Arts conference - 6/1, 2 p.m. Pacific
Nintendo conference – 6/2, 9 a.m. Pacific
Sony conference – 6/2, 11 a.m. Pacific
On the big announcements front, I hope Microsoft or Sony do an announcement similar to Microsoft's disruptive Netflix announcement from last year. I hope Sony doesn't just announce they have Netflix, too -- because that would feel me-too(ish), and not as fun. It would take away from Microsoft's differentiation, though, so that would be a smart business move.
There are all sorts of rumors for peripherals or some other announcement from the Big M, which as a consumer I've been expecting for a while. Have you been paying attention to what feels like really liquid pricing on the current 360 camera, including dirt-cheap pick-ups for in-game bundles of it? Noticed the wireless headsets selling for nearly half of its MSP? Etc.
Maybe Microsoft will do something with convergence -- what can they do to leverage the PC, Console, Zune, and windows mobile platform across each other? We've gotten a bit of this with the announcement of Zune HD and the Zune Store being made available to 360 owners. That's good convergence, and the Zune is seriously under-rated. Maybe there's a Windows Mobile 6.5 or Windows Mobile Microsoft - says - it - doesn't - exist - but - get - real version 7 crossover opportunity? Microsoft's exciting challenge there is to not cannibalize any of those platforms (for example, intro'ing an iPhone competitor would hurt both Zune and Windows Mobile)
But really, I'd like to know: Where the #### is Live Anywhere?
Sony needs to do something. I can't get my head around Microsoft doing so well on the media catalogue / media convergence thing against Sony -- They have a freaking extra-dimensional monster closet vault of music and video, so why aren't they doing something with it? Is there some mistaken notion that it will undercut the value-add of the PS3 as a Blu-ray player?
I'd like to hear some big announcements on Sony convergence, and maybe that'll be PS3 / PSP (or rumored PSP Go) or PS3 / Sony Ericsson phone or -- dare I dream -- an announcement for a massive, unified Sony device synergy that is real and awesome. I don't think the "PS3 Slim" will be there, and I don't think it would be wise -- I think it would hurt PS3 sales, and unless they've done power and heat dissipation magicks, I don't think it would be a full-featured PS3, which could cause consumer confusion (and raise gamer ire).
Nintendo is going to be Nintendo, which you can take as you will. They will be innovative, their handhelds and Wii own the commercial consumer non-core space, and the company is still printing money, if a little slower than they were. I hope they surprise everyone with yet another new peripheral. And by surprise, I mean something that makes people say, "Wii remotes and nunchucks and Balance Boards and MotionPlus and Wii Speak, and everything else -- those are cool, but this, this I must have!"
I do expect some game coolness for Nintendo, but think it may come uncharacteristically from 3rd parties (I'm hoping the High Voltage Software Wii FPS The Conduit does as well as that developer and SEGA hope it does).
Despite a ridiculous amount of pre-E3 leakage, Microsoft is uncharacteristically under wraps, so I'm hoping for bigness, because they're talking a big game.
And I honestly am hoping for a bit of competitive rodeo, because Microsoft's presser goes first this year, and if you're Sony or Nintendo, how do you head off the under-wraps Microsoft?
Traditionally (besides having big stuff of your own) you take away the differentiators -- take away Netflix, or something. Maybe do more with Miis on the Wii than Xbox Avatars are doing -- but watch out, because I don't expect Microsoft to keep those still). Better, leapfrog the differentiators by announcing Netflix, and something like an XM exclusivity.
And someone needs to add a social networking component. (In a way that matters.)
Yeah, but it's all about the games, right?
Right! (I'm lying, but the games are cool.)
What am I stoked about?
Besides the Gamebryo titles I hint at above (and genuinely, as I'm off the clock and out of shill mode), here are some of the titles or rumors I'm looking forward to.
Modern Warfare 2. Infinity War is top-notch. The previous game was fantastic, and this one continues on. And despite the reveal in Game Informer Magazine, they claim "big surprises" are still in store for this title. I hope we learn those at E3.
Crackdown 2. I don't think this is on anyone's radar for E3, but a sequel to one of the better games on the 360, after a premium theme randomly popped up for purchase? C'Mon, show me some super-cop love.
Dead Rising 2. Sure, the games not going to be shown, but the US arm of Capcom will likely be in attendance, so maybe it will. I so dug the first game, despite hating the save and escort mechanics. I really thought it was an indicator of what next-gen gaming could be, and it sounds like the sequel -- as long as gameplay is pushed as hard as raw polys -- could build on and explode that legacy. Plus we should all be practicing for the inevitable.
BioShock 2. If you don't know why, you haven't played the former. Go do that then come back and apologize.
Assassin's Creed 2. Sure, it was a bit of a super-polished more intricate period-piece Crackdown, but it was a rocking super-polished more intricate period-piece Crackdown.
New Splinter Cell. Ironically, wetworks dude Sam Fisher has gone dark in the real world, too. Ubi says he's back, so show him to us, and make us uncomfortable. Very.
God of War III. We need next-gen sacrilege on the PS3. It will move consoles.
