Adam Creighton, Voice & Film Actor (Ramblings) (Subscribe)
People, by nature, have some interesting things to say.
Here are some of my things. Some about acting. All about living ...
Thursday, April 29, 2010
Free Comic Book Day
Free Comic Book Day is a national event where local retailers give out free comic books as a way to give the medium exposure to new readers.
FCBD is a great way to test out books of all genres for all ages (I really recommend Owly for pre-readers).
If you're one of those folks I've gotten hooked on books in Texas or North Carolina, Several Austin area stores are participating, as are NC stores, and several are doing more than "just" giving away free books. Rogues Gallery in Round Rock, TX, for example is making a big event out of the day, with several industry folks in-town for signings and meet-n-greets (including "in the family" folks like Marvel writers Paul Tobin, Paul Benjamin; Artist Colleen Coover; and Carswriter Alan Porter of BOOM! Studios).
If you're intimidated with how to get started with what to read, store owners like Randy Lander (who ownsRogues Gallery) are great about suggesting books based on your TV, movie, and game preferences.
Below are the "official" free books, but several of the participants are ponying up additional free offerings of their own.
I can only pick 5, which is nowhere near enough, so I'm listing my favorites here, instead. Oddly, they don't have every cover online, so I'm just listing the ones they do -- so you can look at them, and not realize how much of a geek I am digging into my collection (what, no Alien Legion? No Deathlok?).
In no particular order:
Alpha Flight #1 -- John Byrne sentimentality.
Amazing Fantasy #15 -- First appearance of Spider-Man.
Astonishing X-Men -- #3 (John Cassaday's leaping Wolverine, back in the yellows) and his #4 (return of Colossus).
Avengers #503 -- The "Avengers Disassembled" cover, with Captain America sitting on the floor amidst Ant Man's helmet, Mjolnir (Thor's Hammer), Hawkeye's bow and arrows, the Scarlet Witch's headband, Iron Man's helmet, and the visions cape. Sad and weighty.
Captain American -- #248, #250, #254 are John Byrne covers and Roger Stern arcs. Ish #248 was actually one of my first comics as a kid (and then I went back-catalog as an adult), #250 is the "Cap for President" cover that graces one of my favorite political Ts, and #254 is Baron Blood and Union Jack. Oh, and Mike Zeck's Annual #8, with Wolverine in his brown duds sparking off of Cap's shield.
Captain America (2004 series) -- There are sooo many good Steve Epting covers here. I'm particular fond of the gravitas of Captain America at the graveyard in #4, the powerful S.H.I.E.L.D. cover of #9, both the bloody jersey and newspaper Epting variants of #25, and the Alex Ross variant of the not-yet-release issue #600.
Daredevil -- #183, with Punisher unloading into Daredevil, shortly before Punisher crossovers became obnoxious. And there's David Mazzucchelli's excellent #228, which vividly shows Frank Miller's deconstruction of Matt Murdock, and his cover for #233, which is a powerful issue where Daredevil gets done with the Kingpin.
Devil Dinosaur #1 -- Another of my first comics as a kid, and Jack Kirby owned me.
Excalibur (first series) -- Wow, Alan Davis, Ron Lim, and Rick Leonard did some great, fun covers. I really dig Davis's #1 (team intro) and his wraparound #4 (first of the cross-time caper arc). Oh, and #23's riff on "Days of Future Past".
Giant-Size X-Men -- First of the new team, and the long-time core members many of us remember as "the" X-Men.
Havok & Wolverine: Meltdown #1 -- I can't remember who painted this cover, but it is gorgeous.
Howard the Duck #1 -- I think this is a Frank Brunner cover, and it's got Howard, Red Sonja, and Spider-Man. Yes it does.
Immortal Iron Fist #1 -- Dunno, but for me this David Aja cover just captures who Iron Fist is.
The Incredibly Hulk #340, #345 -- I dig both McFarlane's Wolverine cover, and his gray Hulk smashing through the logotype.
Iron Man -- For me, John Romita's cover of issue #126 is the Iron Man armor, and Bob Layton's gutsy alcoholic Tony Stark cover for issue #128 really sticks with me. I like Mark Bright's cover of #225, because even though I don't like the silver centurion armor, I'm oddly sentimental about those issues. Maybe because that was the height of my collecting before it went near-dormant for a few years (girls were prettier).
Mighty Avengers #2 -- It's a Frank Cho female Ultron.
New Avengers -- They're missing virtually all covers on Marvel.com, including some Frank Cho covers. Egregious.
New Mutants -- All of the Bill Sienkiewicz covers (18-25). I would add his Daredevil graphic novel cover, but it's not listed.
Secret Invasion #8 -- Can't remember the artist, but it's a great nod to New Avengers to Avengers proper.
Secret Wars #5 -- Spidey's black costume!
Spider-Man: Blue #2 and #3 -- Man, I love Tim Sale's 60s spy movie poster sexy vibe.
Spider-Woman #1 -- Another of my first comics, with a cover by Joe Sinnott, so sentimental as hell. I just realized this is the only comic from my initial collection I haven't re-purchased.
Stormbreaker: The Saga of Beta Ray Bill -- I'm a ridiculous Beta Ray Bill fan, and while this series ultimately let me down, the covers of #1 and #2 -- by Andrea Vito and showcasing the raw majesty of this character -- certainly did not.
