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Monday, November 09, 2009

This week's releases

I'm excited about a few of this week's game releases, as (after a bit of a lull), the holiday game season starts in earnest.

You can get full lists of the games at places like GameSpot.com or Kotaku, but here are a few to watch:
  • Call of Duty: Modern Warfare 2 (360, PC, PS3) -- The sequel to a mondo game is a mondo game of its own, and the biggest of the week -- if not the year. We play every Monday and Wednesday nights.

  • Phantasy Star Zero (NDS) -- As an RPG franchise, I really dig Phantasy Star, and Zero looks to rock the Nintendo DS. At around 20 hours of story / gameplay per character (and three characters), this game'll likely take up residence in my handheld, now that I'm finally wrapping up Chrono Trigger.

  • Dreamkiller (360) -- I'm unabashedly a Painkiller fan (on the PC). Dreamkiller looks to be a spiritual successor to that game (complete with eastern European dev team), with a creepy, supernatural hook (psychiatrist goes into crazy's heads, a la an FPS trope, and ... erm ... cures them). Works for me!

  • Dragon Ball Z: Attack of the Saiyans (NDS) -- Dunno if this one will work. I still keep trying to finish Dragon Ball: Origins, but the freaking 10-minute, non-skippable intro pisses me off, so I play it rarely. Still, I'm a franchise fan.

  • Dragon Ball: Raging Blast (PS3, 360) -- I think DBZ: Burst Limit was really under-rated, and if you played this demo on XBL recently, you may agree that this frenetic 3D fighter might be the next Saiyan evolution. Or, you may not. But you're probably wrong.

  • Final Fantasy XI: Ultimate Collection (360, PC) -- Granted, on the PC it's the "Vana'diel Collection 2010" ('cause that'll get you the ladies), but whatever. It's the MMO version of the FF universe, and while it's been patchily received, this rendition will have the base game, all four expansions, and all three add-on scenarios -- all for less than twenty bucks.

  • Braid (PS3) -- If you missed this solid little indie title on XBLA, then PC, now's your chance on PSN. It's a fun, hearty little platformer that does a better job than some full-box titles. Sure, it might be a little over-rated. But genuinely good games are.

  • WorldShift (PC) -- Pretty sure this title, from Crytek-purchased Black Sea Studios, is actually powered by Gamebryo tech, since development was fairly far along before the acquisition. It's a good-looking RTS / RPG online / offline hybrid.

  • Rogue Trooper: Quartz Zone Massacre (Wii) -- OK, this one actually came out way earlier this year, but seeing it inadvertently included one someone's list for this week gives me an excuse to tout it again. I so liked this PS2/PC/original Xbox game, and gushed over it. Twice. Now, with my yearnings for a next-gen update, I kind of got my wish, as it's as it's polished and available for the now-gen Wii. No new content, per se, but if you missed it the first time, find an inexpensive copy. Go nuts.
That's it for this week. Next week, it's New Super Mario Bros. time!

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SOURCES: Gamespot.com, joystiq.com, kotaku.com, Xbox.com, IGN, GameInformer, Official XBox Magazine, CNN, gamesindustry.biz, and others.

Monday, October 12, 2009

Upcoming games (through the end of the year)

OK, I meant to follow up fairly quickly from my basically Q3 list of upcoming games, and got distracted -- Largely because I've been playing several of those games, and some from the new list: Games from Q4 (I need sexier names for my lists).

To review from last time, I list the games I'm excited about as an armchair analyst, industry professional (?), and gamer -- particularly with an affinity for co-op games (so, L4D2, New Super Mario Bros., and Borderlands rise to the top.

Here are the games:

Dreamkiller (360, PC) -- There need to be more, frenetic, memorable PC first-person shooters, a la Painkiller (not related to this title, other than it looks like it's unofficially "inspired-by"). So, this title has my interest because of that, and because I've been carefully watching ASPYR and it its evolving business model over the years. I hope the game does well on PC, and while I hope for the same on 360, I expect it to falter as it goes up against top-notch FPS offerings like Modern Warfare 2, ODST, and even L4D2 -- but especially against Serious Sam HD on XBLA, which will provide that same super-frenetic action, with über polish and a fractional price point.

