One of them is networking - at which I'm wicked good. It's hard to talk endorsements for my skills in a blog post without it coming across as arrogant or self serving.
But suffice it to say that I regularly get comments and compliments about my networking and self-marketing when I show up at events, meet and greet, and explore joint opportunities, pay-it-forward moments, and poke at tipping-point(ish) shenanigans.
Easily one-half of those folks who follow up with me after these events (which is fractional compared to the number who should be following up -- with everyone, at every event) contain some version of, "Wow, you're really good at networking."
So, there are two points that I want to make.
First (to get it out of the way), I really try to make sure I'm not engaging in any sort of usury. I've written a lot in this space about "genuine networking", and my desire to build relationships, and not engage in the professional version of Pokémon (the "gotta catch 'em all" mentality of some LinkedIn.com network builders who don't realize they're an untrusted cartoon).
Second (and the message I really want to get out), is I work freaking hard at networking.
Seriously, I bust my hump so much on the networking front, that I'm surprised I have any sort of hump left to bust (hrm ...).
Anyway, there are people for whom networking comes easily. Some of these are good, amazing people, building relationships, connecting the dots, and making big things happen, regardless of whether they're involved. Others (while maybe also amazing), are less "good" -- the equivalent of used snake oil salesmen who may have a great memory and can capture names and minute details, but are using info to their own benefit, relationships be damned.
I am neither of these guys. I am a guy who has to work so ridiculously hard to go to networking events I know I need to go to find those people who may have my next gig (acting or toy job), even if I would rather be doing something else, like spending time with my family, going on a run, working on a screenplay, or any of million things for which there isn't time in the day or my life to do. (Saying "yes" to something is saying "no" to something else.)
I work to remember names and go say, "hi" again. I work to introduce people I've met to other people I meet where I think there could be a business or personal relationship connection. I work to make sure I don't spend "too much time" with people I know and like at these events, so I can make sure to meet new folks and explore new opportunities. I work to go talk to the person sitting in a corner who doesn't have the social or networking skills to get plugged into the current event (and believe me, some of these people are alone for a reason). I work to connect, because like my acting, for me it's about relationships, about personal and corporate growth, about getting to be more than what I am.
And I share how to do it for other people. Not because I think I'm God's gift to networkers. No, it's because it is so hard for me, but so important, and I know it's even harder for some folks (people who are introverts rather than extros, people who have self-confidence issues, people who are worried about coming across as ingenious, and so on).
How can I be so arrogant as to not share, try to help, and build relationships with these folks so we can mutually do big things together?
There are a couple of specific folks that attend our too-infrequent Triangle chapter IGDA meetings. These particular people hate crowds -- As in, "out-of-their-skin" hate. And, bravely, they're at these things, because they recognize the value of meeting other people. And we pull aside from the crowd, every time, and just chat, one-on-one. Fifteen minutes. Thirty. Forty-five. Who cares? If I was a PokeLinkedIn Master, the "disruption" of not meeting every new-to-me person at the event and collecting their business cards might be maddening.
But when it's relationship building, when it's checking in on another human being and both taking a breather from the chaos and work that is networking, it's a recharge, a reminder of why I do it. And of how they can.
My last post was pretty hefty, and there's no easy way to step down from it in a measured way that wouldn't be more orchestrated than it was genuine.
So, instead, I'm goning to dive right in with my next post and talk about boobies.
OK, not per se, but at least I've set an appropriately low bar on the thematic weight side of things, and have much more ceiling.
Moving on.
I so dig snorgtees.com. I'm not associate with them in any way, but I've been a fan of the package that is their company and offering and product for a long time.
They make hilarious T-shirts, riffing or springboarding off of retro and pop culture love, and they do it in creative (if not brilliant) ways.
An all-black shirt that says, "There are 3 ninjas on this shirt [try to find them]".
"Your epidermis is showing."
(Two pictures of bags of ice and a picture of a baby.)
But like I said, it's not just the logos and the products -- it's the package that is the company.
Take this shirt, "I drink your milkshake":
(If you're unfamiliar with the deriving song, I envy your blessed naïvité.)
The shirt is funny by itself; it plays on pop culture, and has an odd, stilted old-school graphic juxtaposition against what's in essence a jug-happy metaphor.
But what finally prompted me to write about these folks are there ads (which I usually see on Kotaku.com).
I snagged a pict of this ad, because you could take almost any of them, and match what works alone in the graphic above, magnified with A) an appropriately attractive (but not stereotypical) model, who's B) animated and bought in during the shoot, but in a C) realistic, living, non-posed way.
Tie to acting? Creativity and "being" (not faking).
(Let along the obvious example of smart branding and leveraging pop culture.)
OK, I've been meaning to write about this for a while, and a question over on LinkedIn.com inspired me to jump the gun a bit (shut up; I was going to write about it).
The initiating question was simple (ha!):
Is there one word, a pinnacle, that describes you? What is it? Why?
-if you have a package, show us that too!
First, yes, I laughed at the wording of the second part of the question. But that's because I'm horribly immature. And I just realized I want that on my headstone ("Adam Creighton: He was Horribly Immature").
So how do I respond to a question like this? Because, honestly, it's a hugely important question, and I take an active role in packaging "Adam Creighton" as a brand.
