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Sunday, December 20, 2009

My new gaming gig

It's been a crazy, productive initial couple of years in the game industry, piggybacking off of a decade of previous tech and biz dev work, and now I'm taking it to the next (for me) logical step in my newly launched career.

I've moved from product management for a middleware (game engine and tools) company to a production role for a studio on an upcoming game. More specifically, I'm now an associate producer for a studio, working on a cool game for the Wii.

For those that don't know me, this might feel like a bit of a 90-degree turn, but it's actually a sensible next step that presented itself, and I jumped at it.

Remember, I previously left a very productive (but brutally demanding) senior gig in the financial services world to go to middleware. I did that because I wanted to be less fractured between my toy job and my passions -- the latter of which encompasses the creative me, and my passion for video games. Middleware seemed like a good (sorry) middle ground between the game industry and my enterprise background, where I could use my mad biz dev skills and help a large number of game developers.

As is often the case, the reality was slightly different. The job was necessarily more about the company first, and the developers second (it is a business, after all), more marketing than biz dev (the latter of which I had to fight ridiculously unnecessarily to do, not that I didn't still make massive hay on that front), and actually took me too far away from the project and personnel management skills I was leveraging at my prior gig at BigHugeCorp.

So, after much conflict, I took this associate producer gig. While I'll probably talk about the squishier aspects of that life decision conflict in my other blog, some of the conflict, frankly, revolved around the possibility -- on the professional path front -- this gig could make it look like I fell off a ski lift over the last few years; International Technical Director to Product Manager to Associate Producer.

But the reality is, at it's heart, my interest in video games is about me being able to help great teams make games. So, my title aside, it's about that. This is a great first studio and first title for that.

Interestingly, it turns out this gig gets me closer to the project, dev, and personnel management skills I found myself missing in my last job. I'll be managing sprint teams, doing resource juggling, and negotiating requirements and various trade-offs as I work to help get the project out.

Not that this isn't going to be hard. For all intents, I've moved from an executive career path to kind of starting over mid-career. This takes me away from explicit biz dev (though I'm wired that way, so I'm sure I'll find a way) . Not easy things, but concessions we were willing to make to be a part of something important (yes, I think this game is important).

But on the career front, this opp is also about me figuring stuff out about the game industry.

See, the game industry thinks it's so damn special. I have never seen a vertical industry so adamant that if you're not from within their industry, you can't contribute to their industry. Ludicrous. I've been pursued by and successfully navigated everything from financial services to health care to the film industry, and never experienced this kind of bigoted attitude before.

So, I wanted to get into the game industry, and see if it really is that special, or whether software development is software development, and professional impedance in games is just the result of a cottage industry that just hasn't completely grown up yet. (The reality is it's likely somewhere within the continuum, but I'm guessing it's closer to the latter than the former.)

Now, my studio is a great place for me to start to try to figure this kind of thing out. Unlike other studios, they've been up front about wanting to work with good people, regardless of background. This creates a good space for me to learn the ropes, ramp up on the obvious learning curve, and not worry about also fighting against folks who expect me to fail (and may want me too, so they can stay special).

Starting to ramble. Let's just see if I sink or swim.

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Sunday, May 31, 2009

Pre-E3 2009

E3 is coming, and hopes to nod more toward its glory days from before the past few years -- and it may just do that.

I'm looking forward to several things, and while there are lot of predictions out there, I'm keeping mine fairly small and fairly me-centric.

And while I'm going to comment on some of the rumors out there, I'm not going to chat up anything I may have knowledge about thanks to my day job -- that would be bad form, and this industry has enough problems with loose lips.

First up and close to home, I'm excited about four titles powered by Gamebryo tech from Emergent Game Technologies that will likely be making a big splash next week. Two will definitely be on the show floor, two are likely, and I'm not going to announce any of them until they make their debut. And we have some long-time and new licensees that will be doing some exciting pitch work at the show, but I won't talk about that, either.

See, I'm starting out as a tease.

Here's the big presser line-up:

  • Microsoft conference – 6/1, 10:30 a.m. Pacific
  • Electronic Arts conference - 6/1, 2 p.m. Pacific
  • Nintendo conference – 6/2, 9 a.m. Pacific
  • Sony conference – 6/2, 11 a.m. Pacific

On the big announcements front, I hope Microsoft or Sony do an announcement similar to Microsoft's disruptive Netflix announcement from last year. I hope Sony doesn't just announce they have Netflix, too -- because that would feel me-too(ish), and not as fun. It would take away from Microsoft's differentiation, though, so that would be a smart business move.

There are all sorts of rumors for peripherals or some other announcement from the Big M, which as a consumer I've been expecting for a while. Have you been paying attention to what feels like really liquid pricing on the current 360 camera, including dirt-cheap pick-ups for in-game bundles of it? Noticed the wireless headsets selling for nearly half of its MSP? Etc.

Maybe Microsoft will do something with convergence -- what can they do to leverage the PC, Console, Zune, and windows mobile platform across each other? We've gotten a bit of this with the announcement of Zune HD and the Zune Store being made available to 360 owners. That's good convergence, and the Zune is seriously under-rated. Maybe there's a Windows Mobile 6.5 or Windows Mobile Microsoft - says - it - doesn't - exist - but - get - real version 7 crossover opportunity? Microsoft's exciting challenge there is to not cannibalize any of those platforms (for example, intro'ing an iPhone competitor would hurt both Zune and Windows Mobile)

But really, I'd like to know: Where the #### is Live Anywhere?

Sony needs to do something. I can't get my head around Microsoft doing so well on the media catalogue / media convergence thing against Sony -- They have a freaking extra-dimensional monster closet vault of music and video, so why aren't they doing something with it? Is there some mistaken notion that it will undercut the value-add of the PS3 as a Blu-ray player?

I'd like to hear some big announcements on Sony convergence, and maybe that'll be PS3 / PSP (or rumored PSP Go) or PS3 / Sony Ericsson phone or -- dare I dream -- an announcement for a massive, unified Sony device synergy that is real and awesome. I don't think the "PS3 Slim" will be there, and I don't think it would be wise -- I think it would hurt PS3 sales, and unless they've done power and heat dissipation magicks, I don't think it would be a full-featured PS3, which could cause consumer confusion (and raise gamer ire).

Nintendo is going to be Nintendo, which you can take as you will. They will be innovative, their handhelds and Wii own the commercial consumer non-core space, and the company is still printing money, if a little slower than they were. I hope they surprise everyone with yet another new peripheral. And by surprise, I mean something that makes people say, "Wii remotes and nunchucks and Balance Boards and MotionPlus and Wii Speak, and everything else -- those are cool, but this, this I must have!"

I do expect some game coolness for Nintendo, but think it may come uncharacteristically from 3rd parties (I'm hoping the High Voltage Software Wii FPS The Conduit does as well as that developer and SEGA hope it does).

Despite a ridiculous amount of pre-E3 leakage, Microsoft is uncharacteristically under wraps, so I'm hoping for bigness, because they're talking a big game.

And I honestly am hoping for a bit of competitive rodeo, because Microsoft's presser goes first this year, and if you're Sony or Nintendo, how do you head off the under-wraps Microsoft?

Traditionally (besides having big stuff of your own) you take away the differentiators -- take away Netflix, or something. Maybe do more with Miis on the Wii than Xbox Avatars are doing -- but watch out, because I don't expect Microsoft to keep those still). Better, leapfrog the differentiators by announcing Netflix, and something like an XM exclusivity.

And someone needs to add a social networking component. (In a way that matters.)

Yeah, but it's all about the games, right?

Right! (I'm lying, but the games are cool.)

What am I stoked about?