Halo ODST will be there (it's not E3 without Halo), but I hope there's more excitement about it then announcing an attractive female actress as part of the voice cast. Maybe also give us an update on the Peter Jackson Halo effort (or tell us it's dead, so the mourning can begin).
Capcom could surprise and delight me with a new Marvel vs. Capcom (it's my fantasy, dammit), I wish Epic would update us on what People Can Fly are doing, they may announce Cliff's horror game (though the rumored PS3-exclusivity seems like an ungrateful thumbing at Microsoft for the the Gears and Gears 2 successes).
Shooters Singularity and Brink have me intrigued, given Raven's and Bethesda's / Splash Damage's pedigree (respectively).
I'm losing interest in Borderlands, and I want them to change my mind. Lost Planet 2 doesn't have to do much pwn me, because while I can't articulate it, the first game pwned me too.
Aliens vs Predator will be there. And it will rock. I listen to my gut on this one (just before it's used as a footstool for a chestburster).
And while the cinematics and roster aren't as big as the previous title, Marvel: Ultimate Alliance 2 will be in my library, so I'm excited for more info that shows me this is doing comic books right again.
Mini Ninjas from Eidos looks cute and fun.
From EA, I don't think Brütal Legend can fail, so I hope it doesn't. Dante's Inferno is interesting, and I want my spiritual successor Dead Space Extraction to do well. Because I'm that kind of dad. Dragon Age: Origins needs to show me gameplay, I'm fanboy nervous about G.I.Joe, and I'm curious about Spore Hero. I go back and forth on The Saboteur.
I'm hoping Painkiller: Resurrection fits my previous guilty pleasure, but it'll probably make me upgrade my PC to do it.
I want A Boy and His Blob and Flip's Twisted World to be good for Majesco and for platformers.
Maybe the last 4 years have been good to Huxley?
Marvel Super Hero Squad may make me buy a personal Wii this fall. Wish they'd hire me for voice work.
I want Valve to wow me. I've got an itch in the back of my brain about a team that is using their tech that had some promising stuff, and it escapes me now. The itch tells me I'm mildly iterested if it's them.
On the more dark-horse(ish) front, BlActivision's been teasing an "all-new" game -- what if it was exclusive to one console? Square-Enix has teed up new games -- exclusives?
What about a 360 MMO?
And I want Heavy Rain to cross the uncanny valley. And build a bridge so others can follow.
And now I'm rambly.
It's going to be noisy, and I am concerned publishers will try to take advantage of the eyeballs to push everything -- not just their top-tier offerings. Think movie tie-ins, other licensed fare, and non-AAA sequels. That may take away from the good stuff, and the sleepers (who can ill-afford it).
I think E3 still suffers from an identity crisis (is it a consumer or industry show?) but maybe this year will help it suss out what it wants to be when it grows up.
(Ergh. There are so many things wrong with that faux endorsement, and I realize I'm setting myself up to be possibly harpooned by the brilliantly snarky (yet biting) barbs of Gabe and Tycho, but they've given me a launching point.)
"I would characterize it as that new breed of title that is high production value, great bang-for-the-buck, and innovating under new challenging models of budget and timeline constraints. You should play this game."
Given how I feel about the game and the developer, I'm even more tickled the Gamebryo logo splashes at the game start up.
If possible, I'm even more more stoked Penny Arcade (or at least Tycho) loves the game. Not surprised, per se, because I think they like capable indie devs (and because I use "per se" quite a bit), but it's nice to see PA's appreciation for the game at PAX extending to a gushing about the "voice acting, production values, pretty much everything about it."
Secondly, I'm regularly ridiculed at the office for my proclamation of love fanboy ardor for the Blood Bowl franchise -- So what? It's fantasy sports in an other-kind-of-fantasy candy shell, with gibbage filling. And now there's going to be a proper interactive video game for said gibbage-filled fantasies candy. And Tycho doesn't hate it.
(I'm sooo stoked for this game.)
And neither with Defense Grid nor Blood Bowl do Jerry or Mike (crap; broke the fourth wall) subject Gamebryo to their brand of intellectual belittlement.
So, that's something.
(Oh, and "gibbage-filled fantasies candy", "gibbage-filled candy", "candy with gibbage filling", and derivatives are (c) Copyright 2009 Adam Creighton.)
I'm stoked to say Gamebryo 2.6 -- the newest version of Emergent's multiplatform game engine -- has gone gold and is shipping. So, it's available now for making game and other 3D interactive awesomeness.
Philosophically, I want to be able to give developers the best tools possible so they can make their games their way. And while we're a multiplatform engine, we're targeted and optimized for each. This 2.6 release is geared toward providing further differentiated platform offerings for each, and introducing tool and workflow improvements for artists and designers.
We're not content to rest on the laurels of our well-received 2.5 release, and with this release we introduce the new version of our Nintendo Wii offering (including an integration with the new Emergent Terrain System introduced in our 2.5 release). Developers can develop for multiple platforms simultaneously, or start on the Wii as their lead SKU, and aim at other platforms later in development, or point their existing projects already developed on PC, 360, and / or PS3 toward the Wii, for more potential commercial return.