Just one word? How do you even do that? One of my pet peeves is the reductionism of the individual -- none of us can be reduced to one word.
One word? Maybe "Integrity" -- I'm willing to lose a job for my integrity, suffer the slings and arrows of critics, yadda yadda yadda.
Two words (and another facet)? "Professional Creative" -- It's a differentiator for me from many of the folks that are the former or the latter. Not that it's a competition (I've written on that many times before; read the whole post for the "competition nugget").
I don't like the idea of answering this question, because I don't know how I keep it keep it from coming off as being self-aggrandizing or braggadocio.
But here goes. ;-)
Honestly, I professionally see myself (Adam Creighton) as a brand, and all of the things I do are products and services that are logical extensions of that brand. And I actively and constantly work on my brand.
Notice my site? Are you a regular reader of some or all of my 7 active blogs? Notice my logo? Notice the packaged consistency? Notice all of the things I do (and just wait, there are some bigger, more WTF ventures on the way)?
Do you know me personally? Do you find any common thread there?
Erm (again). Very little good comes from late night blogging.
Now, if you'll excuse me, I'm going to do a still photo shoot of some new toys, and then play some video games. Because I just finished reading a 115-page script I'll be table reading for the Austin Film Festival Sunday.
You've probably noticed one of my new headshots gracing my Website. It's from the theatrical shots, which I like (the uncropped version is below), and my photographer, Rhea Willis, does a great job.
Another new headshot of which I'm particularly fond isn't mine -- it's a new one for Marc Hustvedt -- who was a fellow Austin actor who's now become a successfully working LA actor. This pict is by photog Dennis Apergis, and is a great dual-purpose (at least) commercial and comedic headshot (it almost screams, "Put me on 'The Office'!").
Networking is awesome, but good headshots open doors when you're not there in person. (And it's necessary for you to have the professional and acting skills to follow through.)
Below is a note actor, coach, and inspirational creative CK McFarland sent out to the Austin film community in recognition of fellow actor, coach, and inspirational creative Mona Lee, one of my film coaches.
I've asked CK's permission to post her note in its entirety here for broader awareness. I've added links for context. The commentary afterwards is all me. ;-)
For years I have wanted to see the Austin Film Community Host some Film Awards, similar to the ACOT Awards. Yeah I know they give them out at the airport to big name celebrities who have gone off and made us proud, and other celebrities who have passed through and made us look good.
But I'm talking about true Austin Awards acknowledging the truly great folks who have stayed, and not just actors, but other members of our community who have been dedicated, and worked so hard for us all. Oh yeah there are those few who continually get their name and picture in the paper , because they have helped put us on the map, and continue to do so. But there are also many other wonderful folks who have contributed in major gigantic ways to make a difference.
This is a tough profession, though not as hard as soldiering or coal mining. But there is perhaps no greater competition than being an actor, due in fact, to the sheer multitudes of those seeking dreams. Yet many (here) don't even have a clue what they are up against, the dedication to training it takes, or the number of actors they are competing against who have been thoroughly trained.
But within our multitudes, there are actual real live great actors living amongst us. Actors comparable to the best in our Movie Magazines. And some who even work a lot, particularly the men. Congrats guys. But I want to tell you about one actor I saw work on stage at UT a while back. OK, it was 30 years ago let's say. She was playing the outrageous role of Claire in A Delicate Balance by Edward Albee. Now I was in a special private acting school in California and was home to visit the folks. I went to the theatre and saw my first ever real true brilliant actor on stage. I had never in my life seen anything like this woman and the role she played, and it was breathtaking and galvanized my memory to this day. I believe she went on to Julliard from UT and made quiet a name for herself. Well I remembered her name - Mona Lee.
Mona Lee put us Austin actors on the film map. Our roots can be traced back to her. She is the source, the spring from which much of this sprang. When I moved here in 1980 and began a professional theatre ( with the Tuna Boys and Marco Perella) I hired her to coach the company. But she wasn't just coaching theatre actors, she was showing all the Austin actors how to transition to film and what we needed to do to accomplish that. She turned our heads right around and showed us we could be film actors right here in little ole Austin. And she's still doing that. And there is no better helpmate than her BIZ book - which every one of you should have by the way.
Now I am just sitting here at the end of the Labor Day struggling to figure out how to get my classes full, and thought of where it all started and why. It always goes back to Mona, my friend and my competitor (both as a coach an an actor). And I just might shoot myself in the boot giving her all this publicity, but I don't care. Because acknowledging people is so important. And so I acknowledge Mona, not just for her coaching and her BIZ book, but her history with us - a director writer producer and vital and amazing actor who lives amongst us.
She is the reason I have wanted to start some sort of Austin Film Awards So we could give her a the first one and say 'thank you Mona". Good God people need to be acknowledged and I just wanted to start at the beginning. I guess I'll go get something engraved.
ck
I studied with Mona in her beginning and intermediate classes. She had a subtle style that got a lot out of me. And despite being an active coach and working actor, she's also very available.
All of the stuff CK says is pretty inspiring by itself, but carries even more weight and import coming from her.
CK has herself and inspired and pushed so many actors in their craft, and done so much for the Austin creative community.