Besides the Gamebryo titles I hint at above (and genuinely, as I'm off the clock and out of shill mode), here are some of the titles or rumors I'm looking forward to.

Modern Warfare 2. Infinity War is top-notch. The previous game was fantastic, and this one continues on. And despite the reveal in Game Informer Magazine, they claim "big surprises" are still in store for this title. I hope we learn those at E3.

Crackdown 2. I don't think this is on anyone's radar for E3, but a sequel to one of the better games on the 360, after a premium theme randomly popped up for purchase? C'Mon, show me some super-cop love.

Dead Rising 2. Sure, the games not going to be shown, but the US arm of Capcom will likely be in attendance, so maybe it will. I so dug the first game, despite hating the save and escort mechanics. I really thought it was an indicator of what next-gen gaming could be, and it sounds like the sequel -- as long as gameplay is pushed as hard as raw polys -- could build on and explode that legacy. Plus we should all be practicing for the inevitable.


BioShock 2. If you don't know why, you haven't played the former. Go do that then come back and apologize.


Assassin's Creed 2. Sure, it was a bit of a super-polished more intricate period-piece Crackdown, but it was a rocking super-polished more intricate period-piece Crackdown.


New Splinter Cell. Ironically, wetworks dude Sam Fisher has gone dark in the real world, too. Ubi says he's back, so show him to us, and make us uncomfortable. Very.


God of War III. We need next-gen sacrilege on the PS3. It will move consoles.


Halo ODST will be there (it's not E3 without Halo), but I hope there's more excitement about it then announcing an attractive female actress as part of the voice cast. Maybe also give us an update on the Peter Jackson Halo effort (or tell us it's dead, so the mourning can begin).

Capcom could surprise and delight me with a new Marvel vs. Capcom (it's my fantasy, dammit), I wish Epic would update us on what People Can Fly are doing, they may announce Cliff's horror game (though the rumored PS3-exclusivity seems like an ungrateful thumbing at Microsoft for the the Gears and Gears 2 successes).

I still hold out hope that the 3D Realms is doing a masterful Duke Nukem feint, thought that's feeling less and less likely.

Shooters Singularity and Brink have me intrigued, given Raven's and Bethesda's / Splash Damage's pedigree (respectively).

I'm losing interest in Borderlands, and I want them to change my mind. Lost Planet 2 doesn't have to do much pwn me, because while I can't articulate it, the first game pwned me too.

Aliens vs Predator will be there. And it will rock. I listen to my gut on this one (just before it's used as a footstool for a chestburster).

And while the cinematics and roster aren't as big as the previous title, Marvel: Ultimate Alliance 2 will be in my library, so I'm excited for more info that shows me this is doing comic books right again.

Mini Ninjas from Eidos looks cute and fun.

From EA, I don't think Brütal Legend can fail, so I hope it doesn't. Dante's Inferno is interesting, and I want my spiritual successor Dead Space Extraction to do well. Because I'm that kind of dad. Dragon Age: Origins needs to show me gameplay, I'm fanboy nervous about G.I.Joe, and I'm curious about Spore Hero. I go back and forth on The Saboteur.

I'm hoping Painkiller: Resurrection fits my previous guilty pleasure, but it'll probably make me upgrade my PC to do it.

I want A Boy and His Blob and Flip's Twisted World to be good for Majesco and for platformers.

Maybe the last 4 years have been good to Huxley?

Marvel Super Hero Squad may make me buy a personal Wii this fall. Wish they'd hire me for voice work.

I want Valve to wow me. I've got an itch in the back of my brain about a team that is using their tech that had some promising stuff, and it escapes me now. The itch tells me I'm mildly iterested if it's them.


On the more dark-horse(ish) front, BlActivision's been teasing an "all-new" game -- what if it was exclusive to one console? Square-Enix has teed up new games -- exclusives?


What about a 360 MMO?

And I want Heavy Rain to cross the uncanny valley. And build a bridge so others can follow.

And now I'm rambly.

It's going to be noisy, and I am concerned publishers will try to take advantage of the eyeballs to push everything -- not just their top-tier offerings. Think movie tie-ins, other licensed fare, and non-AAA sequels. That may take away from the good stuff, and the sleepers (who can ill-afford it).


I think E3 still suffers from an identity crisis (is it a consumer or industry show?) but maybe this year will help it suss out what it wants to be when it grows up.

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Monday, May 11, 2009

What if 3D Realms "closing" isn't?

OK, this is (mostly) pure speculation (peppered with wishful thinking) on my part, but what if the recent 3D Realms shuttering is giant red herring?

I did a blip on this on Twitter at the time, but the more I think about it, the more I think this could be brilliant.

Think about it -- biggest, game-slash-vaporware industry joke, goes "belly up" 3 weeks before the rejuvenated Electronic Arts Expo. Lots o' art and video leaks out. LinkedIn updates, but not as much looking as I would have expected. Steady dribbling of information on the game and studio (compared to things like Free Radical, pre-Crytek pickup). Etc.

What better, brilliant viral marketing could there by than pretending to shutter, then coming out fingers flipping at E3 (hopefully, with a stellar, possibly first-party, publisher in tow)?

Fun to think about ...

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Sunday, February 15, 2009

Namco Bandai acquiring D3 Publishing

Interesting. Namco Bandai has already reached agreement to get 70%, stake in D3 Publishing, and have made their intentions clear they want the other 30%.

Like Square-Enix, Namco Bandai is looking to expand Westward content, and they get that out of the box (in a compelling way) with a bunch of the D3 commercial and casual franchises (Puzzle Quest, anyone?).

Backing up a bit -- why the acquisition in the first place?

Besides being a good move for Namco Bandai for the stated reason of Westward expansion with development and publishing resources and IP (games catalogue), Namco Bandai is more than just about games, and D3 is more than just about games (though that’s their lion’s share).

Namco Bandai is games, animation, and toys (sister spinoff company Nacmo Ltd. (“Namco 2”) is about arcades, theme parks, and R&D; and there are several other Group Companies; etc.).

D3 is about Games, and Music, and Publications, so it’s a good match as far as diversification goes, but it’s not “too odd”. And since the Music and Publications side aren’t primary for D3, they’re easier to divest or terminate after poaching any resourcing that does contribute positively to the acquisition (making cuts to support core business and/or placate shareholders without negatively impacting core business, etc.).

From the acquisition, Namco Bandai also has a goal of “more innovation and providing more efficiency through shared use of technology such as game engines.”

D3 also owns middleware provider Vicious Cycle Software (Ben 10, the Vicious Engine built in service of the Matt Hazard franchise, , etc.).

For obvious reasons, I'm particularly curious as to what they do with this acquisition offering.

A few scenarios (and they could be either / or, combinational, etc.):
  • Existing titles continue forward – I don’t think Namco Bandai will want to change tech in games in production unless they want to significantly redo their timelines, which -- particularly due to the current economic conditions -- I would think they won't do. They'll either stay on task with potential revenue makers or cancel titles. Like everyone else, they need to desperately accelerate revenue for promising titles (for themselves and for shareholders) and (in this case) shore up acquisition bleed.
  • Vicious Cycle becomes internal tech – Obviously, this acquisition means the Vicious Engine becomes internal tech, which could cause problems with licensing externally in the future, effectively removing them from the middleware playing field (possibly). Witness Electronic Arts's purchase of Criterion's RenderWare (though there's more to that). Or look at Intel's acquisition of the Offset engine (I'm still fascinated to see what comes out of that).
  • Hard times for Vicious? – Keep in mind the acquisition is for D3, the parent company for D3 Publishing, the parent company to D3 Publishing US, the parent company of Vicious Cycle, which has the Vicious Cycle Studio, Monkey Bar Games, Vicious Cycle Engine middleware and licensing division, etc. And the Vicious Engine is already used for only a fraction of the overall parent companies' and subsidiaries' titles.