Thor (first series) -- Sooo many good covers, but none (none!) like Walt Simonson's #337 (intro of Beta Ray Bill) and #366 (Frog Thor). (I like the Olivier Coipel covers of the new series ok, too.)
Uncanny X-Men -- Long ride here, but I remember Dave Cockrum's #100 (Charles Xavier standing), #101 (Phoenix), #109 (intro of Alpha Flight), and #112 (why Wolverine should never fight Magneto). And John Byrne's "The Day the X-Men Died" cover and death of Jean Grey (#114 and #136) are alternately very sad, simple and powerful, angsty covers, as opposed to his very dynamically powerful "Days of Future Past" covers in #141 and #142. Paul Smith's cover for #167 (death of Professor X) is a solid nod back to #136. Alan Davis's cover for #213 is what I always think of as Wolverine versus Sabertooth. I so dig Jim Lee's cover to #268, which is a powerful portrait of Captain America, Wolverine, and Black Widow.
Web of Spider-Man -- The Mike Zeck covers for issues #31 and #32 of the "Kraven's Last Hunt" arc (some of my favorite writing from J. Dematties) really capture the essence of that twisted story.
Wolverine #1 -- Frank Miller's beckoning cover paints a portrait of the deadly, off-kilter canuck.
X-Men #1 -- I so like how this Jim Lee cover brought Magneto back as the terrifying force of nature he should be.
X-Men: Magneto Testament #5 -- This Marko Dhurdjevic cover is heartbreaking, and is for me the best in the series.
That's the list for now. Too many covers aren't listed on Marvel for the vote, so I'm bummed to not be talking about some of my other favs.
But this is a good nod to people who have inspired be over the years.
If, like me, your creativity is informed by, inspired by, or otherwise fed by pop culture, and you're in Central Texas, you should head down to Austin Books & Comics this weekend.
They're having a great Labor Day sale, with a gigantic temporary space down from the main store filled (filled, I tell you!) with boxes of comic book back issues -- all for (wait for it!) one dollar each.
A buck! I filled up on stuff like Hulk and Powers, and even picked up things I've long since missed, like St. George. I got some gift shopping done, too.
Not only are back issues a buck, but trades located in the temporary sale space are at least 50% off (more Powers for me, baby!), and action figures, toys, statues, and the like are 40-90% off.
Over in the main part of the store, everything's at least 10% off, and back issues of comics are 50%. I picked things like Captain America #248 (one of the three first comics I consciously picked up as a wee little lad) and a bunch of Austin-local independent titles from some guys I know (including one I ran into again at the sale).
So, if you're a comic book fanboy, pop culture junkie, obsessive shopper, or someone who just can't pass up wicked good sales, make sure to stop buy one of the cooler stores in our great nation (and a constantly robbed contender in the yearly Comic-Con "Best Retail Store" Eisner Awards category).
Plus, Brad and company are really good peoples. Even if you're just wanting to dip your toes in comics for the first time, they'll make some good recommends.
(I just realized I didn't restock my missing Devil Dinosaur collection. Crap.)
The guy is amazing, and I'm grateful for his influence on comics. I've actually been re-reading a lot of his original stuff lately, so this tribute to a hugely influencing creative comes at a good time for me.
Don't know who Jack Kirby is? First, shame on you. Second, here are a couple of snippets from the NY Times article for context:
"Mr. Kirby did a lot more than just draw. As the critic Gary Groth so ably put it in The Comics Journal Library, “He barreled like a freight train through the first 50 years of comic books like he owned the place.” He mastered and transformed all the genres, including romance, Westerns, science fiction and supernatural comics, before he landed at Marvel.
"He created a new grammar of storytelling and a cinematic style of motion. Once-wooden characters cascaded from one frame to another — or even from page to page — threatening to fall right out of the book into the reader’s lap. The force of punches thrown was visibly and explosively evident. Even at rest, a Kirby character pulsed with tension and energy in a way that makes movie versions of the same characters seem static by comparison."
This was a short day, and we spent it basically just trying to make the most of the Exhibit floor. I talked to some more companies and individuals, looked for last minute schwag, and tried to help my buddy find some gift for his girls (I was useless).
Toys:
I took a few quick picts of the new DC toys from Mattel, sculpted by the Four Horseman , and looked longingly at the Hasbro Legends series 3 and 4 stuff one last time.
Having to leave. Oh, and our Dallas connection getting canceled; but I spun on a dime and got us to Austin ... by way of San Jose. An hour later, but at least we got home.
(Sorry for the delay; been wicked ill; as you were.)
Comic-Con on Saturday (July 28) was (oddly) less crazy than Friday. Maybe we just got used to the crazy.
And Saturday was fun. My buddy and I split up first thing, and he went to the Avatar panel while I hit the Exhibit floor to introduce myself to companies and individuals, meet up with folks I'd only previously known via Email and phone (like Mark Irwin, co-creator behind multi-format property Jack Secret; pitched as "Harry Potter meets Johnny Quest"), talk to a bunch of folks on Artists Row, pick up that Leinil Francis Yu signed Captain America "The Return" poster I'd eyed the day before, and so on.