"There isn't a more creative, Dynamic teacher around than CK. I have had the pleasure of teaching with her and I learned as much as I taught. I filled my notebook with thoughts and techniques I learned while listening to CK critique our students. Her workshop is a safe place to push yourself beyond your perceived limitations while inspiring confidence in your craft."
"CK McFarland is an invaluable leader in our entertainment community. Over the past 8 years, I have had the privilege of working with CK and on many occasions have watched her film students work at Alleywood. I am always impressed by the growth I see. "
And you can even catch some of CK's work on YouTube (clip embedded below, and recorded before the recent passing of Texas film and interactive incentives legislation).
Every actor should be on set or in class all of the time -- regardless of our level. Austin has a great coaching pool, and a sub-set of those folks are of some of the best, most passionate mentors with which I've been blessed to know. I mention many of them regularly in this column. And Mona and CK are two more of the greats.
I don't normally just post pointers to other blogs (I like to offer original content and maintain a select blogroll), but I like this post from LA Casting Director Bonnie Gillespie.
What initially grabbed me was this quotable nugget:
"That, in short, is why people who like to work together like to work together. Call it favoritism. Call it nepotism. Call it a closed network. What it is is an efficient, familiar, easier way of doing business when every second counts (and costs a bundle)."
In a nutshell, a great summary of personal and professional dynamics -- People like to work with people they like, and time is money.
A lot of the post resonated with me for several reasons. Bonnie touches on research, active listening, confidence, authenticity, and other topics that fall pretty close to where I live, and, frankly, are staples of good business networking, regardless of vertical market. (For more on my take on authentic networking, see this previous post of mine -- one of my most read and most republished.)
You've probably heard, "It's not what you know, it's who you know." I actually think it's "what you know and it's who you know".
It can be pretty frustrating to lose out on a gig or a job because they auditioned or hired someone they knew, rather than you. But it's a great thing when you're the person they know.
I'm sure we've all wanted to instant chemistry with someone at some point or another. Think of that personal or professional contact that you really wanted to get to know better, after a "non-sexual professional flirtation" (Bonnie's words) interaction.
It's not like you can force chemistry, or this "relational shorthand" thing Bonnie talks about -- no matter how much you want to. Sometimes it works and sometimes it doesn't.
Here's a quick positive and negative example from me.
On the positive side, I've always felt like in order to be "full", I need a complete set of mentor relationships around me. These can be on the relationship, spiritual, professional, creative, personal, or hobby side of life (or best, all of them). That means I actively seek out mentoring more junior folks, hanging around peers that encourage me and hold me accountable on what I can do, and meeting with someone who mentors me.
I met a guy who talked about things he struggled with that I struggle with. He showed video clips from and talked about my same favorite movies. He was a comic book fanatic. He was a toy appreciator. He was a small business entrepreneur. He was in life where I wanted to be in 25 years (with the important stuff; not money or recognition or any of the transients).
So I asked him to be my mentor. Thankfully, he said yes, and we've been meeting formally, seeing movies, and going to things like Comic-Con for almost 7 years.
On the negative example, there's a writer whose work I really like. Later I ran across his bio and some of his Web postings, and saw he had been reading, watching and listening to some of the exact same stuff at the exact same time I was (William Shatner, Johnny Cash, Death Cab for Cutie, Brian Vander Ark, Sandman, the Firefly boxed set, Batman the Animated Series, and so on).
I thought, "This guy's a lot like me -- a professional creative with great stuff of his own inspired by some of the same stuff I am; I want to know him."
I met him at a professional conference. He didn't know I was an actor, and he spent the entire time during a panel badmouthing actors. Not only was he vitriolic, the stuff he said wasn't opinionated -- it was false (and he was disrespectful of the panel members' time).
For a bunch of reasons, I still wanted to work with him, and with his company, so I hit him up for work (my clients know I generally introduce myself in creative ways). I then found he was making fun of my submission and deriding me within his company.
That's unfortunate by itself -- it dis-incents me from wanting to work with him -- but worse, because he's been unknowingly badmouthing me with people with whom I do have good rapport (which is how I know), which hurts him within his own company. I feel bad for him.
To be fair, I know I've probably been a version of an "unapproachable chemistry guy". I've received feedback in the past that I'm so focused and making so many things happen in the business world, or being so passionate and black and white with things like beating my "do the right thing" drum, it can be a bit intimidating to folks who don't get the chance to know me more personally. Because I care about improving as a person, that's feedback I take pretty seriously, and look for ways to to improve how I interact with folks in those contexts.
And there are some relationships (business and professional) where the chemistry just isn't there, for any number of reasons.
Anyway, those are some thoughts from me. But check out Bonnie's full post over at The Actors Voice.
Huh, I snuck some original content in there, anyway. ;-)
This could be a mistake. But I haven't seen any actor put themselves out there and do it -- which, by itself may be reason enough for me to try it out.
It's time for me to get with the times, and attack the acting world with new my color headshots.
Question is, which to go with? Getting good headshots is tough. Picking good headshots after they're taken is probably tougher.
So, in a move sure to raise eyebrows and get comments, I'm asking you to vote on my theatrical and commercial headshots.
Do you know me? Which headshot looks like some version of the actor you know?
Don't know me? What headshot grabs your attention, and is "cast-able"?