We also added optimized D3D 10 rendering support for PC, and for all platforms, a new XSI exporter, huge improvements to our Animation System, Scene Designer enhancements for artists and designers, engine upgrades, and more technology partner integrations (we're not so arrogant as to think we should build everything for everyone).
Overview: The Tokyo Game Show is in full swing, and other than putting some links over on the left to TGS tags or sections of industry sites (IGN, Joystiq, and Kotaku*), I haven't been able to write much -- though I've been keeping up.
So what's the big news at TGS?
Depends what you like.
If you're of a certain type, maybe it's all about the TGS "companions" and their "outfits".
I'm not writing to your type. Ever.
Industry Happenings: From a lightweightish touchpoint of the industry perspective, the platform representation is a bit interesting. Not definitive by any means, but the percentage of titles per platform at TGS08 is an interesting indicator of commercial interest (and therefore, addressable market) for those platforms. Obviously, the data slightly skewed due to the regional (and, therefore, regional consumer interest) nature of show.
Attendance is down around 11,000 from last year (continuing a downward trend), probably due to Nintendo's continued absence, and the in-betweenness of big shipping titles and not-yet-playable titles, and/or Microsoft as one of the big publishers still not being the Japan draw that Sony is (or Nintendo would be, if they deigned to show).
But ignoring jaded gaming press's various wailing's about "not much happening" at TGS this year, for gamers who still love games, there's some good stuff, and Saturday's public attendance (from picts) at least looks respectable.
Microsoft: If you're an Xbox 360 fan, there was a lot of good noise on that front. Besides the formal announcement the New Xbox Experience (NXE) coming November 19th, (confirming what we already knew, based on an XBL ad), it sounds like the monolothic, twice-a-year Xbox dashboard updates of the past may give way to more fleet-of-foot updates, which as a gamer, program and former development manager, makes me happy. Plus, the videos of the new dashboard in use is pretty exciting.
And the laggard "Bringing it Home" downloadable content finally showed up (anyone else find it funny that Xbox Live's Major Nelson seemed surprised by the content?). Oh, but good luck finding it in one place on your Xbox, since I have yet to find the TGS08 button there, what with all of the "Shocktober", Quantum of Solace, Gears of War 2, and other noise on the dashboard. (UPDATED: Turns out I got to it by going to Marketplace --> Spotlight --> Games --> Tokyo Game Show 2008 (37 slots down from the top? Seriously?).)
If you're more on the 360 fanboy side, you should take glee in Microsoft's further eroding of the Sony exclusives by taking Tekken 6 (out next year), adding to the usurped Grand Theft Auto and Final Fantasy franchises.
Oh, and Halo junkies? Bungie finally got to make their late- and- undercut announcement of Halo: Recon, a boxed-title expansion pack for Halo 3, that will be a prequel (single player campaign and new multiplayer maps and modes), featuring a playable Orbital Drop Shock Trooper (ODST) marine -- a bad-ass looking character I've been waiting (and I'm pretty sure I've been promised I'd be able) to play since Halo 2. The trailer shows off the repeat top-notch, triple-A, traylor madd skilz we've seen in past Halo universe trailers. Some of the cool stuff is pretty subtle (which makes it cooler).
Of similar interest is the Halo Wars RTS, and I'm hoping it gets the love it needs from Microsoft and Ensemble, given the former's recent shuttering of the latter.
Public service announcement: I still want Otogi 3, but From Software's Ninja Blade will likely fill the gap until someone comes to their senses and makes that other thing happen.
And on the free- publicity- better- than- your- own- game- PR- could- do front, I'm not sure Microsoft could get better than Kotaku calling Banjo Kazooie "More Like LEGO Grand Theft Auto".
Sony: Sony folks? Were you bummed like I was that anticipated title White Knight Chronicles -- a game showing up this year -- wasn't playable on the show floor, and its session was a PowerPoint presentation? Hey, at least 4-player co-op news snuck out.
But the Resistence 2 (PS3) and Resistence: Retribution (PSP) interconnectivity sounds nifty (actually the whole "PSP Plus" tie between the PSP and PS3 (including DualShock functionality) feels cool, and I hope devs exploit it).
I'm watching to see if LittleBigPlanet becomes the atypical console mover I think it could be. But the brilliance of leveraging Sony's IP as Sackboys (Kratos from God of War, Nariko from Heavenly Sword, "Old Snake" from Metal Gear Solid 4, Sephiroth from Final Fantasy VII), while kind of a "duh" move, showcases the kind of tactical marketing savvy I like to see. Now, if they could only do the same thing with their video and music catalogs on PSN...
Multiplatform: On the multiplatform front, Resident Evil 5 is looking grr-eat, and the co-op deets (I'm a co-op bigot) make me happy.
Konami's going to get us a new Xbox 360 and PS3 Castlevania, but other details or neigh non-existent.
And, no, Square Enix didn't announce a date for Final Fantasy XIII. [Sigh]
And this Street Fighter IV trailer? Art. Again. I want the game to look like the ink or watercolors or sand post-processing effect. Please?