Panels were great this day, too. The Marvel Spider-Man and Smallville panels, in particular, were what I expect panels to be. Poppy, unexpected, with panelists jumping in and out of conversations, having fun, and knowing their stuff.
Toys:
I picked up the "Ramathorr" figure from the Four Horseman's Seventh Kingdom, to complement the "Gauntlet of Vaskkh" figure with which I'd been gifted the day before. They guys offered to sign it, and were surprised when I told them I was actually going to take it out of the box for display.
Hasbro also added a bunch of their Marvel Legends series 4 figures to their show floor display case, so I snapped some picts of those, as well as their upcoming Japanese-derivative, 6-inch figures, which nonetheless look cool.
Panels:
The Marvel Spider-Man panel was a blast. It included writers, editors, and artist Dan Slott, Zeb Wells, Bob Gale, Marc Guggenheim, and Phil Jimenez, with Joe Quesada moderating. The panel was snappy, fun, well-moderated, and the guys are obviously having a blast (and taking seriously) the Spider-Man "One More Day" arc, then 3-times-monthly change-up. Writer Marc Guggenheim and artist Phil Jimenez are now exclusive to Marvel, and I felt bad that Jimenez let slip who makes out alive between Mary Jane and Aunt May.
And Dan Slott? Perhaps one of the funniest panel members I've seen. He was hilarious, punny, and having a lot of fun with the panel, and the absolute thrill ride that writing Amazing Spider-Man affords.
I also attended the GameTap "Re/Visioned" panel, consisting of Jim Lee, Warren Ellis, Peter Chung, Gail Simone, and Brian Pulido, and moderated by GameTap'sRic(k)ardo Sanchez. I'm really liking Simone's down-to-earth take on female empowerment, and it was fun to watch part 1 of Ellis's 3-part arc, at the same time he got to see it.
I also got to chat with Peter Chung and tell him "thank you" for the animated Æon Flux, and give him my voice demo. Very quiet, pleasant person. I was also able to meet the producer behind the Re/Visioned series, and let him know I was impressed with it.
The there was the Warner Bros.Smallville panel. Again, how I think a panel should be -- a lot of back and forth, people jumping in and out, playful, sexy people (Seriously -- Hartley? Vandervoort? Morris? Durance? Gough? Millar? Wow -- wicked sexy, all). The funniest exchange happened during the Q&A when a fan asked Hartley and Durance how they prepare for their steamy scenes -- and both of their spouses (and Hartley's daughter) were in the front row. Good feedback on the professional side of the preparation, though.
This panel was also a great example of how you video summarize an entire series, and tease the next season. Serious kudos to whoever pulled that off.
Meeting writer/creator Mark Irwin in person and being the first to see the new Jack Secretpreview art?
Talking with Peter Chung (and saying "thanks" for the animated Æon Flux; and giving him my voice demo)?
Chatting with artists like Chris Batista & Tom Nguyen?
The incredible (and incredibly redeeming) Marvel Spider-Man and Smallville panels?
Getting to meet and say thanks to Scott Porter in person for Friday Night Lights?
What Sucked:
Not having mentally linked clones of myself to run around the exhibit floor and attend all of the panels. Seriously, that's a good use for mentally linked clones.
Oh, and I was stuck in the Smallville line for forty-five minutes with a real-life, unfunny version of The Simpsons Comic Book Guy. Dude seriously hated every comic book arc since 1969, and every comic book TV show or film that didn't have George Reeves. I politely engaged him for 40 of those minutes, and expressed my opinions counter to his, until he started belittling someone in line merely for being born in 1982. I then told him I didn't understand why he was at Comic-Con given that he hated everything, and that we could either talk about something he actually liked about comic books, or something other than comic books. He stopped talking. Very sad, really.
Pictures:
Twitterings:
(Reverse chronology.)
Chatted with Scott Porter (Jason Street on "Friday Night Lights") today. Turns out we share things in common. 12:03 AM July 29, 2007 from web
Supergirl (Laura Vandervoort) joins the "Smallville" cast. 09:06 PM July 28, 2007 from web
At the "Smallville" season 7 panel. _That's_ how you tease a new season. 09:04 PM July 28, 2007 from web (This is the START of the "Smallville" season 7 panel.)
Looking at the "Iron Man" movie gray (1st set) armor reveal. Impressive. 08:16 PM July 28, 2007 from web
Getting another Four Horseman figure. I may be have a problem ... 08:13 PM July 28, 2007 from web
I'm impressed with how talented and nice all the GameTap folks are. 07:33 PM July 28, 2007 from web (This is the END of the GameTap "Re/Visioned" panel.)
Peter Chung, animator Robert, and GameTap producer Elliot all have my voice demo. 07:32 PM July 28, 2007 from web
Preview of all "Re/Visioned" (Tomb Raider), and Ellis's part 1. 06:57 PM July 28, 2007 from web
Chung criticizing U.S. animation division of labor. (In Korea, everyone is a generalist.) 06:52 PM July 28, 2007 from web
Jim Lee is top-notch at saying why his style isn't animation friendly, and who at Wildstorm is. 06:41 PM July 28, 2007 from web
Gail Simone's Tomb RaideH 06:39 PM July 28, 2007 from web (Should read, "Gail Simone's Tomb Raider is the anti-Laura -- 12 years old, pre-pubescent, and chestless.")