    Far be it from me to wish ill will on any people, but there is a scenario that says Namco Bandai could spin out different parts of the acquisition that aren't core to Namco Bandai. This could create opportunities or challenges for Vicious, but it would mean they would no longer have the benefits of a parent company for shoring up revenue, a given distribution pipeline, etc. I expect this scenario (if it’s even realized), to be a longer tailing affair.

    And not necessarily related just to Vicious, but if Namco Bandai is not able to get the other 30% stake in the acquisition, I would see them being even more aggressive about the prioritization of their portion of D3’s business affairs.

And if I were running Namco Bandai?

I’d probably split up development resources across other Namco Bandai development projects, seat more Namco Bandai leadership into D3 Namco Bandai Publishing (North America) side of the house, and distribute the Vicious Cycle Engine team (functionally and / or geographically) in support of development projects, and possibly to Namco 2 for R&D.

Oh, and I’d probably try to buy Funimation and Funcom (for both film/commercial animation and game development/publishing). But that's me thinking with my Big Boy World Domination Acquisition pants on.

Out.

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Saturday, January 31, 2009

Thoughts on Nintendo's fiscal report

Nintendo gave their Q3 financial report to investors yesterday for their current fiscal year, which runs from last April through this March. The presentation was made by Nintendo president Satoru Iwata.

It's not a bad read, with some interesting data from one of the big playas in the industry.

Several points (or omissions) were of particular interest to me:
  1. Teh Global Ekonomies Sux
  2. What We's Done is not What We's Gonna
  3. DS Will Make PS2 Its Be-otch
  4. Reading This? They're After You
  5. Philosophy as Applied to World Domination
  6. Wii Hotness at E3
  7. Wait -- It Ain't All About Us?
  8. Japan -- Not the Center of the Universe
  9. Hey, Number Two!

Teh Global Ekonomies Sux
The global economic downturn is affecting everyone -- Nintendo included. They have been arguably significantly less hit to date, but they set expectations in the report that the boom could lower further, and they have some interesting year-to-year and quarter-to-quarter comparisons where they factor in recent and historical appreciation impacts to the euro and yen.

What We's Done is not What We's Gonna
Interestingly, due to their increased market install base, Mr. Iwata said Nintendo will be changing the rapid business model nature for their hardware cycles, for which they've previously been known.

This is at least true for the DS family, but the implication is that it is across the board (including the Wii).

"Since technology continues to evolve, I do not think any hardware can enjoy eternal life. Someday, we will need a new platform for sure, and of course, Nintendo is always preparing for that. However, now that our customer base has expanded this drastically, we do not think it appropriate to conclude that past platform lifecycle theory can and should be applied to the current generation."

I re-state this as, "Investors, don't plan on new products from us as often as you're used to."

DS Will Make PS2 Its Be-otch
Nintendo is continuing its positioning of the DS -- not the Wii -- against the PS2 for household penetration (and while not stated as such, this is their beachhead strategy).

Reading This? They're After You
Nintendo is growing their "installed base in accordance with the total population, [where] the ultimate business potential should be decided by how many people populate the market". This is tempered by the fact that "they are theoretical potentials and not the actual demands of today" (smart folks ;-) .

This factors into Nintendo's strategy change from a "one DS per household" to their "one DS per person". They have to do this in Japan (see below), and makes sense as a strategy across the board to grow addressable market worldwide.

Philosophy as Applied to World Domination
"... what matters most in our business is not necessarily the effects of the changing economic conditions, but whether or not we are able to provide customers with new proposals and services that are hard to resist one after another before they bore of the old ones. The former president of Nintendo, Mr. Hiroshi Yamauchi, often told us, 'In the entertainment business, there are only heaven and hell, and nothing in between,' and 'as soon as our customers bore of our products, we will crash.'"

Wii Hotness at E3
Innovation is going to be needed to continue growth of the Wii, and Iwata said E3 will see some innovative software for the Wii (bring back the glory days of E3!).

Wait -- It Ain't All About Us?
Nintendo is finally thawing on the importance of third-party development, citing the significant increase in those titles selling million units plus (for both Wii and DS), and forecasting the trend to increase. Good thing there's middleware for those folks. ;-)

Japan -- Not the Center of the Universe
Japan has nominally been the nucleus of the gaming industry for years. Has been.

Lately, that part of the world has had a tough time holding onto that particular gaming crown, with big-gun Japanese creative directors and producers saying there is more innovation in the West, Microsoft being the first major platform vendor to basically eschew the Japanese gaming market (even as a beachhead), and Sony focusing tremendously more effort on the U.S. and EU markets (and even third-country developer markets with their legacy PS2 tech).

Add to that Nintendo's "Nintendo Japan First" perception, and you have a global business situation the company needs to address quickly and, thankfully, looks like it is (or it at least it acknowledges it).

I don't have any particular insight, but my sense is Nintendo's various regional headquarters cooperate as well as at least pre-public payments company Visa (made up of its various Visa territories) did.

That is, they don't.

I would be surprised if NOA, Nintendo EU, etc. had as much pull as Japanese-headquartered NOJ. I would be shocked if Nintendo employees of a senior title in the EU had has much influence or information as a person of the same title working for the corporate headquarters. I would be overjoyed if worldwide companies like Nintendo (because this isn't endemic to just to the House that Mario Built) acted like one company, and empowered their peer regions to break open their respective markets with third-party developers, publishers, and retail channels?

Don't think it's a problem? Take the one retail example of slowdown in Wii sales for Japan due to significant overstock, with a stalling of Wii sales in the U.S. and EU due to massive understock (compounded by not being able to just swap localized stock)?

But, like I said, Nintendo at least seems aware of the problem, acknowledging quicker saturation of the addressable market there, and recognizing the downside of quicker brand / retail dissemination being quicker commodity fatigue. they also point out the business significance of things like the DS "showing a rather unique development in each territory". (The biz dev weenie in me likes these numbers and charts.)

Also as a biz dev guy, at the very least, I'd like to see Nintendo not repeat mistakes made in the last console iteration (mistakes arguably being repeated by Sony this generation). But at most, I'd like to see them (and all of the platform makers) knock it out of the park.

Hey, Number Two!
I laugh at "Positioning 101" stuff like this.

Making another comparison to Visa, keep in mind their "but they don't take American Express" campaign wasn't aimed at #2 competitor MasterCard, but #3 American Express. They didn't acknowledge #2, implicitly training their addressable market that you shouldn't either. (Sure, there are other factors for their targeted campaign, like Visa wanted more of that lucrative travel and corporate market, and MasterCard's "Priceless" campaign is tough to do a competitive response campaign.)

Who's not mentioned in Nintendo's fiscal report? They've got freaking graphs showing them compared to Sony's PS2 and PS3, but they don't acknowledge Microsoft -- intentionally, I'm sure.

Microsoft wasn't even supposed to be a contender in the last generation, when they launched their first console offering. And independent of their arguable Perot-affect on Nintendo during that round, they nonetheless established themselves as a contender in and of themselves. This round, they were first out of the gate, have a robust install base and first- and third-party catalogue, have weathered their self-induced hardware failure challenges, and have the premiere online service to beat -- especially when put up against the comparatively non-existent services offered by their competitors.

I don't think it's incidental that they're omitted from Nintendo's presentation.

Summary
I'm wicked impressed with Nintendo, both in terms of the creative legacy they've given me and the industry, and in their smart, non-standard business practices (rapid cycling of handheld hardware, Wii as a blue ocean offering not directly competing with Microsoft and Sony, etc.).