Are you in the Biz? What do you like or dislike about each headshot?
Not in the Biz? That's fine -- same question (thought if you're not in industry, hold off on comments or critiques that're likely already taken as a given; yes, these are low-res, and they're un-retouched, and they can all be cropped differently, etc.).
Take a look at the two groups of headshots below, and send me a note (here) letting me know which Theatrical and which Commercial headshot you like. You can also send me comments.
Theatrical:
Commercial:
CAVEATS: Property of Adam Creighton. For casting purposes only. Not intended for sale or commercial use.
This isn't reality TV, so your votes won't necessarily determine which mug of mine casting directors are going to see -- I'm just looking for (and value) input. There are other headshots in the running, and other factors such as agency input, preferences of target clientele in the pipeline, and which way the Biz wind is blowing at any given moment. These are unretouched shots.
It started as an infrastructure redesign to extend my properly formed (and utilized) XHTML and CSS across my Website, removed tables used for layout (a no-no), and improve the accessibility and usability of the site.
Then, inspired by Comic-Con (and my own inability to leave well enough alone), I started a comic book-themed redesign of my site.
Starting with the Photoshop mock up (below), I now have a working HTML version. And thanks to using CSS for shadowed containers, Web-safe colors on my graphics, and the like, the site is even smaller in download size than my current site.
Thing is, looking at the two side-bay-side, I think I like my "old" site. It's clean. It's informative. It's professional.
So, now I'm torn. The old site looks and works great. The new site feeds my inner fanboy (and took a couple of days to hash out), but I wonder if it's too cluttered. What do you think?
This was a short day, and we spent it basically just trying to make the most of the Exhibit floor. I talked to some more companies and individuals, looked for last minute schwag, and tried to help my buddy find some gift for his girls (I was useless).
Toys:
I took a few quick picts of the new DC toys from Mattel, sculpted by the Four Horseman , and looked longingly at the Hasbro Legends series 3 and 4 stuff one last time.
Having to leave. Oh, and our Dallas connection getting canceled; but I spun on a dime and got us to Austin ... by way of San Jose. An hour later, but at least we got home.
(Sorry for the delay; been wicked ill; as you were.)
Comic-Con on Saturday (July 28) was (oddly) less crazy than Friday. Maybe we just got used to the crazy.
And Saturday was fun. My buddy and I split up first thing, and he went to the Avatar panel while I hit the Exhibit floor to introduce myself to companies and individuals, meet up with folks I'd only previously known via Email and phone (like Mark Irwin, co-creator behind multi-format property Jack Secret; pitched as "Harry Potter meets Johnny Quest"), talk to a bunch of folks on Artists Row, pick up that Leinil Francis Yu signed Captain America "The Return" poster I'd eyed the day before, and so on.
Panels were great this day, too. The Marvel Spider-Man and Smallville panels, in particular, were what I expect panels to be. Poppy, unexpected, with panelists jumping in and out of conversations, having fun, and knowing their stuff.
Toys:
I picked up the "Ramathorr" figure from the Four Horseman's Seventh Kingdom, to complement the "Gauntlet of Vaskkh" figure with which I'd been gifted the day before. They guys offered to sign it, and were surprised when I told them I was actually going to take it out of the box for display.
Hasbro also added a bunch of their Marvel Legends series 4 figures to their show floor display case, so I snapped some picts of those, as well as their upcoming Japanese-derivative, 6-inch figures, which nonetheless look cool.
Panels:
The Marvel Spider-Man panel was a blast. It included writers, editors, and artist Dan Slott, Zeb Wells, Bob Gale, Marc Guggenheim, and Phil Jimenez, with Joe Quesada moderating. The panel was snappy, fun, well-moderated, and the guys are obviously having a blast (and taking seriously) the Spider-Man "One More Day" arc, then 3-times-monthly change-up. Writer Marc Guggenheim and artist Phil Jimenez are now exclusive to Marvel, and I felt bad that Jimenez let slip who makes out alive between Mary Jane and Aunt May.
And Dan Slott? Perhaps one of the funniest panel members I've seen. He was hilarious, punny, and having a lot of fun with the panel, and the absolute thrill ride that writing Amazing Spider-Man affords.
I also attended the GameTap "Re/Visioned" panel, consisting of Jim Lee, Warren Ellis, Peter Chung, Gail Simone, and Brian Pulido, and moderated by GameTap'sRic(k)ardo Sanchez. I'm really liking Simone's down-to-earth take on female empowerment, and it was fun to watch part 1 of Ellis's 3-part arc, at the same time he got to see it.
I also got to chat with Peter Chung and tell him "thank you" for the animated Æon Flux, and give him my voice demo. Very quiet, pleasant person. I was also able to meet the producer behind the Re/Visioned series, and let him know I was impressed with it.
The there was the Warner Bros.Smallville panel. Again, how I think a panel should be -- a lot of back and forth, people jumping in and out, playful, sexy people (Seriously -- Hartley? Vandervoort? Morris? Durance? Gough? Millar? Wow -- wicked sexy, all). The funniest exchange happened during the Q&A when a fan asked Hartley and Durance how they prepare for their steamy scenes -- and both of their spouses (and Hartley's daughter) were in the front row. Good feedback on the professional side of the preparation, though.