Bob Gale surprised by geek letter he wrote to Marvel in "Tales of Suspense" #93, 1967. 05:52 PM July 28, 2007 from web (I have a copy of this issue; and the letters.)
The Spidey decision (one team, one _complete_ arc) is a brilliant Marvel marketing move ... 05:39 PM July 28, 2007 from web
... but I had a preview discussion with someone, so I know ... 05:35 PM July 28, 2007 from web
Petey is on the outs with Jameson / Bugle, so people are wondering about a camera in Jimenez art ... 05:33 PM July 28, 2007 from web
Looks like Jimenez let slip who survives out of MJ and Aunt May ... 05:28 PM July 28, 2007 from web
New Spidey creatives Dan Slott, Zeb Wells, Bob Gale, Marc Guggenheim ... 05:08 PM July 28, 2007 from web
At the Marvel Spider-Man panel ... 05:04 PM July 28, 2007 from web (This is the START of the Marvel Spider-Man panel.)
iItandIn You are absolutely right! ;-) 04:06 PM July 28, 2007 from web (This was supposed to be "@StandIn You are absolutely right! ;-) "; he was saying my "overheard" comment earlier should be the start of an "Overheard at Comic-Con" reveal.)
Buying a print from Allen Berman, Living Legend (Timely Comics) ... 01:41 PM July 28, 2007 from web This is should be Allen Bellman; my sincere apologies for miss-spelling his name.)
Great meet-n-greet with Mark Irwin & his daughter. Super nice guy ... 01:40 PM July 28, 2007 from web
Thursday (July 26) was the first full-day of Comic-Con. We showed up early, and waited in line for an hour and a half to get into the exhibit floor. The plan was to get to the Hasbro booth to get tickets that let you get in line to buy stuff. Like convention exclusives.
That didn't happen, because they let the folks registering for one-day Thursday badges in before all of us that had already shelled out for four-day badges. That was poor, and it could have made for a frustrating day. That is, if I hadn't been willing to pay folks (and my buddy hadn't been willing to front me the cash) who did have tickets to buy exclusives they weren't going to buy for themselves. Like the super hero My Little Pony. (What? I'm a sensitive guy.)
The exhibit floor was better than on preview night, because people were split between attending the panels and the show floor. that was an improvement.
And I totally blended in with my fellow geeks, as airport security had confiscated my gel (I suspect they thought I would use it to make deadly hair spikes and gore fellow passengers), and I was breaking out like a teenager (probably from the stress of them blocking my goal of goring fellow passengers). Nice.
Thursday was ostensibly about toys and Halo.
Toys:
There were a whole bunch of new things at the Hasbro booth that hadn't been out the night before, including three things for which I've been waiting.
First up was Marvel Heroscape. I like the craft and extensibility of the existing Heroscape, but it's this comic-book themed release for which I'm been waiting since it was announced in January -- of 2006. So, 1.5 years later, it was nice to see in person, and since it's finally going to retail, I didn't worry about purchasing it.
Next up was Marvel Legends. Hasbro took over the fan-favorite line from Toy Biz, and promptly unfan-favorited it. Seriously, the sculpts for series 1 and 2 were poor in quality, appropriate articulation, and likeness. But I've said before, series 3 looks to improve upon the formula, with a 1940s Captain America, and a Hydra soldier (and variant) that look like they'll nicely complement my Baron Von Strucker Face-Off variant. (Or compliment Von Strucker: "Ja, Herr Strucker, you look wery nice!"). And series 4, announced at the panel, look even better.
Then there were the additions to the Marvel Super Hero Squad, a semi-super-deformed offering that I dig. Made for kids, the series has found new life with collectors and fanboys. There are a ton of new offerings, and I'm interested in the upcoming new Mega Packs, which add the likes of to-scale(ish) Galactus and Sentinels, and (revealed at the show) Apocalypse and Ultimate Giant Man.
I wasn't so gung-ho on the Hasbro Comic-Con exclusives of Marvel Legends renditions of Stan Lee and She-Hulk (picts below). I'm glad Stan's getting an action figure, but the whole changing him out of actual clothes makes him a little too ... doll-like to me. I fight that battle enough as is. The good news is (as of right now) those two exclusives are still in stock on HasbroToyShop.com.
Halo Action Clix:
Yeah, this gets its own section, both because -- just by impact relative to their size and scope -- WizKids owned the show floor Thursday. And because they owned a big chunk of my afternoon as well.
I was there for big reveal of the Comic-Con exclusive version of the Halo ActionClix scarab (it was one of the big things to which I was looking forward at the con). This is a battle-damaged, limited edition (500 total) version of the largest, playable clix-type figure WizKids makes. It is stunning and brilliant, and that plus the fast-paced version of the Halo entry, over the already stellar HeroClix, has got be pretty stoked. And, since I won a ticket that allowed me to purchase one of the limited edition monsters ... I did. And I spent a ton of time in line, or checking the booth to see if I'd won, when I could buy, when I could give them my shipping info (thing's a freaking monster), and whether I won an on-the-spot version (didn't).
I'm still weighing the purchase, but for me, things are bought to be used and played with -- not resold at markup. Besides, I'm a community kind of guy, and if I have the scarab, that helps me draw and center Halo ActionClix tourneys.