Changing Business Models: On the "changing business models front", Microsoft's NXE goes a long way in that direction, because it will give better access to the wealth of content that's made the 360 a victim of its own success, and it'll be an interesting experience in the "core, non-core, social interaction" realm (a la the avatars and LIVE Party). Sony making all first-party PSP titles downloadable is a very cool, moving- into- the- digital- distro move, and Level 5's surprising ROID digital distro (Steam?) competitor gets props for super sexy packaging, and console- transformer- red- herring tease (but they don't have any PC or mobile games in their portfolio, do they? Hmm.).
Philosophy: As a left-field kind of thing, I really like what I think is an important industry statement from Peter Molyneux (Fable II):
"More and more we are saying these ones here are core games and these one here are casual games. Actually I think that is an incredibly divisive thing and if we're not careful the amount of attention we put into these core games will get less and less because they are so expensive to make."
Show Floor: Here's an embed of what the Tokyo Game Show floor must be kind of like, from blip.tv / Kotaku (who, despite my rant below, I think are probably fine folks).
More as I think about it. Maybe.
* (What is up with Kotaku? Much as I like those guys, why the hell do I have to dig through so many fractured tags to get all of my TGS info? ("tokyo game show 2008"? "TGS08"? "Lets TGS" [sic]? WTF? Oh, and there's TGS content not tagged. Nice.)
GameStop is doing "Buy 2, Get 1 Free Sale" on all used games and accessories (you can use coupon code GSB2G1 if you're ordering online).
If you have an Edge Card, you get an extra 10% off. What makes this particularly cool is if you're not inappropriately fixated on "next-gen" graphics, there are a bunch of original Xbox, Gameboy Advance, GameCube, etc. titles you can get for peanuts, that all play on their now-gen successors.
For example, print out the Xbox backwards compatibility list (from Xbox.com, once it's back online), and pick up things like Project Snowblind for $2.49, Hunter: The Reckoning (a personal fav) for $2.99, etc. (if you're looking online, I just sorted used Xbox games by price). And this is all before discounts.
Of course, the discount applies to current-gen games too, so it makes GameStop's not-discounted-enough titles more palatable, if you're looking for new or recent titles.
(I'm not affiliated with or paid by GameStop / EBGames. ;-)
One of the initiatives I've pushed most recently as the Product Manager for Gamebryo at Emergent Game Technologies is making a bunch of waves in the industry:
This is the full version of Gamebryo, targeted toward the real-world constraints of casual development timelines and budgets.
I'm stoked about this offering for a bunch of reasons.
First and foremost, I'm absolutely convinced we need to give developers and publishers the best tools so they can make great titles, and we need to meet teams where they're at with budgets, timelines, and other development restrictions.
Secondly, "Casual" is a bit of a misnomer, but the industry knows what it is. It's all of that stuff outside of "big box" development. It's also not "breezy, jump - in - jump - out - with - no - commitment" gameplay -- that's the player's experience with a lot of these titles.
The developer's experience is more along the lines of "holy - crap - I - have - no - money - and - no - time - and - I - have - to - get - a - high-quality - title - out - the - door - yesterday." There's an urgency and a desperation that requires the right titles to rise to the top to help folks see what the developer has to offer.
Gamebryo does that, and now we're raising awareness for casual game development on the PS3, Xbox 360, Wii, and PC.
Lotta info follows below, but I'm trying to do at least two things with the recent push.
First, we're raising awareness of the product we've had, and will continue to have, for casual game developers (or whatever the market segment ends up being called).
Second, by way of short-term promotion, we're making it really easy for folks to do multiplatform casual game development. It's not a one-size fits all promotion ("casual" development isn't "hobbyist"), you have to qualify, pricing isn't public, blah blah blah.
But if you're interested, contact Emergent and see if you qualify for this product and promotion.
Keep in mind, this is the same tech being leveraged for the likes of Warhammer Online: Age of Reckoning, Fallout 3 , and Spatterhouse, and is perfectly suited for developers faced with reduced budgets and development schedules who still want to make high-quality titles. Developers still have access to the same tools as big-box devs (content exporter plug-ins for Autodesk 3ds Max and Maya, and SoftimageXSI, our Scene Designer and Animation tools, the new Emergent Terrain system, etc.).
Gamebryo's flexible and extensible, so devs can leverage the pieces of the product they want, remove unneeded others, and optimize their titles for their distribution and platform needs.
Speaking o' flexible, Gamebryo's geometry system lets developers export their assets to target platforms and balance maximum detail and minimal download size (more objects for a game with a smaller footprint). The new system has the previous runtime efficiencies, and in version 2.5 we added increased load-time efficiencies (makes it faster). Data files are now smaller, and the end memory representation of those data files can be smaller (with pretty much zero perceptible loss to the end of the user).
Hundreds of titles in virtually every genre have used and are using Gamebryo. Casual developers should have the flexibility to build the title they want, in the genre they want, with the gameplay they want (a small sampling can be found at http://tinyurl.com/EGTCAS). Even better, we're looking for you to create innovative new genres and gameplay models.
Casual titles need to maximize their commercial return. Using Gamebryo, developers can more easily put their same title on multiple platforms, increasing their additional revenue potential without significantly increasing their cash outlay.