South Park Let's Go Tower Defense Play! (XBLA) -- A South Park tower defense game? Brilliant!

Lucidity (XBLA) -- LucasArts brings a new platformer to the XBLA platform? Brilliant!

Magna Carta 2 (360) -- I'm always on the lookout for a gorgeous, accessible JRPG. Magna Carta 2, the sequel to the 2002 PC title, may just foot the bill.

A Boy and His Blob (Wii) -- I'm a big fan of the original, and the absolutely beautiful nature of this new one has me really excite. I own a Wii, but play very few games for myself, but Q42009 will likely change that.

Brütal Legend (360, PS3) -- It's Tim [bleeping] Schafer, ladies and gents! And while this game was on my "must get, but maybe not right away" list, the demo changed that for me. If it's representative, this game is the perfect mix of Shafer humor and gameplay, Jack Black is used appropriately (not overwhelmingly), and the game seems to be scratching every itch for me. I'm excited. Wicked excited.

Fallout 3: Game of the Year Edition (360, PC, PS3) -- This single-player, first-person RPG is one of my all-time favorites, and now you can get the GOTY edition, which comes with the original game, and all five DLC expansion packs (The Pitt, Operation: Anchorage, Broken Steel, Point Lookout and Mothership Zeta). And you'll probably be able to find it for cheaper than full price or with purchase incentives. If you haven't bought this game before, you should. Both of you.

Marvel Super Hero Squad (Wii, PS2, NDS, PSP) -- I am such a fan of Marvel's cutified franchise, and while I worry about the possible rushed quality of this licensed brawler title, I'm likely to pick it up regardless for its scratching my multiplayer-plus-fanboy itch.

FIFA Soccer 2010 (360, PC, PS3, Wii, PS2, PSP, NDS) -- I'm not a big soccer fan, but I'm savvy enough to know this sport is the big dog 'round the world, and one of the biggest movers for EA (and therefore, biggest moments for sports-minded gamers). So it gets listed.

Uncharted 2: Among Thieves (PS3) -- This Sony exclusive is arguably the big-dog for October, and probably the first of the genuine heavy hitters for the holiday. Taking a Tomb Raider formula that actually works, injecting top visuals and gameplay mechanics, story, and the introduction of multiplayer, this week's midnight launch will likely have people stacked up like cordwood throughout the nation.

Ratchet & Clank Future: A Crack in Time (PS3) -- You gotta respect the R&C, and this additional PS3-exclusive is (I think) going to make those console faithful happy with an updated take on the franchise.

Demon's Souls (PS3) -- YAPE (Yet Another PS3 Exclusive), this game is already garnering rave reviews, with people trumpeting the game's difficulty, but difficulty that makes you a far better gamer (akin to Ninja Gaiden, but with seemingly less profanity; slightly less). And the game looks slick.

DJ Hero (360, PS3, Wii) -- While it doesn't exactly float my boat, there are going to be a number of DJ-type games hitting shelves as the next wave of music-related games, so I'm curious to watch the trend. And peripherals make people lots of money. And it does look kind of nifty.

Borderlands (360, PC, PS3) -- (This one actually moved to Q4 after I did the original post) Teased for so long, with a relatively recent shiny new coat of paint, I have worked hard not to lose interest in this one. Gearbox has earned their place in the industry, so I'll likely pick up this game just to vote with my dollars as to how to do it right, and I'm guessing the game will live up to the studio that made it. This may be overselling it, but think "4-player co-op Fallout 3."

Tekken 6 (360, PS3) -- I've got a hankering for a new fighting game, and I like the marketing win of one of PlayStation's most venerable exclusive fighting franchises now bing on the 360 (starting with 5). That and I want to be able to pit a panda against a kangaroo. Over and over again.