And the WizKids folks? Top-notch, every one of them. Brand Manager Mark is a machine, and Rae and Jenny (both of whom I'd known earlier only via Email) are phenomenal, and super-community and super-business minded. I made sure to introduce myself to all of the WizKids folks, who were all kind and helpful.
And (without me asking) they hooked me up with a Target exclusive two-pack of the Master Chief and Arbiter. Normally you only get this by pre-ordering Halo 3 from Target. Look for that to show up on my toy blog soon.
And a guy in full Spartan armor was there throughout the day. Just for effect.
Panels:
Just two panels for the day -- the "Hasbro Marvel" panel and the "DC Group Therapy" panel.
Hasbro:
The Hasbro panel was a bit ugly. We missed the first few minutes of it, but there were some angry folks inside for some reason. It might be due to some folks being upset about the Hasbro take on Marvel Legends (kinda understandable), but there were some (2) vehement folks in the room. It felt more like they were mad because they're completests(ists?), and things like chase variant figures make it hard to be a completest. My thought is (a) don't be a completest, and / or (b) realize that if we didn't have at least the figures as chase, we wouldn't have them at all.
I think collectors need to realize that Toy Biz version of legends catered to the collector, but Hasbro is all about the mass market. There are trade-offs there. More on that when I talk about Friday's Mattel / DC panel.
Hasbro did reveal some really cool stuff, like the Marvel Legends Wave 4, which seem to even more improve on the line, and includes first-appearance Daredevil (and red-suited variant), Black Bolt (and blue-suited variant, but I wish he was yelling), Punisher (with Crossbones variant). Wal-Mart will be getting two-pack exclusives of Cannonball & Domino and Cable & Marvel Girl, and on the Icons side we'll be seeing red suited Daredevil (with a first-appearance variant), Phoenix (with Dark Phoenix variant), Colossus, and Nightcrawler. In the case I also saw what looked like an Astonishing X-Men Cyclops Marvel Icon.
There are also going to Marvel Legends of Tigra, Nova, and Astonishing X-Men Beast, probably before December.
I also met writer / columnist Troy from Newsarama.com, who was knowledgeable and very pleasant.
DC Group Therapy:
This was a fun panel, and while I'm not a huge DC fan, per se, I really like Dan Didio, and all of the panelists -- Geoff Johns, Sean McKeever, Gail Simone, Tony Bedard, Eddie Berganza, Mike Marts, Mike Siglain, and (especially) Dwayne McDuffie.
Other Cool Stuff:
I missed the Marvel / MAXUM Games "Demons of Mercy" panel, which I really wanted to attend to check out the comic book / video game interaction. But I was in the room a couple of panels after that, and found that someone had left their Comic-Con Demons of Mercy comic. So, score!
And I got to meet a ton of cool people, and connect with folks I hadn't seen for a while. The Cartoon Network MMO folks in particular, are a great group of folks, and were very helpful in letting me try out the "alpha" version of the game answer questions, hook me up with a prelude comic, and just generally have fun. I also talked to several game and animation companies on the voice acting front, and they were much more helpful and responsive than I've experienced (sadly) in Austin.
What Sucked:
We had big plans to see the Superman Doomsday premiere that night, and the panel following that would include Bruce Timm, Gregory Noveck, Brandon Vietti, Lauren Mongomery, and Duane Capizzi.
But remember the lines I complained about? This night, we were victims. After waiting in line for an hour, we were the first people not allowed into the ballroom. We're talking they literally stopped us at the door, we could see in, and they wouldn't let the two of us inside. And then things got ugly. People who allegedly had been inside couldn't get back inside. People who had friends inside that were saving seats couldn't get inside. Then the fire marshal was doing a sweep, said there were too many people, and they were going to eject more. After about a half an hour of this ugliness, we left, bummed to have missed the premiere and the panel with one of our mutual idols.
"Linear Men are time, Monitors are MultiVerse. Two different things." 08:57 PM July 26, 2007 from web (This is the END of the "DC Group Thereapy" panel coverage.) (Didio said this like it was common knowledge. Funny.)
Not having characters get together in DCU likened to avoiding "last season of 'Moonlighting'." 08:53 PM July 26, 2007 from web
While I'm not a 08:48 PM July 26, 2007 from web (Noticed m.twitter started truncating posts. Should have read, "While I'm not DC fan, per se, I'm a fan of these creatives, and the process is cool.")
Wow, some fans are incredibly brave asking questions. They look almost out-of-there skin nervous in public ... 08:46 PM July 26, 2007 from web
Live Blogging the DC group therapy panel at Comic-Con ... 08:07 PM July 26, 2007 from web
Listening to DC's Geoff Johns, Sean McKeever, Gail Simone, Tony Bedard, Dan Didio, Eddie Berganza, Mike Marts, Mike Siglain ... 08:05 PM July 26, 2007 from web (This is the START of the "DC Group Thereapy" panel coverage.)
Watching someone really pull off a Black Cat costume ... 04:35 PM July 26, 2007 from web
Spider-man 6" _and_ build a figure coming from Hasbro this fall! 03:17 PM July 26, 2007 from web (This is the END of the Hasbro Comic-Con panel coverage.)
Attending the Hasbro Comic-Con panel ... 03:16 PM July 26, 2007 from web (This is the START of the Hasbro Comic-Con panel coverage.)