And since we do technology integrations with other middleware, developers can leverage other technologies and systems for their use, picking additional tech to meet their game needs and distribution restrictions. Remember this post? Allegorithmic's offering is a great example of Emergent partner tech that meets challenges in the download / digital distro space.
So that's the skinny.
(This has turned out to be a pretty high-profile effort, so I'm curious to see what the competitive reaction is. Lately, other companies have been doing a lot of verbatim lifting of EGT messaging and collateral (which is an Unrealistic way to build credibility, and lacks Vision), so I'm curious to see what "me-tooism" comes in response to Emergent's focused efforts with this offering.)
On the Gamebryo-powered games front (at least retail), there's Space Chimps from developer REDTRIBE and publisher Brash Entertainment, on the Wii, 360, PS2, and DS.
On the MMO front, the open beta for Magic World Online (dev Goldcool Games and publisher Ingle Games Ltd.) starts June 20.
On the partner integration front, Allegorithmic's ProFX for Gamebryo 2.3 and 2.5 is available, as is our updated Gamebryo 2.5 integration with Audiokinetic's WWise.
Finally, there are also new case studies on the Emergent Web site, including Image Metrics (from the facial animation demo we showed at GDC this year), and Coldwood (another GDC demo with a long-time licensee, showing what seven or eight people can do to create a hot tech demo in about a month's time) -- video accessible via the pict below.
Right, that's good for the work side of my gaming life for now.
(EDIT: Cleaned up links -- thank, Vince, for the heads up.)
Biggest announcement was Final Fantasy XIII coming to Xbox 360. Other cool stuff includes a NetFlix announcement (download videos via Xbox Marketplace, for the cost of the NetFlix account), Xbox Dashboard redesign this fall (sexy 3D-ish), sequel Portal Still Alive is a 2008 exclusive to the 360, content deals with NBC / Universal, and titles Fallout 3, Fable II, RE:5, and Gears 2 all look fantastic.
Electronic Arts robbed the Activision cradle (?), snagging id Software and Rage, and introduced Nucleus, a system/service that will connect a bunch of their games (29 by end of 2009), and Rupture, an API that "allows anyone to bring data in and out of the Rupture website. The API has two major components, the Rupture Client API and the Rupture API."
Sony's and Nintendo's and pressers are on Tuesday.
As far as console rumors, I'm hoping they all do something actually phenomenal with media intersection. Brass tacks, Microsoft owns the show with Xbox Live, Sony should have exploded a long time ago (since it has the media and video content six ways to Sunday), and Nintendo could get so much more addressable market if they would get into that space (by way of focused online).
For Sony, it's probably a bit stupid of me that the most exciting thing for me would be a Twisted Metal follow up, (a laBlack). Oh, and Quantic Dream's Heavy Rain looks closest to bridging the uncanny valley -- and tugging the heart strings to boot. On the hardware front, I wonder if Sony will drop the price of the PS2; seems like a win/lose, because it'll bring revenue, but feels like it'll cannibalize PS3 adoption (unless there's an equivalent PS3 drop, which I don't expect).
For Microsoft, I wonder if there'll be any motion controller announcement, to add to the news of the price drop for the Pro SKU. I'm a Halo be-otch, so Halo Wars, Peter Jackson's project, or whatever the #### Bungie is working on would be keen. Aside from that, I'd really love "Live Anywhere" to materialize (or even "Live Somewhere") -- like some big E3 presser announcement, simultaneous dashboard download and Windows Mobile update. That'd be sweet.
Nintendo? They say they haven't abandoned the "core gamer", so I hope that means some unexpected announcements from them. A Nintendo DS more akin to the Wii, or integrated with the Wii, or something, with content that matches the stereotypical gaming demographic. Franchise wise, I'm thinking Donkey Kong. What about the Wii? I'd love for Nintendo to do something disruptive -- a "Wii 1.25", or something -- with basics like DVD, a focused network initiative, etc.
So that's my quick-and-dirty preview -- more in a few hours.
Ahead of its E3 keynote, Microsoft has made official the rumored $50 price drop for its 20Gb Xbox 360, ahead of the release of the new, replacement 60Gb version.
Not only can gamers get the 20Gb version starting today at most major retailers, some are doing shopping incentives in addition -- like Target, who's are giving $25 gift cards plus the fifty-buck price drop.
(Dunno if the new 60Gb version will be $300 or $350.)
Full Microsoft press release:
Redmond, Washington—Microsoft is giving consumers more gigabytes for their buck. The company today announced an Xbox 360® console with triple the storage space of the original console, but for the same price of $349 (U.S.) estimated retail price.
Available in retail stores in the U.S. and Canada starting in early August, the upgraded Xbox 360 will include a 60GB hard drive for storing the growing wealth of digital entertainment available for the console, including music, movies, television shows, and game content. In addition, Microsoft today dropped the price of its 20GB Xbox 360 console in the U.S. and Canada to just $299 (U.S.) (ERP) while supplies last, a savings of $50.