I also like how they seem to be adjusting to changes in the global economy, geographic industry power shifts, and challenges brought about their own install base and related scalability successes. I just hope their agile in their response.

And things are going to get more competitive, at the same time that they get more nebulous. Everybody's scrapping to hold onto their place, and/or be #1, at the same time that we enter this "bubble" in preparation for the next iteration of consoles, which many believe to be 2011 or 2012.

It's interesting now. But the ride's about to get a lot more fun ...

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Saturday, October 11, 2008

Tokyo Game Show 2008

Overview:
The Tokyo Game Show is in full swing, and other than putting some links over on the left to TGS tags or sections of industry sites (IGN, Joystiq, and Kotaku*), I haven't been able to write much -- though I've been keeping up.

So what's the big news at TGS?

Depends what you like.

If you're of a certain type, maybe it's all about the TGS "companions" and their "outfits".

I'm not writing to your type. Ever.

Industry Happenings:
From a lightweightish touchpoint of the industry perspective, the platform representation is a bit interesting. Not definitive by any means, but the percentage of titles per platform at TGS08 is an interesting indicator of commercial interest (and therefore, addressable market) for those platforms. Obviously, the data slightly skewed due to the regional (and, therefore, regional consumer interest) nature of show.


Unofficial breakout of platforms represented at the 2008 Tokyo Game Show
Attendance is down around 11,000 from last year (continuing a downward trend), probably due to Nintendo's continued absence, and the in-betweenness of big shipping titles and not-yet-playable titles, and/or Microsoft as one of the big publishers still not being the Japan draw that Sony is (or Nintendo would be, if they deigned to show).

But ignoring jaded gaming press's various wailing's about "not much happening" at TGS this year, for gamers who still love games, there's some good stuff, and Saturday's public attendance (from picts) at least looks respectable.

Microsoft:
If you're an Xbox 360 fan, there was a lot of good noise on that front. Besides the formal announcement the New Xbox Experience (NXE) coming November 19th, (confirming what we already knew, based on an XBL ad), it sounds like the monolothic, twice-a-year Xbox dashboard updates of the past may give way to more fleet-of-foot updates, which as a gamer, program and former development manager, makes me happy. Plus, the videos of the new dashboard in use is pretty exciting.

And the laggard "Bringing it Home" downloadable content finally showed up (anyone else find it funny that Xbox Live's Major Nelson seemed surprised by the content?). Oh, but good luck finding it in one place on your Xbox, since I have yet to find the TGS08 button there, what with all of the "Shocktober", Quantum of Solace, Gears of War 2, and other noise on the dashboard. (UPDATED: Turns out I got to it by going to Marketplace --> Spotlight --> Games --> Tokyo Game Show 2008 (37 slots down from the top? Seriously?).)

If you're more on the 360 fanboy side, you should take glee in Microsoft's further eroding of the Sony exclusives by taking Tekken 6 (out next year), adding to the usurped Grand Theft Auto and Final Fantasy franchises.

Oh, and Halo junkies? Bungie finally got to make their late- and- undercut announcement of Halo: Recon, a boxed-title expansion pack for Halo 3, that will be a prequel (single player campaign and new multiplayer maps and modes), featuring a playable Orbital Drop Shock Trooper (ODST) marine -- a bad-ass looking character I've been waiting (and I'm pretty sure I've been promised I'd be able) to play since Halo 2. The trailer shows off the repeat top-notch, triple-A, traylor madd skilz we've seen in past Halo universe trailers. Some of the cool stuff is pretty subtle (which makes it cooler).

Of similar interest is the Halo Wars RTS, and I'm hoping it gets the love it needs from Microsoft and Ensemble, given the former's recent shuttering of the latter.

Public service announcement: I still want Otogi 3, but From Software's Ninja Blade will likely fill the gap until someone comes to their senses and makes that other thing happen.

And on the free- publicity- better- than- your- own- game- PR- could- do front, I'm not sure Microsoft could get better than Kotaku calling Banjo Kazooie "More Like LEGO Grand Theft Auto".

Sony:
Sony folks? Were you bummed like I was that anticipated title White Knight Chronicles -- a game showing up this year -- wasn't playable on the show floor, and its session was a PowerPoint presentation? Hey, at least 4-player co-op news snuck out.

But the Resistence 2 (PS3) and Resistence: Retribution (PSP) interconnectivity sounds nifty (actually the whole "PSP Plus" tie between the PSP and PS3 (including DualShock functionality) feels cool, and I hope devs exploit it).

I'm watching to see if LittleBigPlanet becomes the atypical console mover I think it could be. But the brilliance of leveraging Sony's IP as Sackboys (Kratos from God of War, Nariko from Heavenly Sword, "Old Snake" from Metal Gear Solid 4, Sephiroth from Final Fantasy VII), while kind of a "duh" move, showcases the kind of tactical marketing savvy I like to see. Now, if they could only do the same thing with their video and music catalogs on PSN...

Multiplatform:
On the multiplatform front, Resident Evil 5 is looking grr-eat, and the co-op deets (I'm a co-op bigot) make me happy.

Konami's going to get us a new Xbox 360 and PS3 Castlevania, but other details or neigh non-existent.

Namco Bandai's Afro Samurai? Looks wicked sweet.

And, no, Square Enix didn't announce a date for Final Fantasy XIII. [Sigh]

And this Street Fighter IV trailer? Art. Again. I want the game to look like the ink or watercolors or sand post-processing effect. Please?


Changing Business Models:
On the "changing business models front", Microsoft's NXE goes a long way in that direction, because it will give better access to the wealth of content that's made the 360 a victim of its own success, and it'll be an interesting experience in the "core, non-core, social interaction" realm (a la the avatars and LIVE Party). Sony making all first-party PSP titles downloadable is a very cool, moving- into- the- digital- distro move, and Level 5's surprising ROID digital distro (Steam?) competitor gets props for super sexy packaging, and console- transformer- red- herring tease (but they don't have any PC or mobile games in their portfolio, do they? Hmm.).

Philosophy:
As a left-field kind of thing, I really like what I think is an important industry statement from Peter Molyneux (Fable II):

"More and more we are saying these ones here are core games and these one here are casual games. Actually I think that is an incredibly divisive thing and if we're not careful the amount of attention we put into these core games will get less and less because they are so expensive to make."

Show Floor:
Here's an embed of what the Tokyo Game Show floor must be kind of like, from blip.tv / Kotaku (who, despite my rant below, I think are probably fine folks).

More as I think about it. Maybe.

* (What is up with Kotaku? Much as I like those guys, why the hell do I have to dig through so many fractured tags to get all of my TGS info? ("tokyo game show 2008"? "TGS08"? "Lets TGS" [sic]? WTF? Oh, and there's TGS content not tagged. Nice.)

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Wednesday, June 04, 2008

Insomniac Games moving to NC

Insomniac Games, geniui behind things like Ratchet & Clank and Resistance: Fall of Man, are moving to Raleigh-Durham Studio by January 2009.

Why am I excited? I'm now in the Triangle, and this brings and will attract top-tier gaming talent to the Triangle.

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Sunday, January 27, 2008

Kudo Tsunoda goes to Microsoft for next Gears of War

Kudo Tsunoda, former boss of now-defunct Electronic Arts Chicago (shuttered last November), is now over at Microsoft.

Tsunoda, the rock star (both in work output and persona), has Fight Night 2004 under his belt, and was working on the working-titled Marvel Fighting Game (which better see new life, or I'm going to be peeved).

GameTap, who reported the story, even goes so far as to say, "His hire is part of a reporting reorg being implemented by [new Xbox Boss Don] Mattrick, say sources--who also say Tsunoda is project lead on an upcoming Gears of War title."