This panel was also a great example of how you video summarize an entire series, and tease the next season. Serious kudos to whoever pulled that off.
Meeting writer/creator Mark Irwin in person and being the first to see the new Jack Secretpreview art?
Talking with Peter Chung (and saying "thanks" for the animated Æon Flux; and giving him my voice demo)?
Chatting with artists like Chris Batista & Tom Nguyen?
The incredible (and incredibly redeeming) Marvel Spider-Man and Smallville panels?
Getting to meet and say thanks to Scott Porter in person for Friday Night Lights?
What Sucked:
Not having mentally linked clones of myself to run around the exhibit floor and attend all of the panels. Seriously, that's a good use for mentally linked clones.
Oh, and I was stuck in the Smallville line for forty-five minutes with a real-life, unfunny version of The Simpsons Comic Book Guy. Dude seriously hated every comic book arc since 1969, and every comic book TV show or film that didn't have George Reeves. I politely engaged him for 40 of those minutes, and expressed my opinions counter to his, until he started belittling someone in line merely for being born in 1982. I then told him I didn't understand why he was at Comic-Con given that he hated everything, and that we could either talk about something he actually liked about comic books, or something other than comic books. He stopped talking. Very sad, really.
Pictures:
Twitterings:
(Reverse chronology.)
Chatted with Scott Porter (Jason Street on "Friday Night Lights") today. Turns out we share things in common. 12:03 AM July 29, 2007 from web
Supergirl (Laura Vandervoort) joins the "Smallville" cast. 09:06 PM July 28, 2007 from web
At the "Smallville" season 7 panel. _That's_ how you tease a new season. 09:04 PM July 28, 2007 from web (This is the START of the "Smallville" season 7 panel.)
Looking at the "Iron Man" movie gray (1st set) armor reveal. Impressive. 08:16 PM July 28, 2007 from web
Getting another Four Horseman figure. I may be have a problem ... 08:13 PM July 28, 2007 from web
I'm impressed with how talented and nice all the GameTap folks are. 07:33 PM July 28, 2007 from web (This is the END of the GameTap "Re/Visioned" panel.)
Peter Chung, animator Robert, and GameTap producer Elliot all have my voice demo. 07:32 PM July 28, 2007 from web
Preview of all "Re/Visioned" (Tomb Raider), and Ellis's part 1. 06:57 PM July 28, 2007 from web
Chung criticizing U.S. animation division of labor. (In Korea, everyone is a generalist.) 06:52 PM July 28, 2007 from web
Jim Lee is top-notch at saying why his style isn't animation friendly, and who at Wildstorm is. 06:41 PM July 28, 2007 from web
Gail Simone's Tomb RaideH 06:39 PM July 28, 2007 from web (Should read, "Gail Simone's Tomb Raider is the anti-Laura -- 12 years old, pre-pubescent, and chestless.")
Bob Gale surprised by geek letter he wrote to Marvel in "Tales of Suspense" #93, 1967. 05:52 PM July 28, 2007 from web (I have a copy of this issue; and the letters.)
The Spidey decision (one team, one _complete_ arc) is a brilliant Marvel marketing move ... 05:39 PM July 28, 2007 from web
... but I had a preview discussion with someone, so I know ... 05:35 PM July 28, 2007 from web
Petey is on the outs with Jameson / Bugle, so people are wondering about a camera in Jimenez art ... 05:33 PM July 28, 2007 from web
Looks like Jimenez let slip who survives out of MJ and Aunt May ... 05:28 PM July 28, 2007 from web
New Spidey creatives Dan Slott, Zeb Wells, Bob Gale, Marc Guggenheim ... 05:08 PM July 28, 2007 from web
At the Marvel Spider-Man panel ... 05:04 PM July 28, 2007 from web (This is the START of the Marvel Spider-Man panel.)
iItandIn You are absolutely right! ;-) 04:06 PM July 28, 2007 from web (This was supposed to be "@StandIn You are absolutely right! ;-) "; he was saying my "overheard" comment earlier should be the start of an "Overheard at Comic-Con" reveal.)
Buying a print from Allen Berman, Living Legend (Timely Comics) ... 01:41 PM July 28, 2007 from web This is should be Allen Bellman; my sincere apologies for miss-spelling his name.)
Great meet-n-greet with Mark Irwin & his daughter. Super nice guy ... 01:40 PM July 28, 2007 from web
Friday (July 27) was the first full-on "crazy day" of Comic-Con. Bodies everywhere. We showed up early again, and rather than wait in line for the exhibit floor, we were trying to find the line to San Diego's Hall H so we could catch the Warner Bros. showcase.
This turned out to be a bad, bad experience.
Why?
Because of the "Elite III" staff. Or, as I came to call them, "Those %&*^$#! Red-Shirts". Hey, they were nice and all; just incompetent, and gave very authoritative, contradicting information -- today and throughout the week/end. We were trying to find the line to Hall H, "if it wasn't too long". We got sent back and fourth to the two opposite ends of the Convention center -- two times each -- before I'd had enough. We decided to divide and conquer, and I had my friend wait in line for the Exhibit Hall while I tried to find the fabled "The Line to Hall H" (tip: It's not in the same location as Hall H itself).