"We know consumers need more and more space to store the amazing digital content Xbox 360 offers, and we're giving it to them at no extra charge," said Albert Penello, Xbox director of product management at Microsoft. "No one device offers the depth and breadth of entertainment that Xbox 360 can deliver, and now you'll have three times the storage to manage all that great content."
Xbox 360 is just one of three Xbox 360 gaming and entertainment systems Microsoft offers. Microsoft's Xbox 360 Arcade, which comes with a 256MB memory unit and five Xbox LIVE Arcade games, is a value for the whole family for $279 (U.S.) (ERP), and the premium Xbox 360 Elite console is available with a 120GB hard drive for $449 (U.S.) (ERP).
It's Bungie Day 2008 ("the seventh day of the seventh month ..."), and there are some online and Xbox Live goodies for download -- with the Xbox Live goodies mostly available for today only (gamerpics and theme).
Console fanboys are going to say their console won regardless of the comparisons, and the upshot is, really, you should go with the console(s) that have the platform-only game(s) or deepest library that meets your needs.
Grand Theft Auto IV hits this week, and the deals are a-flying -- particularly for Xbox 360 new owner wannabes.
You can get $50 gift cards from Best Buy (Xbox 360 only) or KMart (360 or PS3, and the latter by mail) if you buy a console and any version of that console's GTAIV. At Circuit City, you get a wireless controller & Gamer's Savings Club membership for buying a 360 and GTAIV, or $10 gift card with just the game.
The Special Edition feels about right, at $89.99, it's $40 over the price for the standard* edition, but it comes with the game, a safety deposit box, art book, CD soundtrack, Rockstar keychain & duffle bag. A safety deposit box -- now that I'm in the game industry, I'm thinking of getting the special edition just to store employee reviews in this bad boy.
The soundtrack is allegedly new material, and not a subset of the 200 in-game songs (Updated:Full 16-song list at Kotaku.com).
But don't miss the competitive offers, too -- saving you cash on other big games, as all of the big boys do what they can to move units in the face of one of the biggest releases last year through next.
On the Circuit City front, try $30 BioShock (360 -- why have you not played it? Why?); $45 Frontlines: Fuel Of War (360); $35 Bully: Scholarship Edition (360, which uses the Gamebryo engine, and Wii); $40 Condemned 2 : Bloodshot (360 and PS3) and Gran Turismo 5: Prologue (PS3).
At Best Buy, it's $30 Assassin’s Creed (360, PS3); $50 Viking: Battle For Asgard (360 and PS3); $50 Call Of Duty 4: Modern Warfare Game Of The Year Edition (360, limited, and includes a token for free maps, and they're selling the PC version for only $40).
These are just the games / deals I care about. For a more comprehensive, consolidated list across platforms and stores, check out Cheap Ass Gamer (more Wii titles, newish titles like Dark Sector, Army of Two, and Turok, etc.).
* Yeah, I know list price for console SKUs is $60, so some would say it's "only" $30 over the standard edition. But I think this generation's console software price bump is artificial, and PS3 and 360 owners are subsidizing PC and Wii development and sales when we pay this price. There, I said it. Again.
Lotta good games coming in 2008. Quarter three's typically the slow one of the year as publisher's lose their audience to summer, and feel out where they fall in the holiday onslaught.
Quarter four is tough to predict with any accuracy, and a lot of the "to be scheduled" games get shunted into the last two quarters as placeholders for fiscal forecasting.
So I'm lumping the two quarters and uncommitted titles together.
Happy Tree Friends False Alarm -- Cutesy crude IP, of which I'm already a fan. I'm in.
Battlefield: Bad Company -- Interest in the Battlefield franchise for a lot of folks is like interest in the Victoria's Secret network fashion show -- it's their if you happen to stumble upon it. This iteration will add a single-player campaign and deepens the online component, and hopefully removes some of the concessions they've made to enable massive online play in the FPS space.
Ninja Gaiden II -- Itagaki-san has a rock star mentality, and that entertains me. Ninja Gaiden made me curse. I play it to make me think I can handle "games made for gamers".
Fable 2 -- Action RPG from the master of video game visionary promises. As long as the dog makes it in, I'm playing.
Halo Wars -- The CGI trailer has nothing to do with the gameplay, and I don't like RTS games. But the gameplay footage (available via Xbox Live) does look compelling, and may get me into the genre. Plus, it's Halo, so it'll print money.
Too Human -- I can't wait for this thing to get out of the fog of game engine heartburn. I think this has the potential to be a brilliant take on my Norse mythology love.
Fallout 3 -- I'm Fallout fiend (maybe just a Fallout fan; or just an alliteration amateur). I suspect this'll be a fun, immersive, time-suck of an RPG.
Brutal Legend -- Jack Black marries Tim Schafer and they birth a spiritual success to KISS's under-rated Psycho Circus. Tell me why you won't be playing this gem.
Alan Wake -- I'm trying to stay interested in this survival horror title. Knock off the delays and keep this thing funded on the publisher front.
Saboteur -- I think this stealth game with an innovative colorization game mechanic looks amazing. Can't wait, though I'm torn that I may be rescuing France.