Dude seems talented, so let's hope his early Midas' touch benefits the Microsoft stable. At the very least, he arguably has a big enough personality to go toe-to-toe with the Gears folks.

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Wednesday, January 02, 2008

The post I didn't write

I had folks ask me about one of my recent posts, where I said,
"And stay tuned -- there's another reason I'm coming clean about me and Emergent."
No, I didn't forget to write that particular post -- it just didn't need to be written.

The short of it was Mark Rein over at Epic Games was calling out my company Emergent Game Technologies, and trying to downplay our game engine (odd, I know -- since they have a game engine).

I was going to write a post about being flattered to be noticed by Mark, and call out what he's doing for what it is -- "Competitive Positioning 101" (like what Visa does with their competition: "... but they don't take American Express.")

But then my President and CEO were interviewed on Gamasutra about the whole thing, and anything I write would be beating a dead horse.

So, read the Gamasutra article. And stop beating dead horses.

"Emergent's Selzer, Johnson Rebut Epic Claims"


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Thursday, October 11, 2007

EA buys BioWare and Pandemic

Interesting.

So, Electronic Arts just worked it out with Elevation Partners to buy VG Holding Corp, which owns BioWare and Pandemic.

From a business perspective, this is a great way for EA to add top-tier Intellectual Property (IP) and talent to their stable. And it's not all that surprising a move to me, since John Riccitiello is the CEO of Electronic Arts, but was the co-founder and Managing Director of Elevation Partners before that, and the President / COO of EA before that.

It does sadden me a bit, as BioWare / Pandemic were an interesting happening in the independent developer scene. And there's a local connection for me, since "It will enable [Electronic Arts] to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin." (The "Austin" part is the local connection, for those non-regular readers. And welcome!)

I'm curious as to whether there are other reasons EA did this. The cynical side of me worries this is akin to the EA purchase of Criterion, which I would argue wasn't so much for the RenderWare engine, as it was for the Burnout and BLACK IP.

Also, what does this mean for the Xbox 360 exclusive Mass Effect, published (currently) by Microsoft Game Studios? Sure, it probably won't impact the first iteration, but Mass Effect is a franchise, and was a planned trilogy of titles (at the least). Sure, there was no guarantee before that the game would stay an Xbox 360-exclusive, but given the "we'll finish it this hardware generation" mindset, it would be hard to envision it on other systems as well -- EA is arguably the king of multi-SKU titles (to be fair, so are other commercially successful big dogs like Activision and THQ).

And what about other deals? Like the BioWare / SEGA deal for the Sonic RPG?

Almost more importantly, will all of this impact EA's BLACK sequel on the 360? I'm kinda waiting for an update on that. It came out during an investment call update. Now, nothing.

But really, as long as the BioWare / Pandemic people are taken care of, the other stuff is pretty academic.

(As an aside, I don't really care about console exclusives, per se. I just want the games on the platforms I own to rock. Devil May Cry 4 and Orange Box for everyone? Suh-weet. Dead Rising and Lost Planet quality across multiple platforms? The more the merrier.)

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Saturday, September 22, 2007

Capcom TGS rumors

In an earlier Tokyo Game Show post, I said, "I'm hoping for some good stuff from Capcom".


While some good stuff did come out from them this week (moving Capcom franchises to mobile handsets, Omega Five for XBLA, three new PS2/PSP games), I should clarify what I want:

Dead Rising 2. And more original IP (a la Dead Rising and Lost Planet).
Fortunately, Kotaku's Brian Ashcraft caught up with former Dead Rising creator/producer (and now Capcom exec) Keiji Inafune, who provided more info (if not short-term hope on DR2).

While Inafune said he does "really want to do Dead Rising 2. It's just still hard to get games for the Western market approved." and unfortunately, the "original team has been split up and is working on different projects".

More encouraging on the new IP side, though, there's this brief exchange between Ashcraft and Inafune:

Ashcraft: Capcom has been cranking about a lot new IPs like Dead Rising, though — not just relying on sequels.
Inafune: And there are a lot more new titles coming. A lot more.

Awesome. More new ideas, please. You guys tend to rock at those.

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Wednesday, September 19, 2007

Intel buys Havok

AMD bought ATI.

Intel did not buy Nvidia, but for some reason, many folks think they did (it was just a cross-licensing partnership, kids).

Then *BAM!* Intel buys Havok, makers of the gold-standard for physics engines (hard to argue), character behavior (maybe arguable), and animation (arguable).

AMD? Your turn.

What does this mean?

For Intel, it represents a significant additional revenue stream, as Havok's technology is used in top-tier games (BioShock, Stranglehold, Halo 2, Half Life 2, The Elder Scrolls IV: Oblivion, Crackdown, Lost Planet: Extreme Condition, MotorStorm, etc.) and movies (Poseidon, The Matrix, Troy, Kingdom of Heaven, Charlie and the Chocolate Factory, etc.).

Practically, for gamers, the purchase may not much. I mean, Intel says "Havok will operate its business as usual", but there is the upside that they will be able to "take advantage of Intel's innovation and technology leadership".

To be honest, despite the happy happy press intonations, I think Intel does do a better job than a lot of folks with their driver releases and robustness, so the Havok acquisition may additionally benefit gamers on that front as well.

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Sunday, August 12, 2007

Texas comic book video games

I like to blog about my passions. Even better, the intersection of my passions.

Like video games. And comic books. And Austin.

So I feel like I have to pimp 1UP.com's story about the Incredible Hulk movie tie-in game from SEGA.

Because it's a video game coinciding with a movie based on a comic book, and it's being done by two Austin companies. Amaze Entertainment'll be doing the PSP and DS versions, and Edge of Reality will be doing the console versions, and can probably update their cryptic Website text:
"We are also partnering with SEGA and Marvel to create an exciting new title based on one of Marvel's signature super hero characters. While it's too soon to announce details, the project is going to be very high profile."
I think they'll need voice work for the game.

(And yes, I know Amaze is headquartered in Kirkland. But they have an Austin office. And I know some of those folks. And they're good folks.)

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Wednesday, August 08, 2007

38 Studios

Why are there not stories six ways to Sunday about 38 Studios?

Formerly Green Monster Games, the smartly renamed game studio that had been unfairly simplified as "the house that Curt Schilling built". (If you don't know who Curt is, go away, become wise in the ways of history, and return.)

The Maynard, MA-headquartered game development studio is a machine of creativity and proven-ticket-producing industry folks.

There's Brett Close as President and CEO (probably so he doesn't get bored), who helped build the Midway Austin studio (and has done it at least a couple of other times, with EA-LA and VR1).

There's Todd McFarlane as the Creative Art Director and Concept Artist. Todd's a self-espoused "pop-culture machine", and I'll totally give him that.

There's R.A. "I killed Chewbacca and gave you Drizzt Do'Urden" Salvatore as Director of Creative Content / Storywriter (sorry about the Drizzt spoiler).

There are also super respected games industry folks like Scott Cuthbertson, Chaz Sutherland, Brian Jones, Steve Danuser, and on and on.

They're working on an MMORPG (yeah, so's my grandma).

But they're going to make it big. They're going to make it good. They say they're keeping the basic formula simple (Toddy actually said that; that's saying something for Toddy; wonder if he hates being called "Toddy").

They'll also be looking at media intersection with wireless and comic books and other media. I'm sure they'll be looking at licensing (pfft, it's McFarlane -- are you surprised? Dude just opened a McFarlane store in AZ).

I'm excited to see what they produce. I know of these guys, and know a few of them (a little).

They're in my family's stomping grounds back East. They know their stuff. Brett knows the importance of running a studio without burning out everyone in the studio.

Good times.

Check out their Website. Look at the handful of carefully timed news stories (IGN.com even has videos of 'em). Feed your cursor the green monster on the site (I'm thinking of turning it into a drinking game).

