“I’m not dead yet!”

OK, so it’s been a bit since my last SCHTICKFAS-related activitiy. But since my last post about the comic book, I’ve been blessed with animation, voice over, and on-camera opportunities that were spawned in parallel (and in a couple of cases, encouraged by) this effort.

Those things don’t fit into the SCHTICKFAS world per se, and they’re too far out to even be considered “non-continuity“.

Rest assured, I’m still moving forward guns blazing on the creative front, and SCHTICKFAS is still near and dear to my heart.

And while there’s more SCHTICKFAS in- and out-of-continuity goodness coming, there is non-SCHTICKFAS/STIKFAS goodness that I’m debating how to share with the world. Maybe I’ll do that through my acting blog; maybe I’ll expand the scope of this site. Dunno, we’ll see.

But, to rip off Monty Python, “I’m not dead yet!”

Stay tuned, and thanks for the support and encouragement!

(Oh, and for those who have been keen on the comic book, I need more from you. The comic keeps selling out, but nobody’s requesting copies from Rogues Gallery when it’s not available, and I haven’t heard any call for the “Director’s Cut” I mentioned in the previous post. If you want me, you have to beg ;-) )

One Response to ““I’m not dead yet!””

  1. Ramon Says:

    This whole quality vs. value thing is pettry disheartening. My modeling pay rates back in 2001, back when I wasn’t as good of a model but was better than average for the 3rd tier industry, I was earning 90% more than what I earn now. Now because of market saturation and the horrible economy, I had to work my buns off to reach that 10% of my former income, being an excellent 3rd tier model. It’s disheartening, but I am very lucky to gotten out of the trap of equating work with identity. Opting instead to value my work for pleasure it brings and education it provides has been incredibly liberating even if I am still paying off debt that could’ve been easily taken care of had the monetary value of my work not collapsed.Then again, you sometimes need things needs to collapse, in order to find ways to build them in more effective ways the next time around.

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