Fairytale Fights (360, PS3) -- Twisted fairy tale trope at its best (and most violent). Think cutesy plus Kill Bill plus online multiplayer. Let's see if lands as expected.

Dragon Age Origins (360, PC, PS3) -- I think this Bioware RPG is going to be Oblivion / Fallout 3 awesome. Yes. That awesome.

Call of Duty: Modern Warfare 2 (360, PC, PS3) -- I actually expect this game to be the big mover for the holiday season. It addresses all of the right markets -- it's not console exclusive, so it sells more individual units; it's an FPS, so it hits that crowd; It's not as hardcore as a simulation, but hardcore enough to get both casual and hardcore FPS fans on board; it's not niche-genre ("modern war" is much broader than "zombie"); etc. Members of my CoD clan are actually planning to take the day off to play this game. Seriously. (There will also be derivations of this game on Wii, PSP, and NDS, but they are differently titled, obviously have very different game mechanics.)

New Super Mario Bros. (Wii) -- It's Mario. On the Wii. With co-op (and adversarial, it looks like), a la classic Super Mario Bros. My hope is to be playing this all holiday long with my sweetie, which may cost me Xbox and NDS time (and will be well worth it).

Phantasy Star (NDS) -- This game (which would make my list just because of my love of the franchise) is allegedly an action RPG amalgam of the best of Phantasy Star Online and Phantasy Star Universe. Sign me up!

Left 4 Dead 2 (360, PC) -- I should not be this addicted to the first game. It's short, it's too niche, etc. Instead, I'm like a social crackhead at a snow party. Every Tuesday night (every), I and 3 other guys get online and play and replay the same campaigns, go after insane achievements, and pull other peopleion for the online modes. And just a year after that game, the sequel is shipping, which makes me all sorts of happy. All sorts.

Assassin's Creed II (360, PC, PS3) -- This sequel to a great stealth title from two years ago looks to up the ante on quality, gameplay diversity, and historical tie-in significance.

Ok, that's what I have. Dates my change, I feel like I've missed some titles, etc.

But it's still more than I can play without being professionally paid to do so.

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Sunday, March 22, 2009

Adam at GDC

I'm getting ready to head out to the Game Developers Conference, arguably the biggest industry trade show of the year.

We'll be launching our new product, Gamebryo LightSpeed, and demonstrating it in some pretty unique ways with a demo we built with the software suite.

I'm the product manager for Gamebryo, and the producer for this year's demo, so I'm pretty stoked for our showing this year. I also did the audio design, mixing, and VO, so if you don't like it, blame me.

If you're at the show, swing by Emergent's booth #5818.

I've said before, folks in the industry are talking about the industry's needs for rapid prototyping and rapid iteration -- but come by our booth so we can show you what it looks like in action.

I've also synched my Brightkite posts to my Twitter account, so if you're in SF and want to catch up, DM me if you're close, and I'll get the message on my phone.

Best of luck to all of us next week.

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Monday, December 15, 2008

Gamebryo 2.6 Preview?

I've got a new podcast up at my Emergent Game Technologies Product Management podcast / blog site.

This is a "preview" podcast for Gamebryo 2.6, even though 2.6 released last month, and I'm just now getting around to posting the audio for the interview with Dan Amerson, technical director for Gamebryo.

So, in an odd way, I've created a time-traveling blog / podcast, and you get to come along for the surreal ride. Unfortunately, there are not yet any dinosaurs. Not yet.

Or something.

This is what happens when I live head-under-water with video game middleware. But wicked good things are happening on this front. Wicked. Good.

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Monday, October 27, 2008

Gamebryo 2.6 is live

I'm stoked to say Gamebryo 2.6 -- the newest version of Emergent's multiplatform game engine -- has gone gold and is shipping. So, it's available now for making game and other 3D interactive awesomeness.

Philosophically, I want to be able to give developers the best tools possible so they can make their games their way. And while we're a multiplatform engine, we're targeted and optimized for each. This 2.6 release is geared toward providing further differentiated platform offerings for each, and introducing tool and workflow improvements for artists and designers.