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Friday, August 03, 2007

QuakeCon happenings ...

Wow, things are flying fast and exciting at QuakeCon, id Software's love-fest for all things id.

First, they've finally announced their new game, Rage, which will be a first-person shooter adventure thing. id's CEO Todd Hollenshead summed up the game:

"It's more than just a first-person shooter, we will show vehicles and racetracks, driving and racing elements," he said. "It is an action-oriented game but with a lot of adventure elements. It will be story driven, but you can also choose your own route to go through things."
Perhaps even more exciting, the game will built on the new id Tech 5 engine, which makes the promise to "allow a developer to create games for the Mac, the PC, the Xbox 360 and the PS3 simultaneously by using identical media for all four platforms". If the promise holds out, this is huge.

Why? Because you don't need separate development teams for each port, and you effectively quadruple your target platforms and quarter your resources (that is, mathematically; after living through a lifetime of "write once, debug everywhere" Java realities, I'll wait until the end of the year when they start licensing to other folks).

Also announced was a free web-based version of Quake 3 multiplayer, dubbed Quake Zero. Free, and supported via in-game ads.

And the fragfest classic Quake Arena will be coming to Xbox Live Arcade.

On the partnership front, id and Valve Software have signed an agreement to make most of the id library distributable on the Steam distribution service. The full list is available on Kotaku.com.

As far as the Hollywood connection, Hollenshead said id Software did license film rights for Return to Castle Wolfenstein, and Roger Avary (Silent Hill, Beowulf) will be writing and directing the movie. Not badmouthing the Doom movie, Hollenshead did say they wanted to "learn to do things better". (Good thing they didn't ask John Carmack his thoughts.)

Allegedly, "B.J. Blazkowicz" will remain the name of the lead character in the film. Hope they call him whatever "B" is short for, or "Beej", or something.

Check out Kotaku.com's posts tagged "QUAKECON07" to see more QuakeCon news.

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Tuesday, July 24, 2007

Activision bumps EA as #1 publisher

This is interesting.

For the first time in at least 10 years, Electronic Arts is not the #1 publisher of third-party titles.

The new king? Activision.

Why is this interesting to me? Because it ostensibly means sales of the Activision's Guitar Hero franchise have outsold the Madden franchise.

I think that's a gaming cultural shift to which we should all pay attention. And perhaps fear ...

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Tuesday, July 17, 2007

Peter Moore leaving Microsoft ... (UPDATED)

There are times I wish I was more on the ball.

I was actually writing a post about Peter Moore, and how accessible and capable I think he is as a corporate executive.

And, in the post, I was ruminating on his E3 video appearances, and how he looked tired, distracted, and uncharacteristically off his game. Like he was delivering the party line (capably) because that was his job, but not his passion (hence, the uncharacteristic).

But then this news blurb came across the wire today -- Petey's leaving Microsoft.

He's heading over to Electronic Arts as President of their sports division, and "has decided to move his family back to the Bay Area for personal reasons".

In an interesting parallel, Don Mattrick (a former president at EA), will take over the Interactive Entertainment Business (IEB), which is the umbrella division which includes the Xbox and Games for Windows business lanes.

Moore has inarguably been a power in pushing the Xbox brand, and despite the Xbox 360 hiccups, there are huge successes there. And since I'm a "family-first" kind of guy, kudos to him for making a move for family first, and congrats on his being able to stay in the business. Stay very lucratively in the business.

Other coverage:

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Wednesday, July 11, 2007

Nintendo and Sony E3 press conferences ...

I'm on my way to Houston, so I can't do a blow-by-blow of the Nintendo and Sony press conferences like I did for the Microsoft conference.

Check out Kotaku.com for the Sony and Nintendo live blogging recaps.

Nintendo left me a little "mheh", from the recaps. But they're sitting pretty, and the just-announced Wii Fit concept looks very cool.

Sony's tossing down the gauntlet (ostensibly to Microsoft), with some of the big stuff being a new PSP this September (smaller, slimmer, lighter, with better battery and video output).

Oh, and Haze and Metal Gear Solid 4 are PS3 exclusives (the former at least probably just time-bound).

As far as partnerships, according to Kotaku, "Very soon [NCsoft] will be bringing there expertise to the PS3 exclusively. The games will be based on both new and current IP." They will be the Sony MMO dawgs. That's a big deal, and interesting. Both NCsoft and Sony Studios Austin are in (wait for it!) Austin.

More on the PS3 front, Folk Lore continues to intrigue me, as does the (I'm sure) deceptively simple brilliance of LittleBigPlanet. And the just-announced Echochrome looks phenomenal. Honestly, these last two games, to me, speak volumes to Sony's innovation.

And Killzone 2 might be the title to beat next year, but it should be, given how long we've waited since E3 2005.

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Saturday, July 07, 2007

Get yer free Halo stuff today only!

(Oh, this beyond sucks for those of us with our 360s locked in "Red-Ring-of-Death Repair Land".)

For the rest of you lucky S.O.B.s, log onto Xbox Live and tool around to find free new Halo / Bungie Gamer Pics and a Dashboard theme.

July 7th has been "Bungie Day" for a while, so these goodies are available today only. -- so get them before midnight. Otherwise, they're gone forever, Brigadoon style. (Don't make me start singing.)

You can also head over to Bungie.net to get a wallpaper of the full painting partially shown in Gamepro magazine, and some Quicktime 3D shots of the Brute Chopper and a Spartan variant or two.

Enjoy, and think of your 360-less brethren whose 'boxes have fallen in the field ...

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Thursday, July 05, 2007

Pre-E3 coverage ...

Next week is E3, and even though it's a scaled-down, arguably insiders affair, the pre-coverage is pretty hefty, and pretty exciting.

GameSpot.com now has their E3 microsite up, and is tracking a wealth of E3, and tertiarilly E3 happenings, as is IGN.com.

Also, Eurogamer has (an at least current for now) list of the games of E3.

Not everything at E3 will be playable, but I'm looking forward to the playable, new announcements (a la Electronic Arts), and if anything anecdotally interesting comes out of the parties (mostly because I like the slant alliteration of the phrase "anecdotally interesting").