In line to purchase a Halo Action Clix. Feeling a little insane ... 02:22 PM July 26, 2007 from web
Getting ready for Wizkids Comic-Con reveal. See my video gaming blog ... 01:29 PM July 26, 2007 from web
Wednesday (July 25) was my first day in San Diego, and thanks to "Early Preview Night" for three- and four-day badge holders, my first time on the Comic-Con exhibit floor.
Insane. Overwhelming. Amazing.
On preview night, there are no panels, so the one place for attendees to be is the exhibit floor, so it was wall-to-wall bodies.
And who should greet us as we walk in? Lou "The Incredible Hulk" Ferrigno. We had arrived.
Not being body-averse, I navigated throughout the mass-o'-flesh, looked for the booths selling convention exclusives (turns out they'd already sold out for the day's allotments), and got the lay of the land for Biz contacts for the next day (many of the booths were minimally staffed on Wednesday), and just generally tried to soak in the geeky awesomeness that was my first taste of Comic-Con.
Cool stuff:
Honestly? The whole thing. It felt great to be in a place that celebrates all of the pop culture stuff that informs and expresses my skills as a creative. Could it get any better?
Pictures:
Mr. Ferrigno:
Life-size Golden Compass polar bear mount:
Prototypes for upcoming Hasbro GI Joe 25th Anniversary figures:
Looks like Xbox is doing a "Bringing it Home" for Comic-Con. Cool, and weirdly under the radar. Missed opportunity? 08:43 PM July 24, 2007 from web
@luge I caught a screening of "Sunshine" last night. Amazing film -- Really enjoyed it, and been thinking about it all day... 07:43 PM July 24, 2007 from web in reply to luge
Freaking out about Comic-Con prep. Not in a good way ... 04:25 PM July 24, 2007 from web
Putting freaking TAPE on my CD printer so that it will work ... 03:45 PM July 24, 2007 from web
I am freaking exhausted. But it's that great "I - just - worked - my - tail - off - had - a - blast - met - brilliant - inspiring - people - maybe - have - new - relationships - and - opportunities - on - the - horizon" kind of exhausted.
So I feel great.
In a previous post, I said I was hitting Comic-Con as a comic book & cartoon fan, toy collector, video game aficionado, voice & film actor, for professional (technical and management) opportunities, and for camaraderie.
Other than the last item, these were the roles under which I was going to play at Comic-Con, but as an abstraction, I was going to Comic-Con for camaraderie, passion, and potential.
Camaraderie:
Like I said, "I'm looking forward to sharing this experience with someone who gets all of this as much as I do." I've been meeting with a mentor pretty much every week, for at least six years. Not only is he a life / religious / business mentor, but he's an incredible friend and comic book and cartoon nut (like me). We mutually encouraged each other (led astray?) to go to Comic-Con this year, and we each probably would not have done it without the other. We were a great pair. There were things I was interested in and he wasn't (largely gaming), and we'd go to our respective panels, then re-sync and share. Or, there would be two panels we both wanted to go to, so we'd "divide and conquer" and fill each other in. Or we'd attend each other's event of interest, and broaden our horizons. Or there were panels or experiences we both wanted to do, and we'd experience them together. That last was the best, because we both "get it", and had common, amazing shared experiences. And we were there with like 100-150 thousand other folks who get it -- to some degree or another -- like us. And we realized we are far less geeky than some other human beings.
Passion:
Make no mistake, I am a huge fan of all of this stuff. I wasn't there to placate a friend or to exploit people for work. I am a lifetime comic book, toy, cartoon, video game, and film fan. Comic books and toys informed my creativity and story telling as a kid, and continue to inspire me with their artistry. Cartoons and video games got me intovoice acting. Film got me into my current on-camera work as I bust my tail on the training front, and come alive under the lights.
I want to act in cartoon, comic book, video game, and film properties because I'm a voracious consumer of all of this stuff. I get it, and I want to give it. I'm like Phil Morris (I so admire and am happy for that guy).
Comic-Con was the place to be to get an inspirational re-charge, get closer to the creative and logistical process that gives me these things I enjoy, meet the folks responsible and say "thanks", and see what stuff is coming down the pipe, before anyone else knows. Sure, stuff makes it out on news wires and such shortly afterward, but it's nothing like being there and watching it for the first time it's ever been shown, with the creators (often seeing it themselves for the very first time), and talking to them afterwards.
Opportunity:
I am a working professional. I work ridiculously hard at creating opportunities for acting, for technical development, and for management. I do this for me, I do this mutually for other people, and I do this for people independent of whether there's anything for me. I almost never stopped moving at Comic-Con as I tracked down the right people to whom to give a voice demo, head shot, or resume. I hit up the companies I'm passionate about from a creative or business perspective, and there were so many of those, that I didn't hit many "new business opportunities" while I was in San Diego. That means I was hitting up the folks whose stuff I love, and asking to work for or with them.
There were more than 50 companies and people I wanted to meet in the four days. I knew this was shooting for the stars, but not only di I connect with roughly 30 of those, but some additional, unlooked-for, awesome, what could become "I was discovered" kind of moments. Great stuff.
I also sought out the PR or events folks for booths that I was particularly impressed by, just to say, "Good job." It is important to give the workers their due.