We're not content to rest on the laurels of our well-received 2.5 release, and with this release we introduce the new version of our Nintendo Wii offering (including an integration with the new Emergent Terrain System introduced in our 2.5 release). Developers can develop for multiple platforms simultaneously, or start on the Wii as their lead SKU, and aim at other platforms later in development, or point their existing projects already developed on PC, 360, and / or PS3 toward the Wii, for more potential commercial return.

We also added optimized D3D 10 rendering support for PC, and for all platforms, a new XSI exporter, huge improvements to our Animation System, Scene Designer enhancements for artists and designers, engine upgrades, and more technology partner integrations (we're not so arrogant as to think we should build everything for everyone).

More details on the release are available from Emergent.net, and from the Gamebryo forums, and see the shipping release notes, and blah blah blah.

Ignoring competitive rhetoric, Gamebryo actually does hit the sweet spot for developing 3D interactive experiences -- of any size or type -- which for me means making sure we make the best tools and tech available to people making all sorts of games with all sorts of time and budget restrictions. Casual games? Check. Serious Games? Check. Triple A? Check. Commercial titles? Check. MMOs? Check. More? Check.

So, less than a year into the new job, two launches out the door, and more to come.

Stay tuned ...

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Sunday, July 06, 2008

Gamebryo games releasing this week

I'm away from the official list, so the only Gamebryo-powered release that comes to mind for this week is Sid Meier's Civilization Revolution.

The demo's available online, and is a solid console offering for the storied franchise.

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Tuesday, May 06, 2008

Speed Racer for the Wii is out

Speed Racer for the Wii is out now, and it's built on my company's Gamebryo engine.

Check it out and let me know what you think.

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Tuesday, April 01, 2008

Tell me about the games I'm missing

Major life happenings have derailed my gaming fixations.

Though I don't know when I'll get back in the interactive saddle, I need your help figuring out where to spend my gaming time once I get there.

Games I've been anticipating (Dark Sector, Army of Two, Condemned 2: Bloodshot, Frontlines: Fuel of War, Overclocked and Viking: Battle for Asgard) all released while I was out of pocket.

Are they good? Suck? Buyers? Renters?

Tell me.

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Sunday, January 06, 2008

The Games of 2008: Q3, Q4, and TBD

See also:

Lotta good games coming in 2008. Quarter three's typically the slow one of the year as publisher's lose their audience to summer, and feel out where they fall in the holiday onslaught.

Quarter four is tough to predict with any accuracy, and a lot of the "to be scheduled" games get shunted into the last two quarters as placeholders for fiscal forecasting.

So I'm lumping the two quarters and uncommitted titles together.

Happy Tree Friends False Alarm -- Cutesy crude IP, of which I'm already a fan. I'm in.

Battlefield: Bad Company -- Interest in the Battlefield franchise for a lot of folks is like interest in the Victoria's Secret network fashion show -- it's their if you happen to stumble upon it. This iteration will add a single-player campaign and deepens the online component, and hopefully removes some of the concessions they've made to enable massive online play in the FPS space.

Ninja Gaiden II -- Itagaki-san has a rock star mentality, and that entertains me. Ninja Gaiden made me curse. I play it to make me think I can handle "games made for gamers".

Fable 2 -- Action RPG from the master of video game visionary promises. As long as the dog makes it in, I'm playing.

Halo Wars -- The CGI trailer has nothing to do with the gameplay, and I don't like RTS games. But the gameplay footage (available via Xbox Live) does look compelling, and may get me into the genre. Plus, it's Halo, so it'll print money.

Too Human -- I can't wait for this thing to get out of the fog of game engine heartburn. I think this has the potential to be a brilliant take on my Norse mythology love.

Fallout 3 -- I'm Fallout fiend (maybe just a Fallout fan; or just an alliteration amateur). I suspect this'll be a fun, immersive, time-suck of an RPG.