So what am I excited about? (List scalped from Kotaku.com, who scalped it from Eurogamer, who really should have just pointed to IGN.com.)
  • Call of Duty 4: Modern Warfare (PS3, Xbox 360) -- CoD is a stellar franchise, and I want to see what they do to the modern world.
  • Enemy Territory: Quake Wars (PC, PS3, Xbox 360) -- Battlefield, but with a cooler mythos. Hope it runs better than Quake IV.
  • Spiderman: Friend or Foe -- Anything comic book related for me. Anything.
  • The Witcher (PC) -- Dark, twisted, adult-themed RPG with moral ambiguity? Sounds like my toy job!
  • Fallout 3 -- Middlingly. I'm a big Fallout franchise fan, but this one's a ways out.
  • Devil May Cry 4 (PC, PS3, Xbox 360) -- You seriously don't need me to explain, do you?
  • Rocketmen: Axis of Evil (PC, PS3, Xbox 360) -- "The game is a top-down action title that is something of a mix of an old-school stage crawler with Robotron controls.... you advance through levels while plowing through countless numbers of unnamed soldiers."
  • Talisman (PC, PS3, Xbox 360) -- I think online board games are the New Hotness. Or the new flash-in-the-pan. Which still makes them hot. And this one is a fantasy-themed boardgame with 4-way play.
  • Cliver Barker's Jericho (PC, PS3, Xbox 360) -- Cliver Barker's Undying has some of the best audio on a game to date. And it had good gameplay. And Clive Barker's a talented storyteller. Twisted, but talented.
  • Rise of the Argonauts (PC, PS3, Xbox 360) -- Like comic books, anything mythology related. Please don't suck.
  • Turning Point: Fall of Liberty (PC, PS3, Xbox 360) -- In this alternate history FPS, the cab that hit Winston Churchill kills him, and the Nazis take over Europe. Now, it's 1952, and they're invading America.
  • Age of Conan (PC, Xbox 360) -- Bloody good fun.
  • Hellgate: London (PC) -- Just because I still like the premise, have been rooting for it for a long time, and want to see how the free-versus-subscribtion thing works out for them (and us).
  • Medal of Honor Airborne (PC, PS3, Xbox 360) -- Gameplay videos have been me excited about the franchise again.
  • The Simpsons (PS3, Xbox 360, Wii, PS2, PSP, DS) -- Hey, Matt Groening is the final boss!
  • Dungeon Hero (PC, Xbox 360) -- I have this unnatural attachment to all things GameCock (even if they don't return my Emails). But this is a dungeon crawler without the boredom. Sign me up!
  • Fury (PC) -- MMO without the grinding? PvP? Maybe I'll see you in the demo this weekend.
  • Hail to the Chimp (PS3, Xbox 360) -- Love this game. Man crush on Wideload and Alexander Seropian. 'Nuff said.
  • Mushroom Men (Wii, DS) -- Oddworld aesthetic. 'Shrooms. Need I go on?
  • Two unannounced titles from GameCock (One's probably Section 8)
  • Metal Gear Solid 4 -- I'd love an Xbox 360 announcement on this next week, but the game alone, with its hopefully challenging moral mechanics and deep storytelling, has got my attention.
  • Fracture -- This "terra-deforming-as-weapon" from LucasArts has be sweaty palmed. No new news on The Force Unleashed, though?
  • Kengo: Legend of the 9 (Xbox 360) -- I think this is Majesco's first next-gen game (it's at least their first 360 game). Looking for more info, but looks like a Dynasty Warriors-esque take with 9 historical Japanese figures.
  • Blue Dragon (Xbox 360) -- Really want to play this bad boy ...
  • Fable 2 (xbox 360) -- The single-player RPG to beat on the original Xbox, let's see what the former Lionheads do under Microsoft's watch.
  • Halo 3 (Xbox 360) -- You think this wouldn't make the list?
  • Halo Wars (Xbox 360) -- Just for the trailer. Fortunately, leaks about the RTS gameplay have been positive. But they have to go up against Tom Clancy's Endwar.
  • Lost Odyssey (Xbox 360) -- Gorgeous. Just brutal and gorgeous. "We are the Knights Who Say Ne -- Oh SWEET MOTHER! MY EYES! MY EYES!" [*gushing blood*]
  • Mass Effect (Xbox 360) -- RPG of the century? Mayhap.
  • Unannounced XBLA titles (Xbox 360) -- Knock my socks off. You keep dissing my proposals, but you keep giving me stuff I like. So we're good.
  • John Woo's Stranglehold (PC, PS3, Xbox 360) -- I'm excited about this. More I see, I'm excited.
  • Unreal Tournament 3 (PC, PS3, Xbox 360) -- Unreal Championship II was under-appreciated, maybe because it was a gamers game. This looks to be that and more.
  • Beautiful Katamari (Xbox 360) -- We've suffered long enough without beauty, thank you very much.
  • Dynasty Warriors: GUNDAM (PS3) -- Honestly, I just want to see if they can take this Artichoke and jelly mix and make it work.
  • AION (PC) -- An MMO without grinding, and a leveling system "not like you'd expect"? Demons versus angels (ish)? Wings for both factions (no @#$%^&! earning mounts crap)?
  • Dungeon Runners (PC) -- I'm playing the free version of this MMO from NCsoft, and really enjoying it.
  • Richard Garriott's Tabula Rasa (PC) -- He gets to put his name on it. I want to support that.
  • Condemned 2 (PS3, Xbox 360) -- Sequel to the early Xbox 360 sleeper hit, now bloodier, with a revamped combat system and (wait for it!) multiplayer!
  • Gas Powered Games' RPG (PC) -- I respect GPG, so I'm waiting to see this.
  • Iron Man -- Anything. Comic book. Related. (Anything.)
  • TimeShift (PC, PS3, Xbox 360) -- Rescued from the steaming pile of crap not being all it could be, the revamp looks to wow.
  • Heavenly Sword (PS3) -- This could be a console seller for Sony. Hey, it got teased on Heroes.
  • Killzone 2 (PS3) -- C'mon, show me something to wash the tast of the lied about "not-prerendered" debacle.
  • LittleBigPlanet (PS3) -- Have you seen the videos? How fun is this?
  • The Agency -- An MMO from Sony that's not fantasy-themed, and not half-baked sci-fi license. Just don't be stealing from the DC MMO talent pool, kids.
  • BioShock (PC, Xbox 360) -- I want to play this game. And struggle with the choices I've made.
  • De Blob -- THQ is a savvy publisher. And I really like the art aesthetic.
  • Assassin's Creed (PC, PS3, Xbox 360) -- I think they're hiding the full awesomeness that is this game.
  • FEAR sequel (PC, PS3, Xbox 360) -- The first made me almost soil myself. Raise the bar, Warner.

This is just the stuff we know about. I'm hoping we get some surprises from folks not yet announced. Certain Affinity. Junction Point. More GameCock than you can shake a stick at. And so on.

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Sunday, June 17, 2007

Happy Father's Day!

Gamasutra is running a timely feature, "What Father's Day Means To Game Developers". OK, it's not so much a feature as industry folks with family responding to how having kids influences their work, and what they're currently playing as a family.

There's some good stuff from game folks who are making use of their built-in age and gender demographics. From a less utilitarian perspective, it's obvious to see families inform game creator's motivation and passion for their craft, making it more than "just" a job.

And if you're looking for a Texas connection, there are interviews with Michael Sellers (CEO and Chief Alchemist) over at Online Alchemy; Dan Magaha, a producer over at NCSoft Austin; Rob Fermier, who's a programmer, Ensemble Studios; and Erik Doescher, lead designer and artist at Gearbox Software.

See? Topical and regional. That's a free twofer.

Happy Father's Day.

Don't miss Gamasutra's other Father's Day offering, "How Killing People With My Dad Improved Our Relationship".

Oh, and for those completists amongst you:

  • "Tom Henderson -- Game Designer, Between gigs" is, I think, a Senior Game Designer over at Heavy Iron Studios/THQ.
  • The "free, side-scrolling shooter on Xbox Arcade" mentioned by Wolfgang Engel from Rockstar San Diego is the Microsoft intern project Aegis Wing.

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Thursday, June 14, 2007

Back in the saddle ... (Updated)

I haven't written in a week. Fine. I've been on vacation.

Apologies to those of you who hang on my constant industry updates and insights, and ...

Y'know what, screw it. People who need daily updates probably stopped reading this thing a week ago.

For those sentimentalists among you, I'm going getting into the WayBack Machine and doing a post similar to the original "Xbox Buddies Newsflash" of years ago -- lotta brief summaries.

In brief:
  • Video game comics
  • Tenchu Z
  • Castlevania film update
  • Gamecock's EIEIO
  • Halo 3 "goodies"
  • Soul Calibur IV (video)
    (Updated)
  • Xbox 360 changes
    (Updated)
  • David Jaffe
  • Gears of War DLC
  • 3D Realms announces announcements
  • BioWare's 2009 MMO
  • Carmack's game engine (video)
  • Junction Point updates
  • Steamed Capcom?
  • Sony launches blog
  • Dark Sector due 2008
  • Episodic content expands
  • Usability and Human Factors
  • Peter Cullen (video)
Here we go ...