And my new demo has (so far) been very well received.
What sucked:
Nothing bad happened that can take away from the overall amazingness. Plus, I'm going to send a thoughtful note each to Comic-Con and the San Diego Convention Center calling out some of the challenges and offering some suggestions.
But yeah, it wasn't all roses. The "Red Shirts" -- folks who were supposed to help attendees out, were very disconnected and caused some serious pain to my buddy and me. More on that later.
And I had one of those "This is Hollywood, be-otch!" experiences with a biggie that was a good reminder for that I wasn't in Kansas anymore. I reset and changed my tack with a couple of opportunity folks that seem to be not so relationship-oriented. Seriously, I manage multi-million dollar, international programs and services, so if people want to go toe-to-toe on that hard-ass front, I can play.
Oh, and too many people. Lines kept us out of things we'd liked to have seen and done, because the prospect of hours in line with no guarantee of getting in didn't appeal to us. And we had a bad Thursday night experience. More on that later.
Not that we were going to see everything anyway. Between my split personality roles and passions, a top-notch packed programming and events roster, and my working so hard to make sure my opportunities didn't impact my buddy, I knew we were going to miss stuff. Which is fine. As in the rest of life, what should have happened did; what shouldn't have, didn't.
So what happened?
I'm a big tease, so I'm not going to tell you.
Actually, I will, but this post is already too long, so I'll do separate, day-by-day posts of Wednesday through Sunday. I'll try to hit them from the perspective of the roles and abstractions that were my "filters" for attending, and I'll also try to break stuff up by summary, cool stuff, genres, panels, twitterings, and pictures.
As far as pictures, there will be some, but not many, and they won't be overly high quality. The reason is I honored the "no-flash" rule during panels and reveals (I think I may have been the only one). Between that and popping my hand up and down quickly to snap a pict (so as not to block people behind me), the picts are a bit blurry.
And there are some things I snapped picts of that have not been released to the general public, so I won't be posting those picts. Creative and business folks work hard for their IP, and I'm not going to do them a disservice by leaking stuff they're working to release in a controlled, exciting way.
Besides last week's headshots (the number-one calling card for on-camera talent), I recently cut and mastered my new character / animation voice demo (the number-one calling card for voice talent)!
I'm very happy with this demo, and it showcases how my range and technique have grown since my original voice demos.
I've did a decent amount of pre-production on this, because there were specific things I wanted to accomplish.
Besides obviously showcasing my range and diversity, I wanted a demo that translated my recent film training intensity. The "Luke Cage" piece (from New Avengers #22, yo!) does this nicely (and that's the amazing Howard Shore / Lord of the Rings "Journey in the Dark" swell underneath my vocals).
I also wanted to do a bit of a tribute to inspirational voice actor Peter Cullen, who is the voice of the original (andMichael Bay movie) Optimus Prime.
Finally, as I've grown in my craft, I'm well past the point of creating voices -- I create characters. This adds a depth and authenticity to my performances that isn't commonly found in untrained voice talent. I think that's apparent in the demo, and I hope you think so, too.
So, head over to my Demos page to meet Luke, Eeyore, Optimus, True Brit, GhollimEsque, Panic Boy, and SHTICKFAS.com's Hedojo and Fae. Plus a nice little industry button (all in fun).
I'm not sure how to articulate that there's probably not a better example of a modern-day Renaissance man than Jason. Musician, sound designer, sound engineer, composer, conductor, singer, wood worker, and technical geek. And not just dabbling in each -- accomplished in each.
We were "wringing out" his new sound booth -- which he designed and built. It's an amazing, solid, sound-dampened (but not sound "dead" or "sterile"), incredibly well-engineered piece of work.
The wring out session itself revolved around the technical and the physical aspects.
On the former, this involved chasing down sound leaks, buzzes, and the like; adjusting levels, and making sure the studio is ready for professional work, without interruption.
The physical side of the wring out involved figuring out the range of the booth, angles for delivery (clean, muddy, echo-ey), allowable space for physicality (it's a cozy booth, but with plenty of room for work -- and even guitar performance, if it comes to that), sit / stand mechanics, and producer / engineer interaction (both for VO and ADR direction).
I really like Jason's new booth and studio (and not just because I get along so well with Jason). It's on par with studio booths in which I've recorded, and is one of the nicest home studios in which I've every had the pleasure to record. It's certainly got some of the best sound.
The pict below is snapshot after a pretty intense "Luke Cage" read (hence, "the shiny"). For this take, we were also checking the sound on my own MXL-990 mic (pictured) -- which turns out to be a pretty hot mic, compared to Jason's studio setup.
After the wring-out session, I went away, focused on headshots, pulled music and sound effects together, then Jason and I spent yesterday afternoon mixing / mastering / finalizing the demo.
Jason was adept at maximizing the sound (without losing the fidelity), and appropriately prioritized the vocals over the music and sound effects (without making the latter two sound like they were just "slapped underneath" the former).
Like I said, I feel great about this demo. Not just for the finished product, but because I ostensibly self-produced this project (with Jason's spot-on collaboration) -- I feel great about the product and the result -- and it's the demo I'm talking to Comic-Con this week.
And there's more to come, because we also recorded clips for my new commercial voice demo. But that'll have to wait until after I shake things up in San Diego.