Brutal Legend -- Jack Black marries Tim Schafer and they birth a spiritual success to KISS's under-rated Psycho Circus. Tell me why you won't be playing this gem.

Alan Wake -- I'm trying to stay interested in this survival horror title. Knock off the delays and keep this thing funded on the publisher front.

Saboteur -- I think this stealth game with an innovative colorization game mechanic looks amazing. Can't wait, though I'm torn that I may be rescuing France.

LEGO Batman -- Have you played LEGO Star Wars? Have you seen the LEGO Batman toys? I am going to own this game, and my be-otches will play LEGO Robin online by my side.

LEGO Indiana Jones: The Videogame -- See above. Minus Robin.

LEGO Universe -- A LEGO MMO. A. LEGO. MMO.

Borderlands -- Hundreds of gun combos. Everything else is gravy, but I'm expecting a lot of gravy.

Fracture -- Real-time terrain deformation as a gameplay (and multi-play) mechanic. From LucasArts.

Mushroom Men -- I miss the Oddworld franchise. Mushroom Men looks to be that foot that bill. Again, from publisher Gamecock.

Dead Space -- Electronic Arts bucks behind a team that wants to create a survival horror title, inspired by the likes of Alien. A potential brown trouser excursion.

Ghostbusters The Video Game -- This game wants to be Ghosbusters 3. If they pull it off, it should rock. I hate Slimer.

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The Games of 2008: Q2

(See also, "The Games of 2008: Q1".)

The further out we go into the year, the more sketchy things get on the release front.

But here are the games that ring my bell to one degree or another for the second quarter of this year.

Grand Theft Auto IV (X360, PS3) -- Dunno about you, but this iteration of the GTA franchise (with its displaced, unwilling Russian anti-hero) might actually pull me in. If I don't play it, it's because all of the meta stuff irritates me -- namely, "Hot Coffee" and Manhunt irresponsibility.

Rez HD (XBLA) -- Weird(ish), on-rails(ish), shooter(ish) game from Q Entertainment / Hexa Drive.

PlayStation Home (PS3) -- Sony is late -- but ambitious -- to the console online party dominated by Xbox Live. I'm curious to see how this Second Life / Xbox Achievements mashup thing either innovates, or looks like a late, console(ish), poor man's Second Life / Xbox Achievements ripoff.

Sid Meier's Civilization Revolution (X360, PS3, DS) -- This strategy games been on the PC forever, and now it's bringing its hard-coreness to the console and handheld space.

de Blob (Wii) -- Painting stuff in games as a game mechanic is the New Hotness, and THQ's jumping in with new IP.

Pirates vs. Ninjas Dodgeball (X360) -- It's "Pirates vs. Ninjas", and published by Gamecock. Golden!

LittleBigPlanet (PS3) -- This game looks artsy and stylish and fun. How cool would it be if this became the PS3 console-seller?

Brothers In Arms Hell's Highway (X360, PC) -- Gearbox Software keeps revisiting WWII, and not only does it not feel tired, it feels important.

Iron Man (PS2, PC, X360, PS3, PSP, WII, DS) -- Yes, it's a movie tie-in, but it's a comic book tie-in. Yes, a lot of comic book games suck beyond belief, but I like comic books, and this title looked good at Comic-Con last year. So they're going to have had ten months to finish, tune, and polish the game.

Spore (PC) -- If this ever comes out, its modern incarnation of a god game may be one of the most innovative titles released this decade.

Robert Ludlum's The Bourne Conspiracy (X360, PS3) -- I like the folks at High Moon Studios, and the time they're taking with title -- which will launch well outside of the film vehicle -- keeps me interested. I wish they'd rename it, though; I'm tired of the whole "[bigNameIwantToSeeInLights] + [longTitle]" formula.

Warhammer Online: Age of Reckoning (PC) -- It is so time for this MMO.

Metal Gear Solid 4: Guns of the Patriots (PS3) -- Hideo Kojima wants to do something important with games. This is going to probably be his best something important.