This eventually led me outside to a line that wrapped around the entire San Diego Convention Center. I made it two thirds around the building, asking every %&*^$#! Red-Shirt I met if these folks were going to get it in. I finally found a guy who said, "No man. No way. Most of these folks are in line for the second or third show in the Hall. If they're lucky."
So I walked back to the front of the Convention Center, only to find the entry line even for badge holders now snaked off across the convention lawn. So I called my buddy, told him to go do whatever he wanted, and I would sync up with him whenever I got in.
After a half an hour in the sun, I ended up where I'd been an hour before -- just inside the front doors. And as I walked in, soaking wet from sweating (and angry), I was greeted by a smiling %&*^$#! Red-Shirt who said, "Welcome to Comic-Con! Can I help you with anything?"
That said, I'm a glass - is - half - full - and - how - do - I - fill - the - other - half kind of guy, so I quickly spun through the Exhibit Show Floor and met with people and companies that were on my list. As you can see from my Twitterings below, I was a machine, and really enjoyed touching base with these neat folks and companies with whom I'd really like to work.
Toys:
In my "go this way, go that way" crisscross of the San Diego Convention Center, I did pick up my Comic-Con exclusive "Vanishing Bugs Bunny" from DC Direct. This was the "official" Comic-Con exclusive for the show, and I'd paid for it when registering for the conference. It's a slick, well-done little sculpt, but I'm debating what to do with it, as it doesn't really fit into my collection, per se.
I also picked up some Shockinis from Shocker Toys (a custom and the Wizard World skeleton exclusive), and talked to the guys about using their toys for my stop-motion efforts. They were really nice, and very supportive of me using their toys, carteblanche. Which is better than some other toy companies have been with me.
My buddy sneaked away and got me the Four Horseman figure "Gauntlet of Vaskkh", which is a bad-a$$ looking rhinoceros warrior action figure, and part of the Four Horseman's own "Seventh Kingdom" line of toys. This is a perfect gift for me, and another Comic-Con exclusive. And it makes me want the Four Horseman to do figures from the Hip Flask universe.
Panels:
Mattel / DC Comics:
We attended the Mattel / DC Comics panel, which was fun, and way more upbeat and jovial than Thursday's Hasbro panel. They showed a lot of stuff from the Justice League animated series, and copped to the poor design that makes them top-heavy and tough to display. They also announced new six-inch figures (with build-a-figure components) from none other than Four Horseman Studios. Orion and Etrigan, in particular, look pretty cool.
I can't help but wonder if the fan support for Mattel is due to where they are with the license. They're comparatively in the initial stages, and haven't hit the over-under arc where the trade-off for collector and mass-market hits the fan, which is what I think was the tension under the Marvel / Hasbro panel.
Joel Silver: Return to House on Haunted Hill and Moonlight:
I only caught the last half of the "Joel Silver: Return to House on Haunted Hill and Moonlight" (the Moonlight part), which was a bummer. I'm not a gore fan, but I wanted to see the innovative "Navigational Cinema" stuff they're allegedly putting on the Blu-ray and HD DVD versions of the film. I'd like to see someone do something with the new technology.
Moonlight looks and sounds compelling, but it's going to need to work to stay out of Angel's shadow, and Blade's (the TV series) curse. This was my first time hearing Joel Silver speak, and he's pretty interesting.
Halo Universe:
I was semi looking forward to this panel, and semi expecting it to be a disappointment. Brian Michale Bendis doesn't disappoint, and he was talking about the new comic book series (I took picts, but I'm not going to post stuff before the series goes to retail), so that was good.
WizKids Brand Manager Mark Tuttle did a great emcee job, which was good, given his company had done the big Halo reveal the day before. The Topps trading card discussion was pretty mheh, and Eric Nylund, while a great author, was (like everyone) hamstrung by what he couldn't say. Since there were no Bungie or Microsoft folks on the panel, not much Halo 3 stuff was going to be revealed. (I did see them in the audience, about six rows in; with sniper rifles, I'm sure, should any of the panelists revealed too much.)
Warner Bros. Animation: The Batman / Legion of Super-Heroes:
This was a great panel, if for no other reason than Phil Morris, voice and on-camera actor, and comic fan; and Andrea Romano, single handedly responsible for casting some of my favorite voices in Batman: The Animated Series; Animaniacs; Pinky and the Brain; Superman; and Justice League. The next seasons of both The Batman and Legion of Super-Heroes looks to up the ante, get a little darker, and build on the intensity and team dynamics. I'm looking forward to it.
I even got to run alongside Ms. Romano as she headed to the Warner Bros. booth for a signing, so I could say "thank you" for her work on things like Animaniacs and Pinky and the Brain, and for the extras stuff she shares on her craft on many of the DVD extra features.
Ray Harryhausen and 20 Million Miles to Earth: 50th Anniversary Edition:
Ray Harryhausen is a hero of mine. I've seen his films. I read his coffee-table crushing book. I was inspired to do my own stop-motion as a device for getting my voice out there. And 20 Million Miles to Earth was a film he'd wanted to do in color, but didn't have the budget to do so. 50 years later, we were able to watch the newly colorized version of the film -- for the same first time as Mr. Harryhausen -- and have him give live commentary on the film, his processes, and his views on fiction and criticism. He will probably not do this again.