Video game comics:

It's not just Halo and Marvel -- now Gearbox Software and Dynamite Entertainment are going make a comic book series based off upcoming Brothers in Arms: Hell's Highway. Relative newcomer Dynamite is pretty amazing to me (check out their titles), and I'm looking forward to more comic book goodness from them.

Tenchu Z:

Tenchu Z finally hits the Xbox 360 stateside. The Japanese demo I played way back when left me underwhelmed, but I'm sure this thing has gotten at least two coats of polish since then. And there's the overwhelmingly redeeming facet of getting to fight pirates -- as a ninja. Seriously.

Castlevania film update:

Paul W.S. Anderson (Mortal Kombat, AVP: Alien vs. Predator) is out. Sylvain White (Stomp the Yard, Ronin) is the new Castlevania hotness. To quote Kotaku's Michael Fahey, "So we have a relatively untested director with one major sleeper hit under his belt, but White is also slated to direct Frank Miller's Ronin, and Miller's properties aren't exactly fluff that studios hand out to just anyone."

Gamecock's EIEIO:

This is mainly for its local Austin connection (and my respect for these particular industry folks). but indie-publisher-looking-to-break-the-deep-pockets-mold Gamecock Media is throwing a party at the same time as this year's greatly reduced Electronic Entertainment Expo (E3). Gamecock's shindig is called the "Expo for Interactive Entertainment: Independent and Original" ("EIEIO"; those guys are nothing, if not punsters).

The gig looks to be shaping up to be less inclusive and more Gamecock-y, but they've got 6 titles for which I'm already stoked, and promise two "major unannounced next-gen titles" (does anyone ever promise two minor titles?). I'm guessing at least one of those two will be from Big Rooster.

Gamecock has not knocked down my door and invited me to their party. I'll let you know if that changes.

Halo 3 "goodies":

Can't get enough Halo 3, now that the beta is over?

Get ready for two, limited-edition wireless controllers (one Spartan, one Covenant), and a limited-edition wireless headset. The controllers will set you back an extra $10 (at $59.99 MSP) over the non-LE wireless controllers, but you get a free Halo 3 figurine. Given the art and figurine are designed by Todd McFarlane (an amazing business and licensing creative), I'm looking for pretty-to-look-at, non-functioning tchotkies. One would hope this applies just to the figurine (Toddy, I like your stuff, but if they aren't fully articulated, it's just your take on the Precious Moments concept).

Better picts of the accessories are available at spawn.com.

(I wonder if JoyRide Studios lost the Halo franchise to McFarlane Toys? That would be sad.)

Soul Calibur IV:

I'm sorry, but weapons-gimmicky button-mashing franchise Soul Calibur is my favorite fighting game. I'm so happy Soul Calibur II now plays on the Xbox 360. And I don't feel like I missed out on the PS2-only Soul Calibur III, given critical and popular reception. But Soul Calibur IV looks to add beautiful interlocking fiber armor and more ... Ivy (fans of the franchise know what I mean). And, so far they're guaranteeing 60fps and 1080p when the game hits sometime in 2008. Buttery ...




UPDATED: I like this open letter to Namco posted on Kotaku.com.

Xbox 360 changes:

Picts of cracked open repaired Xbox 360s reveal something interesting. A new (additional) heat sink / pipe combo.

So, if we tally up the following:
  • Heat sink / pipe combo (now)
  • Quieter DVD drives (now; in new units and some repaired units)
  • Smaller, cooler, cheaper CPUs (July-ish)
  • Smaller, Cooler GPU (Fall 2007)

By this Christmas, we should see a quieter, more robust 360 -- a scant three years after the console's release.

UPDATED: From Microsoft (a la Kotaku.com):

"Regularly updating console components is commonplace within the industry
and is a standard aspect of the business for a variety of reasons including cost
reduction, improved manufacturability and improved performance."

David Jaffe:

The dude behind God of War and Calling All Cars might be making good on his "going independent" mutterings. Cell phone picts have surfaced on Jaffe's site, indicating an in-process build out, possibly of a development studio. Will he become a Sony "Second-party" Dev (playing it safe), or will he branch out and show some Wii, 360, PC, and other love? We'll see ...

Gears of War DLC:

A Gears of War free title update (with new achievements) hits late tonight (June 14th) / tomorrow. It'll add eight new achievements for the "Annex" game-play type and Hidden Front Maps. It also includes an improved version of the "Roadie Run" controls.

Also, according to Major Nelson:

'The "Annex" gametype is now available for free and the "Hidden Fronts" Multiplayer Map Pack is available on Xbox LIVE Marketplace for 800 Microsoft Points. All four multiplayer maps will be available for free after Sept. 3, 2007.'

3D Realms announces announcements:

3D Realms, the developers of the forever-in-development Duke Nukem Forever, have two upcoming non-DNF announcements. Says creative director Raphael Van Lierop:

"I can say that we have a big announcement coming in the next four weeks, and I'm not sure, but I believe we have another major announcement coming in the next four to six months... while I can't say exactly what these are, are they about Duke Nukem Forever? No."

BioWare's 2009 MMO:

BioWare Austin's (Star Wars-themed?) MMO opus won't be hitting until 2009. Yes, "9". Last I heard, they were using a middleware solution so they wouldn't have to build their own engine, so maybe all the extra time is for incredible MMO add-ons and deepenings. PvP newness. Branching paths to the nth power. Cross-platform play. Voice acting for every NPC organism (call me). Important stuff like that.

Carmack's game engine:

Demoing during a Steve Job's keynote address, id Software's John Carmack showed off the new "id Tech 5" game engine -- designed for Xbox 360, PS3, PC, and ... Macintosh. Looks slick, promises to make amazing development easy, blah blah blah.

It is cool that it seems to decouple the game play from the asset reworking, so, after finalizing game play, you can still "put artists on it to go ahead and make it look as good as we have time and resources to do."



Junction Point updates:

Another on the Austin gaming connection, over at the recently reworked junctionpoint.com, new concept art for unnamed game(s) is showing up throughout the pages. And there's a new, bare-bones WordPress blog for Warren Spector and other Junction Point devs to use as a pipe through which to share their brilliance with the rest of us.

Steamed Capcom?:

Capcom's jumping on Valve's Steam distribution / download service, which is huge. Microsoft, Sony, GameTap, RealNetworks, Valve -- there are a ton big (and a plethora of small) players in this space. As broadband speeds increase, ultra-wideband wireless becomes a reality, and fiber becomes the norm, the winners are going to win big.

Sony launches blog:

Joining the now-gen, Sony has launched an official Playstation blog, with the inaugural post by none other than President & CEO Jack Tretton. Some good, reasonably transparent stuff here.

Dark Sector due 2008:

For gamers, this holiday is going to rock. For those (like me) waiting for Digital Extremes' Dark Sector, you're going to need to wait until after the holiday. According to D3Publishing:

"We've decided to pull Dark Sector out of a very crowded holiday season and it is now slated for release in Q1 2008."

Episodic content expands:

Telltale Games got a $6 million influx. What they're using it for is more of their successful multi-platform episodic content.

Honestly, "Episodic Content" and "Digital Distribution" are two of the two New Hotnesses of gaming, so Telltale is on the forefront, and playing this wicked smart.

Usability and Human Factors:

Usability is not a choice. Good usability is. So I like this apropos Penny Arcade strip. Devs, take note.

Peter Cullen:

Peter Cullen, the voice of Optimus Prime in the 80s cartoon, upcoming Michael Bay Movie, and video game tie-in, gives a brief video explanation of his role and the voice of Optimus. As a voice actor, I'm inspired. As a fanboy, I have goosebumps.

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