A week from today, I will be in San Diego for Comic-Con -- the grand-daddy mecca of all things comic- and toy-related.
I'll be there for all four days (plus the preview night on Wednesday), and am totally stoked, inspired, and ready to maximize the experience.
I'll be hitting the week from a bunch of fronts:
Comic & Cartoon Book Fan:
I'm a reader and collector, so I'll be there to get what I can from artists, creators, the indie scene, and I'll see what I can do to patch some holes in my collection. And there'll be a bunch o' animated (and anime) stuff to soak in.
Toy Collector:
Do you read my toy blog? Why not? I'm a collector, and I play with (and make fun of) my toys. Comic-Con has "convention exclusives" -- toys that are only available at the convention. I've got my eyes on some Hasbro, Four Horseman (why don't they do Hip Flask toys?), STIKFAS, Shocker Toys LLP, Toynami, and Wizkids stuff (at least). And I'm still looking for Dragon Man ...
Video Games:
Oh, there will be video game announcements next week. Oh, yes ...
Voice & Film Actor:
This is a huge chance for me to meet other voice and moCap actors, studio and sound folks, and catch up with Biz folks and coaches I know around the nation, but don't get to see very often. There are current and potential clients, casting directors, and general creatives who I really like and respect, and with whom I'm excited to collaborate on future projects.
Toy job:
OK, this isn't about toys, per se, this is about my big-gun, non-acting persona, where I lead worldwide teams and initiatives. I'm always looking for the next step in my career, and that melding of my leadership, technical, and creative skills in one place (if such a place exists, I should find it at Comic-Con, no?).
Camaraderie:
I'm not going to Comic-Con solo. I'm heading there with my mentor and fellow comic / cartoon / movie geek buddy, and we're going to rock San Diego like it's 1999. Until we get kicked in the teeth by the time zone change, then we'll likely kick it like it's 2007 (and hit snooze). I'm looking forward to sharing this experience with someone who gets all of this as much as I do.
Call me!
Are you going to be at Comic-Con? Want to meet for Biz or fun? It's going to be wicked crazy, but get a hold of me, and let's see what we can shake out.
Enter your zip code on the official site, and find a local comic book shop that's celebrating.
If you're lucky, you'll have a local superstar shop like Rogue's Gallery, who in addition to carrying over 40 different free comics, will have industry players like Scott Kolins, Paul Benjamin, and Billy Tan in-store.
If you already like comics, celebrate with your fellow geeks in style today. If you've been wondering what all the fuss is about, here's a low-cost way to check it out.
I was just struck by what a good moment right now is.
I'm sitting here at my desk. To my left is my MXL-990 microphone, because I just finished and sent off a voice audition for a 1940s style voice over sci-fi piece.
To my right is a stack of comic books from which I'm pulling monologues. To the right of that is a light box and kit, set up to finish some stop-motion animation work through which I'm about two thirds complete.
I'm surrounded by amazing toy sculptures, and inspired by my recent brown-costumed Wolverine winning (and since I've finished the VO audition), I'm being "bad" and having a brewskie (funny, in college, the origin of Bane from Batman inspired me to get into a practice of doing a thousand sit-ups and a thousand push-ups; Wolverine makes me drink; this says something about the positive influence of villains versus heroes).
On the couch is a 10 page script I'm memorizing. Next to that is binder of dozens of pages of character descriptions, ideas, and scripts for 28 episodes of "Project X", the trailer for which I'm editing right now on the computer in front of me.
I've been chatting off an on all night with guys about video game stuff.
I'm about to send a resume and cover letter off to a video game company.
I'm looking at a note from Neil Gaiman sitting in my in-mail.
The dog that's still with me is asleep in the hallway, breathing deeply.
The house is totally quiet.
It's not huge. It's not earth shattering. And it's probably more than a bit selfish.
But right now feels like a really, really good moment ...
I found another avenue to combine my voice acting with my love for comic books.
Over the holidays, I picked up a stop-motion animation "toy" at Toys R Us. It was Marvel branded, and included put-together cutouts of Spider-Man, The Incredible Hulk, Dr. Doom, and the Green Goblin.
This week I animated a quick scene (no storyboarding this round), recorded some dialog for the four characters, put it all together and uploaded it to YouTube.
Why YouTube, rather than encoding the video myself and hosting it on my site? Since Marvel owns the licenses for the characters, I'm not worried about losing creative control of this particular clip, due to YouTube's user agreement.
Besides, one of the goals is for me to try out YouTube, have fun with it, and see if it's a decent marketing tool to drive additional like-minded folks to my site. And I may be a bit of an eyeball whore. But only when I get paid for it.
My weekend review of my weekly Web traffic stats shows a noticeable upswing for the days following the clip posting. Oddly, referrals don't show anyone coming from YouTube.com to adamcreighton.com; I say "oddly" because I did this twice at set times to make sure it was working. Ah well.
The only change to my voice is a slight mechanization filter to Doctor Doom -- no change in pitch / octave /etc. -- that's all me. The sound effects are a bit tinny, which is probably due to them being sampled at a different rate than the other video audio pieces that went into the final product. Lesson for next time.
Rendering:Adobe Premiere Elements (message boards are alive with the known bugs that bit me here, so I've lost a lot of love for Adobe this round; and their pricing already cost them a lot of love)