From a Biz perspective, I arguably "should" have been at the Doctor Strange premiere, trying to connect with Craig Kyle, Marvel's senior VP of creative development animation.
But this film, with Ray Harryhausen, was historical. It was being there for a guy that informed a part of my creativity.
Other Cool Stuff:
I spoke with Leinil Francis Yu, mainly to say thanks for his work on New Avengers in general, and issue #22 in particular. Really pleasant, talented guy. I also noticed he had forward-thinking, hopeful "Captain America: The Return" print that I thought I wanted, but needed to think about.
The Four Horseman "Gauntlet of Vaskkh" gift from my buddy absolutely rocks, and hit me in a soft spot.
And the 20 Million Miles to Earth screening was a piece of history, and getting to attend it with a friend who gets it as much or more than me? Awesome.
What Sucked:
Those %&*^$#! Red-Shirts. And not having hair gel.
Checking out the Four Horseman exclusive with which I've been gifted ... 12:59 AM July 28, 2007 from web
Watching Ray Harryhausen "20 Million Miles to Earth". Angry that room is not packed ... 08:06 PM July 27, 2007 from web (This is the END of the DC Animation panel.)
Thursday (July 26) was the first full-day of Comic-Con. We showed up early, and waited in line for an hour and a half to get into the exhibit floor. The plan was to get to the Hasbro booth to get tickets that let you get in line to buy stuff. Like convention exclusives.
That didn't happen, because they let the folks registering for one-day Thursday badges in before all of us that had already shelled out for four-day badges. That was poor, and it could have made for a frustrating day. That is, if I hadn't been willing to pay folks (and my buddy hadn't been willing to front me the cash) who did have tickets to buy exclusives they weren't going to buy for themselves. Like the super hero My Little Pony. (What? I'm a sensitive guy.)
The exhibit floor was better than on preview night, because people were split between attending the panels and the show floor. that was an improvement.
And I totally blended in with my fellow geeks, as airport security had confiscated my gel (I suspect they thought I would use it to make deadly hair spikes and gore fellow passengers), and I was breaking out like a teenager (probably from the stress of them blocking my goal of goring fellow passengers). Nice.
Thursday was ostensibly about toys and Halo.
Toys:
There were a whole bunch of new things at the Hasbro booth that hadn't been out the night before, including three things for which I've been waiting.
First up was Marvel Heroscape. I like the craft and extensibility of the existing Heroscape, but it's this comic-book themed release for which I'm been waiting since it was announced in January -- of 2006. So, 1.5 years later, it was nice to see in person, and since it's finally going to retail, I didn't worry about purchasing it.
Next up was Marvel Legends. Hasbro took over the fan-favorite line from Toy Biz, and promptly unfan-favorited it. Seriously, the sculpts for series 1 and 2 were poor in quality, appropriate articulation, and likeness. But I've said before, series 3 looks to improve upon the formula, with a 1940s Captain America, and a Hydra soldier (and variant) that look like they'll nicely complement my Baron Von Strucker Face-Off variant. (Or compliment Von Strucker: "Ja, Herr Strucker, you look wery nice!"). And series 4, announced at the panel, look even better.
Then there were the additions to the Marvel Super Hero Squad, a semi-super-deformed offering that I dig. Made for kids, the series has found new life with collectors and fanboys. There are a ton of new offerings, and I'm interested in the upcoming new Mega Packs, which add the likes of to-scale(ish) Galactus and Sentinels, and (revealed at the show) Apocalypse and Ultimate Giant Man.
I wasn't so gung-ho on the Hasbro Comic-Con exclusives of Marvel Legends renditions of Stan Lee and She-Hulk (picts below). I'm glad Stan's getting an action figure, but the whole changing him out of actual clothes makes him a little too ... doll-like to me. I fight that battle enough as is. The good news is (as of right now) those two exclusives are still in stock on HasbroToyShop.com.
Halo Action Clix:
Yeah, this gets its own section, both because -- just by impact relative to their size and scope -- WizKids owned the show floor Thursday. And because they owned a big chunk of my afternoon as well.
I was there for big reveal of the Comic-Con exclusive version of the Halo ActionClix scarab (it was one of the big things to which I was looking forward at the con). This is a battle-damaged, limited edition (500 total) version of the largest, playable clix-type figure WizKids makes. It is stunning and brilliant, and that plus the fast-paced version of the Halo entry, over the already stellar HeroClix, has got be pretty stoked. And, since I won a ticket that allowed me to purchase one of the limited edition monsters ... I did. And I spent a ton of time in line, or checking the booth to see if I'd won, when I could buy, when I could give them my shipping info (thing's a freaking monster), and whether I won an on-the-spot version (didn't).
I'm still weighing the purchase, but for me, things are bought to be used and played with -- not resold at markup. Besides, I'm a community kind of guy, and if I have the scarab, that helps me draw and center Halo ActionClix tourneys.
And the WizKids folks? Top-notch, every one of them. Brand Manager Mark is a machine, and Rae and Jenny (both of whom I'd known earlier only via Email) are phenomenal, and super-community and super-business minded. I made sure to introduce myself to all of the WizKids folks, who were all kind and helpful.