LEGO Batman -- Have you played LEGO Star Wars? Have you seen the LEGO Batman toys? I am going to own this game, and my be-otches will play LEGO Robin online by my side.
LEGO Indiana Jones: The Videogame -- See above. Minus Robin.
LEGO Universe -- A LEGO MMO. A. LEGO. MMO.
Borderlands -- Hundreds of gun combos. Everything else is gravy, but I'm expecting a lot of gravy.
Fracture -- Real-time terrain deformation as a gameplay (and multi-play) mechanic. From LucasArts.
Mushroom Men -- I miss the Oddworld franchise. Mushroom Men looks to be that foot that bill. Again, from publisher Gamecock.
Dead Space -- Electronic Arts bucks behind a team that wants to create a survival horror title, inspired by the likes of Alien. A potential brown trouser excursion.
Ghostbusters The Video Game -- This game wants to be Ghosbusters 3. If they pull it off, it should rock. I hate Slimer.
2007 is now a distant memory, and while I've still got to finish The Orange Box, Assassin's Creed, and Mass Effect (and, um, Viva Piñata), I'm already looking to the games of 2008.
So what's up for the next year of gaming after arguably the most prolific and quality-high year in the industry? Did the industry peak in 2007? Does life after Halo 3 and Portal seem a letdown?
Here are my picks -- and don't get your Underoos in a knot if your favorite game isn't here. I'm a PC and 360 gamer, so those titles are a priority for me, as are those titles on other platforms that look compelling for artistic or commercial reasons.
So "your" game may not be here, I may have forgotten some, dates may change, the game may suck, blah blah blah, wah wah wah.
Kingdom Under Fire: Circle of Doom (X360) -- Hey, an action RPG brawler retake on an action RTS mainstay, playable co-op over Xbox Live? I'm in (even if the demo was less than accessible).
Pirates of the Burning Sea (PC) -- An MMO that's not orcs 'n' elves?Let's see how it does. I probably won't play until the ninja community mod expansion pack kicks in.
Devil May Cry 4 (X360, PS3)-- I'm a franchise fan, and even if it's more of the same (but bigger, faster, more insane), it being available out of the gate on the 360 makes it a grabber for me.
Super Smash Bros. Brawl (Wii) -- If I can get a Wii, this and Super Mario Galaxy are the two boxed titles I'm likely to buy.
Lost Odyssey (X360) -- This may be the JRPG that gets me into JRPGs (sorry, Blue Dragon). Yeah, it's Mistwalker Studios, but it's from Hironobu Sakaguchi (creator of the original Final Fantasy series), composed by FF music creator Nobuo Uematsu, art by manga creator Takehiko Inoue, and written by Japanese novelist Kiyoshi Shigematsu.
The Club (PC, PS3, X360) -- Take a top-notch racing game developer and throw them at a stylistic, Running Man-esqu thinking man's FPS? I'm in.
Turning Point: Fall of Liberty (PC, PS3, X360) -- An FPS in alternative 1950s America where the Nazis won? Of course it's on my list.
Insecticide (DS, PC) -- "Insecticide is a film noir action adventure game set in a decaying world run by bugs. " Plus it's published by Gamecock Media. Who are in Austin, TX, and make me laugh.
Condemned 2: Bloodshot (X360, PS3) -- The first Condemned is one of the strongest launch games on the 360, and it still stands up. Add a more polished version of one of my favorite other vertical game engines (Lithtech) and multiplayer, and I'm ready for another "brown trouser" excursion (thank you, Brits, for that expression).
Bully: Scholarship Edition (X360, Wii) -- Bully for Rockstar for doing something different with this game. Sure, it came out the PS2 a while ago, but this version will have new classes, new content, and achievements (on the 360). Plus, the 360 version is being built using Emergent Game Technologies's Gamebryo game engine.
Viking: Battle for Asgard (PS3, X360) -- I'm a big fan of Norse mythology, action brawlers, and SEGA. It's a lock.
Destroy All Humans! Path of the Furon (PS3, X360) -- I know the writer for this, so I would suck if I didn't list it. Plus the franchise genuinely rocks on all fronts.
Haze (PS3) -- Free Radical has my eternal love for the TimeSplitters franchise (bring me TS 4!). Haze looks smart and subversive. Just bring it to 360, kids -- I'd hate to see a sales shortfall for the potential franchise by limiting yourselves to a PS3 SKU.
(OK, I've had too many requests for this, so here's a shortish version.)
Microsoft is readying its next Dashboard update for December 4th, and it's a doozy.
You can find the straight list of features here, or a slightly differently packaged one here (which worked better for me). And if you want to an in-depth breakdown of video FAQs, go here (DivX, baby!).
There is a ton here. If I had to back up and extract some themes from the bulleted lists, I'd say "Social Growth" (Messenger, friends, etc.); "Increased consistency across Microsoft Products, Services, and Accessories" (XBL, Zune, Big Button, etc.); "Audio Video Performance and Functionality Enhancements" (DivX, media handling and streaming, etc.); and "Usability and Aesthetic Improvements" (a bunch, and some nice touches that could be considered "unnecessary").