Left 4 Dead (X360, PC) -- More zombie games. Always need more zombie games.

Hellboy: Science of Evil (X360, PS3, PSP) -- The footage and grabs from one of my favorite comic book franchises gives me the warm fuzzies.

Legendary: The Box (X360, PS3, PC) -- Hate the game name, but I dig the Pandora's Box device to populate the world with the mythological beasties I love. Then kill them, FPS-style.

Hail to the Chimp (X360, PS3) -- Wideload Games rocks (go play Stubbs the Zombie), and Hail to the Chimp looks to be a funny, politically themed brawler with the same trademark humor. And it's published by Gamecock Media.

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The Games of 2008: Q1

2007 is now a distant memory, and while I've still got to finish The Orange Box, Assassin's Creed, and Mass Effect (and, um, Viva Piñata), I'm already looking to the games of 2008.

So what's up for the next year of gaming after arguably the most prolific and quality-high year in the industry? Did the industry peak in 2007? Does life after Halo 3 and Portal seem a letdown?

Here are my picks -- and don't get your Underoos in a knot if your favorite game isn't here. I'm a PC and 360 gamer, so those titles are a priority for me, as are those titles on other platforms that look compelling for artistic or commercial reasons.

So "your" game may not be here, I may have forgotten some, dates may change, the game may suck, blah blah blah, wah wah wah.

Kingdom Under Fire: Circle of Doom (X360) -- Hey, an action RPG brawler retake on an action RTS mainstay, playable co-op over Xbox Live? I'm in (even if the demo was less than accessible).

Pirates of the Burning Sea (PC) -- An MMO that's not orcs 'n' elves?Let's see how it does. I probably won't play until the ninja community mod expansion pack kicks in.

Devil May Cry 4 (X360, PS3)-- I'm a franchise fan, and even if it's more of the same (but bigger, faster, more insane), it being available out of the gate on the 360 makes it a grabber for me.

Super Smash Bros. Brawl (Wii) -- If I can get a Wii, this and Super Mario Galaxy are the two boxed titles I'm likely to buy.

Lost Odyssey (X360) -- This may be the JRPG that gets me into JRPGs (sorry, Blue Dragon). Yeah, it's Mistwalker Studios, but it's from Hironobu Sakaguchi (creator of the original Final Fantasy series), composed by FF music creator Nobuo Uematsu, art by manga creator Takehiko Inoue, and written by Japanese novelist Kiyoshi Shigematsu.

The Club (PC, PS3, X360) -- Take a top-notch racing game developer and throw them at a stylistic, Running Man-esqu thinking man's FPS? I'm in.

Turning Point: Fall of Liberty (PC, PS3, X360) -- An FPS in alternative 1950s America where the Nazis won? Of course it's on my list.

Insecticide (DS, PC) -- "Insecticide is a film noir action adventure game set in a decaying world run by bugs. " Plus it's published by Gamecock Media. Who are in Austin, TX, and make me laugh.

Condemned 2: Bloodshot (X360, PS3) -- The first Condemned is one of the strongest launch games on the 360, and it still stands up. Add a more polished version of one of my favorite other vertical game engines (Lithtech) and multiplayer, and I'm ready for another "brown trouser" excursion (thank you, Brits, for that expression).

Bully: Scholarship Edition (X360, Wii) -- Bully for Rockstar for doing something different with this game. Sure, it came out the PS2 a while ago, but this version will have new classes, new content, and achievements (on the 360). Plus, the 360 version is being built using Emergent Game Technologies's Gamebryo game engine.

Viking: Battle for Asgard (PS3, X360) -- I'm a big fan of Norse mythology, action brawlers, and SEGA. It's a lock.

Destroy All Humans! Path of the Furon (PS3, X360) -- I know the writer for this, so I would suck if I didn't list it. Plus the franchise genuinely rocks on all fronts.