And (without me asking) they hooked me up with a Target exclusive two-pack of the Master Chief and Arbiter. Normally you only get this by pre-ordering Halo 3 from Target. Look for that to show up on my toy blog soon.
And a guy in full Spartan armor was there throughout the day. Just for effect.
Panels:
Just two panels for the day -- the "Hasbro Marvel" panel and the "DC Group Therapy" panel.
Hasbro:
The Hasbro panel was a bit ugly. We missed the first few minutes of it, but there were some angry folks inside for some reason. It might be due to some folks being upset about the Hasbro take on Marvel Legends (kinda understandable), but there were some (2) vehement folks in the room. It felt more like they were mad because they're completests(ists?), and things like chase variant figures make it hard to be a completest. My thought is (a) don't be a completest, and / or (b) realize that if we didn't have at least the figures as chase, we wouldn't have them at all.
I think collectors need to realize that Toy Biz version of legends catered to the collector, but Hasbro is all about the mass market. There are trade-offs there. More on that when I talk about Friday's Mattel / DC panel.
Hasbro did reveal some really cool stuff, like the Marvel Legends Wave 4, which seem to even more improve on the line, and includes first-appearance Daredevil (and red-suited variant), Black Bolt (and blue-suited variant, but I wish he was yelling), Punisher (with Crossbones variant). Wal-Mart will be getting two-pack exclusives of Cannonball & Domino and Cable & Marvel Girl, and on the Icons side we'll be seeing red suited Daredevil (with a first-appearance variant), Phoenix (with Dark Phoenix variant), Colossus, and Nightcrawler. In the case I also saw what looked like an Astonishing X-Men Cyclops Marvel Icon.
There are also going to Marvel Legends of Tigra, Nova, and Astonishing X-Men Beast, probably before December.
I also met writer / columnist Troy from Newsarama.com, who was knowledgeable and very pleasant.
DC Group Therapy:
This was a fun panel, and while I'm not a huge DC fan, per se, I really like Dan Didio, and all of the panelists -- Geoff Johns, Sean McKeever, Gail Simone, Tony Bedard, Eddie Berganza, Mike Marts, Mike Siglain, and (especially) Dwayne McDuffie.
Other Cool Stuff:
I missed the Marvel / MAXUM Games "Demons of Mercy" panel, which I really wanted to attend to check out the comic book / video game interaction. But I was in the room a couple of panels after that, and found that someone had left their Comic-Con Demons of Mercy comic. So, score!
And I got to meet a ton of cool people, and connect with folks I hadn't seen for a while. The Cartoon Network MMO folks in particular, are a great group of folks, and were very helpful in letting me try out the "alpha" version of the game answer questions, hook me up with a prelude comic, and just generally have fun. I also talked to several game and animation companies on the voice acting front, and they were much more helpful and responsive than I've experienced (sadly) in Austin.
What Sucked:
We had big plans to see the Superman Doomsday premiere that night, and the panel following that would include Bruce Timm, Gregory Noveck, Brandon Vietti, Lauren Mongomery, and Duane Capizzi.
But remember the lines I complained about? This night, we were victims. After waiting in line for an hour, we were the first people not allowed into the ballroom. We're talking they literally stopped us at the door, we could see in, and they wouldn't let the two of us inside. And then things got ugly. People who allegedly had been inside couldn't get back inside. People who had friends inside that were saving seats couldn't get inside. Then the fire marshal was doing a sweep, said there were too many people, and they were going to eject more. After about a half an hour of this ugliness, we left, bummed to have missed the premiere and the panel with one of our mutual idols.
"Linear Men are time, Monitors are MultiVerse. Two different things." 08:57 PM July 26, 2007 from web (This is the END of the "DC Group Thereapy" panel coverage.) (Didio said this like it was common knowledge. Funny.)
Not having characters get together in DCU likened to avoiding "last season of 'Moonlighting'." 08:53 PM July 26, 2007 from web
While I'm not a 08:48 PM July 26, 2007 from web (Noticed m.twitter started truncating posts. Should have read, "While I'm not DC fan, per se, I'm a fan of these creatives, and the process is cool.")
Wow, some fans are incredibly brave asking questions. They look almost out-of-there skin nervous in public ... 08:46 PM July 26, 2007 from web
Live Blogging the DC group therapy panel at Comic-Con ... 08:07 PM July 26, 2007 from web
Listening to DC's Geoff Johns, Sean McKeever, Gail Simone, Tony Bedard, Dan Didio, Eddie Berganza, Mike Marts, Mike Siglain ... 08:05 PM July 26, 2007 from web (This is the START of the "DC Group Thereapy" panel coverage.)
Watching someone really pull off a Black Cat costume ... 04:35 PM July 26, 2007 from web
Spider-man 6" _and_ build a figure coming from Hasbro this fall! 03:17 PM July 26, 2007 from web (This is the END of the Hasbro Comic-Con panel coverage.)
Attending the Hasbro Comic-Con panel ... 03:16 PM July 26, 2007 from web (This is the START of the Hasbro Comic-Con panel coverage.)
In line to purchase a Halo Action Clix. Feeling a little insane ... 02:22 PM July 26, 2007 from web
Getting ready for Wizkids Comic-Con reveal. See my video gaming blog ... 01:29 PM July 26, 2007 from web