The MSDN blog poster "IndieGames" gives some insight into the pretty impressive engineering feat showcased by the Dash update:
"Did you know our system update package is only 7MB in size? Or that the entire 360 O/S resides on a tiny 16MB filesystem and when running it is only given 32MB of system memory?"
As much as I dislike what I belabor as Microsoft's poor corporate decision to not guarantee a hard drive will be present on every console, the mother of necessity has pushed the team to do some cool stuff. And they're not dumping 5GB of game data on your hard drive, a la the PS3. (Allegedly.)
The other thing this got me to thinking about is in the rush to "own the living room", it really struck me that Sony is competing with the O/S, software, and media intersection might of arguably the bar in the industry. Puts a different spin on the competition for me.
Oh, and while I acknowledge the engineering feat here is impressive, I'm going to take quick issue with the MSDN blog poster's statement "Maintaining a twice yearly ship schedule is difficult."
Yeah, and water's wet, so cry me a river. Try maintaining a twice a year ship schedule on a multimillion code line, mainframe and distributed, six thousand concurrent transaction per second system. Or 12 releases of varying sizes across 7 services (my last gig) in less than a year. Or being a doctor. Or a divorce attorney. Or sewer employee. Or ...
Now just bring down the overpriced Xbox 1 games that are going to be available for download, and I'll be happier (and you'll make more money, Microsoft; unless you don't care if the downloads to cannibalize sales from brands you don't own, and won't realize any revenue from, anyway).
Ooh, Crotchety Game Dude is back!
Anyway, good stuff coming, and'll probably get better for gamers everywhere.
Well, not the future, but a future. Or, more like a part of the future is digital downloads. Except they've been happening for a while now. So let's just say a part of the retro future is digital downloads.
Anyway, part of the Xbox Live Fall (?) Dashboard update will include (tambor rollo, por favor) the ability "to download and own full Xbox games, such as 'Halo,' 'Psychonauts,' 'Crimson Skies: High Road to Revenge' and 'Fable,' among others".
"With no disc necessary, and at just 1,200 Microsoft Points per game, Xbox LIVE members can easily rediscover these hit titles, or check out a game they missed the first time around. This launch lineup is only the beginning, as Xbox 360 owners can expect to see a growing catalog of Xbox games to download and own over the coming year."
`I can't find details on the list, but I wonder if it will be limited to Microsoft-published games (Brute Force, anyone?), or will include all of the backwards compatible titles (Breakdown downloadable? Sweet mother ...
Of course, 1,200 Microsoft Points per game is too ridiculously high -- $14.99. You can buy many of the games on the Xbox backward compatibility list for $9.99 (new) or lower (especially used), just like you can buy a DVD boxed set way cheaper than you can download all of the episodes from Xbox Live -- and someone's pocketing the difference, since there's no $4-$8 physical manufacturing cost.
It's in the right direction, though. Once they fix the pricing model across XBL, I bet they see an explosion in digital purchases.
*Like my street lingo? I'm trying to keep it real with the articulate online gamer peeps. Fuh ral, dat's da shizzle.
Xbox Live launched November 15, 2007, and this week sees a lot of love from the Big M (no, not The Mouse).
What do you get?
How 'bout a free Xbox LIVE Arcade game,(downloadable between 12:01 a.m. PST on Nov. 15 and 11:59 p.m. PST on Nov. 16); rumor says it's Carcassonne, which is an awesome board-to-video game adaptation.
(Caveat: I'm not a games journalist. I'm just some dude who likes games and is gifted on the snarky communication front.)
I get frustrated with video game journalists for a lot of reasons, not least of which is their jaded take on games. They'll downgrade the score of great little gems because they're not a fan of the franchise, or they've gotten so greedy with escalating feature sets they penalize a smaller developed title for not including the feature.
The other reason I riff on games journalists is their lack of any sense of history. If it's not related to a violation of their fanboy franchise, it's dead to them.
Take, for example, Microsoft's Entertainment and Devices Division, which includes Xbox, making money this past quarter. Read a lot of the trade press coverage for this, and you'll have people downplaying the profitability because it's "only" due to Halo 3 sales.
OK, so let's review, jaded journalists:
The Entertainment and Devices Division wasn't projected to be profitable until 2008.
2008 was a bump up from the original profitability projection of 2010.
This is Microsoft's second profitable quarter for the Entertainment and Devices Division in a row.
So, the division is profitable for 2 years, and 203 quarters (depending on how you count) earlier than planned, and it has a track record, and (going into holiday sales), a likelihood to continue.
Never mind things like the Xbox was never expected to be a contender in the console war, and arguably bested Nintendo last generation and Sony this (so far). And the Entertainment and Devices Division also includes Zune, which is doing well, and also wasn't supposed to even be a contender in the MP3 / personal media devices front.
And, brass tacks, they're making money. Lots of money.
Honestly, I don't get the haters mentality (toward Microsoft, Apple, Electronic Arts, etc.) -- it just seems to be sour grapes from the have-nots and don't-want-to-work-for-its.
I'm fine with opinion pieces on things like the Microsoft numbers -- just call them "opinion", rather than "reporting". Or call them "second fiddle to Adam's snarky brilliance".