Haze (PS3) -- Free Radical has my eternal love for the TimeSplitters franchise (bring me TS 4!). Haze looks smart and subversive. Just bring it to 360, kids -- I'd hate to see a sales shortfall for the potential franchise by limiting yourselves to a PS3 SKU.

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Sunday, November 18, 2007

Disclaimer

So, it's finally happened.

After an approximately three-year focused effort, I'm officially working in the video game industry, hopefully leveraging that perfect storm of my technical skills, business savvy, passion for games, and snarky attitude toward traditional corporate America for the benefit of gamers everywhere.

I am so jazzed.

The recent sporadic posting on this site is because of the physical cross country move ("Goodbye, Texas! Hello, North Carolina!") and new job baptism of fire -- not because of any conflict between the job and this blog. As a matter of fact, the new paycheck-givers are very supportive of my blogging prowess (or proliferation; they didn't really say -- I'll claim both).

So I'll keep blogging my mix of video game news, business analysis, thoughts, ramblings, and rants.

Keep in mind my thoughts don't necessarily reflect those of my masters.

To wit:
"Viewpoints expressed in this Weblog do not reflect or represent the thoughts,
intentions, plans or strategies of my employer, family, friends, acquaintances,
other gamers, or even, quite possibly, me as the author."
There. Think I'm covered now.

Exciting times ahead, kids.

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Monday, September 03, 2007

The games of September

September is a good month for gamers. It's not like BioShock and the Call of Duty 4 online beta aren't already sucking up my time.

Anyway, here are some of the games to which I'm looking forward (for a more complete list, check out IGN.com or GameSpot.com, and remember release dates are subject to change):

Stranglehold -- The premise of "playing a John Woo game" just really appeals to me. That excitement is curbed by this thing being in development for a looong time, and (at least in the demo) the cool "John Woo moments" grabbed at inopportune times -- kind of like how Gears of War used to (they bettered it in a patch). And that's tempered by initial reviews of the game, which seem pretty upbeat. (Xbox 360 version this week, and who knows when for the PC and PS3 versions, which keep getting pushed back).

Sherlock Holmes: The Awakened -- Traditional PC adventure gaming? Sherlock Holmes? Disciples of Cthulhu? Sign me up -- I'm downloading the demo now! (PC)

Fatal Fury Special -- What's not to like about "remixed Fatal Fury 2"? (XBLA)

Heavenly Sword -- This action brawler beaut of a game has so much potential. I want the PS3 to have a console-selling title -- wonder if this is it? (PS3)

The Elder Scrolls IV: Oblivion - Game of the Year Edition -- Missed the defining RPG of the Xbox 360 (at least)? Get it with the Knights of the Nine and Shivering Isles expansions -- for at least the same price as the base original ($60, though I predict some $40-$50 price points). (Xbox 360; PC)

Kengo: Legend of the 9 -- I like the premise of this one. Hack-n-slash, but playing historical Japanese heroes, switching between them, and co-op. I haven't seen anything about it other than repackaged press releases from Majesco, and a supposed showing at Leipzig, so I don't know if it's coming out this month, or whether this is "good Majesco" or "budget Majesco". (Xbox 360)

NHL 2K8 -- I miss hockey. (X360, PS2, PS3)

World in Conflict -- Because Red Dawn should have gotten an Oscar(TM). And I'm trying to find an RTS I like. (PC)

Eternal Sonata -- A gorgeous, charming RPG with a good mix of real-time and turn-based play. (Xbox 360)

Syphon Filter: Dark Mirror -- I like the franchise, and this iteration looks to be a step up. (PS2)

Halo 3 -- It's freaking Halo 3. This thing is a fascinating marketing juggernaut to watch, even if it wasn't also quality product. I am a bit irked that I'm paying for at least part of the campaign left out in Halo 2. I'm buying it not just to "finish the fight", but to "finish the game". Oh, and for the sweet, sweet multiplayer. Comes out September 25th, and I'll see you in November(ish) -- for Mass Effect. (Xbox 360)

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